Known Bugs: - Linking: Doesnt work quite right yet. - OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord) - OpenGL: Custom fullscreen resolutions will not work when filters are enabled. - Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution switching (Mudlord). - OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen in the first place, when it should. (Mudlord) - Audio core: assertation error occurs when disabling GB sound - I think its best we mute sound instead, since some games rely on audio for timing. Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord) - x64: Needs optimizations (x64 native code, whatever) - Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM - This is caused by the 16bit hack which does not re-process the emulated image. It results in the display devices treating the image at pix with the wrong bit depth.