// Nintendo Game Boy PAPU sound chip emulator // Gb_Snd_Emu 0.1.4 #ifndef GB_APU_H #define GB_APU_H typedef long gb_time_t; // clock cycle count typedef unsigned gb_addr_t; // 16-bit address #include "Gb_Oscs.h" class Gb_Apu { public: // Set overall volume of all oscillators, where 1.0 is full volume void volume( double ); // Set treble equalization void treble_eq( const blip_eq_t& ); // Outputs can be assigned to a single buffer for mono output, or to three // buffers for stereo output (using Stereo_Buffer to do the mixing). // Assign all oscillator outputs to specified buffer(s). If buffer // is NULL, silences all oscillators. void output( Blip_Buffer* mono ); void output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right ); // Assign single oscillator output to buffer(s). Valid indicies are 0 to 3, // which refer to Square 1, Square 2, Wave, and Noise. If buffer is NULL, // silences oscillator. enum { osc_count = 4 }; void osc_output( int index, Blip_Buffer* mono ); void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right ); // Reset oscillators and internal state void reset(bool gba = false); // Reads and writes at addr must satisfy start_addr <= addr <= end_addr enum { start_addr = 0xFF10 }; enum { end_addr = 0xFF3f }; enum { register_count = end_addr - start_addr + 1 }; // Write 'data' to address at specified time void write_register( gb_time_t, gb_addr_t, int data ); // Read from address at specified time int read_register( gb_time_t, gb_addr_t ); // Run all oscillators up to specified time, end current time frame, then // start a new frame at time 0. Returns true if any oscillators added // sound to one of the left/right buffers, false if they only added // to the center buffer. bool end_frame( gb_time_t ); public: Gb_Apu(); ~Gb_Apu(); private: // noncopyable Gb_Apu( const Gb_Apu& ); Gb_Apu& operator = ( const Gb_Apu& ); Gb_Osc* oscs [osc_count]; gb_time_t next_frame_time; gb_time_t last_time; double volume_unit; int frame_count; bool stereo_found; Gb_Square square1; Gb_Square square2; Gb_Wave wave; Gb_Noise noise; BOOST::uint8_t regs [register_count]; Gb_Square::Synth square_synth; // used by squares Gb_Wave::Synth other_synth; // used by wave and noise bool gba; // enable GBA extensions to wave channel void update_volume(); void run_until( gb_time_t ); void write_osc( int index, int reg, int data ); }; inline void Gb_Apu::output( Blip_Buffer* b ) { output( b, b, b ); } inline void Gb_Apu::osc_output( int i, Blip_Buffer* b ) { osc_output( i, b, b, b ); } inline void Gb_Apu::volume( double vol ) { volume_unit = 0.60 / osc_count / 15 /*steps*/ / 2 /*?*/ / 8 /*master vol range*/ * vol; update_volume(); } #endif