// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #if !defined(AFX_GBCOLORDLG_H__8D6126EF_06BB_48CF_ABB3_2CC4B1B60358__INCLUDED_) #define AFX_GBCOLORDLG_H__8D6126EF_06BB_48CF_ABB3_2CC4B1B60358__INCLUDED_ #include "ColorButton.h" // Added by ClassView #include "../System.h" // Added by ClassView #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GBColorDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // GBColorDlg dialog class GBColorDlg : public CDialog { // Construction public: int getWhich(); afx_msg void OnColorClicked(UINT id); u16 * getColors(); void setWhich(int w); u16 colors[24]; ColorButton colorControls[8]; GBColorDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(GBColorDlg) enum { IDD = IDD_GB_COLORS }; CComboBox m_predefined; int which; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GBColorDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GBColorDlg) afx_msg void OnDefault(); afx_msg void OnReset(); afx_msg void OnUser1(); afx_msg void OnUser2(); afx_msg void OnCancel(); afx_msg void OnOk(); virtual BOOL OnInitDialog(); afx_msg void OnSelchangePredefined(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GBCOLORDLG_H__8D6126EF_06BB_48CF_ABB3_2CC4B1B60358__INCLUDED_)