========================== Developer Information File ========================== Known preprocessor switches: - SDL: Defined for the SDL version - GBA_LOGGING: Enables logging for the GBA core - FINAL_VERSION: Defined for release versions, disables additional GBA logging and completely disables GB logging. Increases the amount of CPU cycles being emulated in one go. - BKPT_SUPPORT - MMX: Enable MMX instruction set - NO_ASM: Use C++ version of hq3x/4x filters - RGB555: Use 16bit colors with 5bit green instead of 6bit green in hq3x/4x filters (C++ version) - NO_OGL: Exclude OpenGL code - NO_D3D: Exclude Direct3D code - NO_OAL: Exclude OpenAL code Download locations: NASM: http://nasm.sourceforge.net DirectX SDK: http://msdn2.microsoft.com/en-us/xna/aa937788.aspx OpenAL SDK: http://openal.org/downloads.html OpenGL files: http://www.opengl.org/registry/