# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # # Translators: # RootCore , 2019 # Andre Reimer , 2020 # DerKampfKruemmel , 2020 # Diren Cangöz , 2015 # Diren Cangöz , 2015 # Diren Cangöz , 2015 # RootCore , 2019 # Jens Telschow-Fischer , 2020 # Kevin Kastner , 2015 # Larson März , 2014,2017 # Larson März , 2014 # Overtry , 2019 # Overtry , 2019 # Peter Tpoint , 2021 # RootCore , 2019 msgid "" msgstr "" "Project-Id-Version: VBA-M\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2024-05-05 00:00+0000\n" "PO-Revision-Date: 2011-12-03 19:42+0000\n" "Last-Translator: Peter Tpoint , 2021\n" "Language-Team: German (http://app.transifex.com/bgk/vba-m/language/de/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: de\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: audio/internal/openal.cpp:189 msgid "OpenAL: Failed to open audio device" msgstr "" #: audio/internal/openal.cpp:387 audio/internal/faudio.cpp:493 #: audio/internal/xaudio2.cpp:577 msgid "Default device" msgstr "Standardgerät" #: cmdevents.cpp:132 msgid "" "Game Boy Advance Files " "(*.agb;*.gba;*.bin;*.elf;*.mb;*.zip;*.7z;*.rar)|*.agb;*.gba;*.bin;*.elf;*.mb;*.agb.gz;*.gba.gz;*.bin.gz;*.elf.gz;*.mb.gz;*.agb.z;*.gba.z;*.bin.z;*.elf.z;*.mb.z;*.zip;*.7z;*.rar|Game" " Boy Files " "(*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;*.zip;*.7z;*.rar|" msgstr "" #: cmdevents.cpp:143 msgid "Open ROM file" msgstr "ROM-Datei öffnen" #: cmdevents.cpp:164 msgid "" "Game Boy Files " "(*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;*.zip;*.7z;*.rar|" msgstr "" #: cmdevents.cpp:170 msgid "Open GB ROM file" msgstr "GB ROM-Datei öffnen" #: cmdevents.cpp:191 msgid "" "Game Boy Color Files " "(*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;*.zip;*.7z;*.rar|" msgstr "" #: cmdevents.cpp:197 msgid "Open GBC ROM file" msgstr "GBC ROM-Datei öffnen" #: cmdevents.cpp:362 cmdevents.cpp:384 msgid "Select Dot Code file" msgstr "Dot Code-Datei auswählen" #: cmdevents.cpp:364 cmdevents.cpp:386 msgid "E-Reader Dot Code (*.bin;*.raw)|*.bin;*.raw" msgstr "" #: cmdevents.cpp:405 cmdevents.cpp:600 msgid "Select battery file" msgstr "Batterie-Datei auswählen" #: cmdevents.cpp:406 cmdevents.cpp:601 msgid "Battery file (*.sav)|*.sav|Flash save (*.dat)|*.dat" msgstr "Batterie-Datei (*.sav)|*.sav|Flash-Speicher (*.dat)|*.dat" #: cmdevents.cpp:414 msgid "" "Importing a battery file will erase any saved games (permanently after the " "next write). Do you want to continue?" msgstr "" #: cmdevents.cpp:415 cmdevents.cpp:443 cmdevents.cpp:563 msgid "Confirm import" msgstr "Import bestätigen" #: cmdevents.cpp:421 panel.cpp:492 #, c-format msgid "Loaded battery %s" msgstr "Batterie geladen %s" #: cmdevents.cpp:423 #, c-format msgid "Error loading battery %s" msgstr "Fehler beim Laden der Batterie %s" #: cmdevents.cpp:432 msgid "Select code file" msgstr "Code-Datei auswählen" #: cmdevents.cpp:433 msgid "Game Shark Code File (*.spc;*.xpc)|*.spc;*.xpc" msgstr "" #: cmdevents.cpp:433 msgid "Game Shark Code File (*.gcf)|*.gcf" msgstr "" #: cmdevents.cpp:442 msgid "" "Importing a code file will replace any loaded cheats. Do you want to " "continue?" msgstr "" #: cmdevents.cpp:459 #, c-format msgid "Cannot open file %s" msgstr "Kann Datei %s nicht öffnen" #: cmdevents.cpp:469 #, c-format msgid "Unsupported code file %s" msgstr "Unbekannte Code-Datei %s" #: cmdevents.cpp:539 #, c-format msgid "Loaded code file %s" msgstr "Code-Datei %s geladen" #: cmdevents.cpp:541 #, c-format msgid "Error loading code file %s" msgstr "Fehler beim Laden der Code-Datei %s" #: cmdevents.cpp:552 cmdevents.cpp:628 msgid "Select snapshot file" msgstr "Snapshot-Datei auswählen" #: cmdevents.cpp:553 msgid "" "Game Shark & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|Game Shark SP Snapshots" " (*.gsv)|*.gsv" msgstr "" #: cmdevents.cpp:553 msgid "Game Boy Snapshot (*.gbs)|*.gbs" msgstr "" #: cmdevents.cpp:562 msgid "" "Importing a snapshot file will erase any saved games (permanently after the " "next write). Do you want to continue?" msgstr "" #: cmdevents.cpp:587 #, c-format msgid "Loaded snapshot file %s" msgstr "Snapshot-Datei %s geladen" #: cmdevents.cpp:589 #, c-format msgid "Error loading snapshot file %s" msgstr "Fehler beim Laden der Snapshot-Datei %s" #: cmdevents.cpp:612 #, c-format msgid "Wrote battery %s" msgstr "Batterie %s geschrieben" #: cmdevents.cpp:614 panel.cpp:802 #, c-format msgid "Error writing battery %s" msgstr "Fehler beim Schreiben der Batterie %s" #: cmdevents.cpp:622 msgid "EEPROM saves cannot be exported" msgstr "EEPROM-Speicherdatei konnte nicht exportiert werden" #: cmdevents.cpp:629 msgid "Game Shark Snapshot (*.sps)|*.sps" msgstr "" #: cmdevents.cpp:643 msgid "Exported from Visual Boy Advance-M" msgstr "" #: cmdevents.cpp:655 #, c-format msgid "Saved snapshot file %s" msgstr "Snapshot-Datei %s gespeichert" #: cmdevents.cpp:657 #, c-format msgid "Error saving snapshot file %s" msgstr "Fehler beim Speichern der Snapshot-Datei %s" #: cmdevents.cpp:673 cmdevents.cpp:751 cmdevents.cpp:821 cmdevents.cpp:890 #: gfxviewers.cpp:1662 gfxviewers.cpp:1807 viewers.cpp:588 viewers.cpp:802 #: viewsupt.cpp:1199 msgid "Select output file" msgstr "Ausgabedatei wählen" #: cmdevents.cpp:674 gfxviewers.cpp:1663 gfxviewers.cpp:1808 viewsupt.cpp:1200 msgid "PNG images|*.png|BMP images|*.bmp" msgstr "PNG Bilder|*.png|BMP Bilder|*.bmp" #: cmdevents.cpp:698 sys.cpp:579 #, c-format msgid "Wrote snapshot %s" msgstr "Snapshot %s geschrieben" #: cmdevents.cpp:719 cmdevents.cpp:789 cmdevents.cpp:858 cmdevents.cpp:924 msgid " files (" msgstr " Dateien (" #: cmdevents.cpp:957 msgid "Select file" msgstr "Datei auswählen" #: cmdevents.cpp:1261 cmdevents.cpp:1354 msgid "Select state file" msgstr "Savestate auswählen" #: cmdevents.cpp:1262 cmdevents.cpp:1355 msgid "Visual Boy Advance saved game files|*.sgm" msgstr "" #: cmdevents.cpp:1385 cmdevents.cpp:1395 cmdevents.cpp:1406 #, c-format msgid "Current state slot #%d" msgstr "Aktueller Savestate-Slot #%d" #: cmdevents.cpp:1469 msgid "Cannot use Colorizer Hack when Game Boy BIOS File is enabled." msgstr "" #: cmdevents.cpp:1680 msgid "Sound enabled" msgstr "Sound aktiviert" #: cmdevents.cpp:1680 msgid "Sound disabled" msgstr "Sound deaktiviert" #: cmdevents.cpp:1759 msgid "Set to 0 for pseudo tty" msgstr "Für Pseudo-TTY auf 0 setzen" #: cmdevents.cpp:1761 msgid "Port to wait for connection:" msgstr "Port zum Horchen auf eine Verbindung:" #: cmdevents.cpp:1762 msgid "GDB Connection" msgstr "GDB-Verbindung" #: cmdevents.cpp:1814 #, c-format msgid "Waiting for connection at %s" msgstr "Warte auf Verbindung bei %s" #: cmdevents.cpp:1821 #, c-format msgid "Waiting for connection on port %d" msgstr "Warte auf Verbindung auf Port %d" #: cmdevents.cpp:1824 msgid "Waiting for GDB..." msgstr "Warte auf GDB..." #: cmdevents.cpp:2199 msgid "" "YOUR CONFIGURATION WILL BE DELETED!\n" "\n" "Are you sure?" msgstr "" #: cmdevents.cpp:2200 msgid "FACTORY RESET" msgstr "" #: cmdevents.cpp:2235 msgid "Nintendo Game Boy / Color / Advance emulator." msgstr "" #: cmdevents.cpp:2236 msgid "" "Copyright (C) 1999-2003 Forgotten\n" "Copyright (C) 2004-2006 VBA development team\n" "Copyright (C) 2007-2020 VBA-M development team" msgstr "Copyright (C) 1999-2003 Forgotten\nCopyright (C) 2004-2006 VBA Entwicklerteam\nCopyright (C) 2007-2017 VBA-M Entwicklerteam" #: cmdevents.cpp:2238 msgid "" "This program is free software: you can redistribute it and / or modify\n" "it under the terms of the GNU General Public License as published by\n" "the Free Software Foundation, either version 2 of the License, or\n" "(at your option) any later version.\n" "\n" "This program is distributed in the hope that it will be useful,\n" "but WITHOUT ANY WARRANTY; without even the implied warranty of\n" "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n" "GNU General Public License for more details.\n" "\n" "You should have received a copy of the GNU General Public License\n" "along with this program. If not, see http://www.gnu.org/licenses ." msgstr "" #: cmdevents.cpp:2423 msgid "Cannot use Game Boy BIOS when Colorizer Hack is enabled." msgstr "" #: cmdevents.cpp:2489 msgid "LAN link is already active. Disable link mode to disconnect." msgstr "" #: cmdevents.cpp:2495 msgid "Network is not supported in local mode." msgstr "Netzwerk wird in lokalem Modus nicht unterstützt." #: config/command.cpp:29 xrc/JoyPanel.xrc:14 xrc/MainMenu.xrc:450 msgid "Up" msgstr "Oben" #: config/command.cpp:29 xrc/JoyPanel.xrc:60 xrc/MainMenu.xrc:454 msgid "Down" msgstr "Unten" #: config/command.cpp:29 xrc/JoyPanel.xrc:106 xrc/MainMenu.xrc:458 msgid "Left" msgstr "Links" #: config/command.cpp:29 xrc/JoyPanel.xrc:152 xrc/MainMenu.xrc:462 msgid "Right" msgstr "Rechts" #: config/command.cpp:29 xrc/JoyPanel.xrc:37 msgid "A" msgstr "A" #: config/command.cpp:30 xrc/JoyPanel.xrc:83 msgid "B" msgstr "B" #: config/command.cpp:30 xrc/JoyPanel.xrc:129 msgid "L" msgstr "L" #: config/command.cpp:30 xrc/JoyPanel.xrc:175 msgid "R" msgstr "R" #: config/command.cpp:30 xrc/JoyPanel.xrc:199 xrc/MainMenu.xrc:482 msgid "Select" msgstr "Select" #: config/command.cpp:30 xrc/JoyPanel.xrc:222 xrc/MainMenu.xrc:486 msgid "Start" msgstr "Start" #: config/command.cpp:31 xrc/JoyPanel.xrc:254 msgid "Motion Up" msgstr "Bewegung nach oben" #: config/command.cpp:31 xrc/JoyPanel.xrc:298 msgid "Motion Down" msgstr "Bewegung nach unten" #: config/command.cpp:31 msgid "Motion Left" msgstr "" #: config/command.cpp:31 msgid "Motion Right" msgstr "" #: config/command.cpp:31 msgid "Motion In" msgstr "" #: config/command.cpp:32 msgid "Motion Out" msgstr "" #: config/command.cpp:32 msgid "Auto A" msgstr "" #: config/command.cpp:32 msgid "Auto B" msgstr "" #: config/command.cpp:32 xrc/DisplayConfig.xrc:200 msgid "Speed" msgstr "Geschwindigkeit" #: config/command.cpp:32 msgid "Capture" msgstr "" #: config/command.cpp:33 msgid "GameShark" msgstr "" #: config/command.cpp:107 #, c-format msgid "Joypad %zu %s" msgstr "" #: config/internal/option-internal.cpp:380 msgid "Use bilinear filter with 3d renderer" msgstr "" #: config/internal/option-internal.cpp:381 msgid "Full-screen filter to apply" msgstr "" #: config/internal/option-internal.cpp:382 msgid "Filter plugin library" msgstr "" #: config/internal/option-internal.cpp:383 msgid "Interframe blending function" msgstr "" #: config/internal/option-internal.cpp:384 msgid "Keep window on top" msgstr "" #: config/internal/option-internal.cpp:386 msgid "Maximum number of threads to run filters in" msgstr "" #: config/internal/option-internal.cpp:388 msgid "Render method; if unsupported, simple method will be used" msgstr "" #: config/internal/option-internal.cpp:389 msgid "Default scale factor" msgstr "" #: config/internal/option-internal.cpp:390 msgid "Retain aspect ratio when resizing" msgstr "" #: config/internal/option-internal.cpp:393 msgid "BIOS file to use for Game Boy, if enabled" msgstr "" #: config/internal/option-internal.cpp:394 msgid "Game Boy color enhancement, if enabled" msgstr "" #: config/internal/option-internal.cpp:395 msgid "Enable DX Colorization Hacks" msgstr "" #: config/internal/option-internal.cpp:396 #: config/internal/option-internal.cpp:420 msgid "Apply LCD filter, if enabled" msgstr "" #: config/internal/option-internal.cpp:397 msgid "BIOS file to use for Game Boy Color, if enabled" msgstr "" #: config/internal/option-internal.cpp:399 msgid "" "The default palette, as 8 comma-separated 4-digit hex integers (rgb555)." msgstr "" #: config/internal/option-internal.cpp:402 msgid "" "The first user palette, as 8 comma-separated 4-digit hex integers (rgb555)." msgstr "" #: config/internal/option-internal.cpp:405 msgid "" "The second user palette, as 8 comma-separated 4-digit hex integers (rgb555)." msgstr "" #: config/internal/option-internal.cpp:408 msgid "Automatically gather a full page before printing" msgstr "" #: config/internal/option-internal.cpp:410 msgid "Automatically save printouts as screen captures with -print suffix" msgstr "" #: config/internal/option-internal.cpp:412 #: config/internal/option-internal.cpp:440 msgid "Directory to look for ROM files" msgstr "" #: config/internal/option-internal.cpp:413 msgid "Directory to look for Game Boy Color ROM files" msgstr "" #: config/internal/option-internal.cpp:416 msgid "BIOS file to use, if enabled" msgstr "" #: config/internal/option-internal.cpp:426 msgid "Enable link at boot" msgstr "" #: config/internal/option-internal.cpp:431 msgid "Enable faster network protocol by default" msgstr "" #: config/internal/option-internal.cpp:433 msgid "Default network link client host" msgstr "" #: config/internal/option-internal.cpp:434 msgid "Default network link server IP to bind" msgstr "" #: config/internal/option-internal.cpp:435 msgid "Default network link port (server and client)" msgstr "" #: config/internal/option-internal.cpp:436 msgid "Default network protocol" msgstr "" #: config/internal/option-internal.cpp:437 msgid "Link timeout (ms)" msgstr "" #: config/internal/option-internal.cpp:438 msgid "Link cable type" msgstr "" #: config/internal/option-internal.cpp:443 msgid "Automatically load last saved state" msgstr "" #: config/internal/option-internal.cpp:445 msgid "" "Directory to store game save files (relative paths are relative to ROM; " "blank is config dir)" msgstr "" #: config/internal/option-internal.cpp:447 msgid "Freeze recent load list" msgstr "" #: config/internal/option-internal.cpp:449 msgid "" "Directory to store A / V and game recordings (relative paths are relative to" " ROM)" msgstr "" #: config/internal/option-internal.cpp:452 msgid "Number of seconds between rewind snapshots (0 to disable)" msgstr "" #: config/internal/option-internal.cpp:454 msgid "Directory to store screenshots (relative paths are relative to ROM)" msgstr "" #: config/internal/option-internal.cpp:457 msgid "" "Directory to store saved state files (relative paths are relative to " "BatteryDir)" msgstr "" #: config/internal/option-internal.cpp:459 msgid "Enable status bar" msgstr "" #: config/internal/option-internal.cpp:460 msgid "INI file version (DO NOT MODIFY)" msgstr "" #: config/internal/option-internal.cpp:464 msgid "" "The parameter Joypad//