# This module defines # SDL2_LIBRARY, the name of the library to link against # SDL2_FOUND, if false, do not try to link to SDL2 # SDL2_INCLUDE_DIR, where to find SDL.h # # If you have pkg-config, these extra variables are also defined: # SDL2_DEFINITIONS, extra CFLAGS # SDL2_EXTRA_LIBS, extra link libs # SDL2_LINKER_FLAGS, extra link flags # # The latter two are automatically added to SDL2_LIBRARY # # To use them, add code such as: # # # SET(SDL2_STATIC ON) # if you want to link SDL2 statically # FIND_PACKAGE(SDL2 REQUIRED) # ADD_DEFINITIONS(${SDL2_DEFINITIONS}) # TARGET_LINK_LIBRARIES(your-executable-target ${SDL2_LIBRARY} ...) # # This module responds to the the flag: # SDL2_BUILDING_LIBRARY # If this is defined, then no SDL2main will be linked in because # only applications need main(). # Otherwise, it is assumed you are building an application and this # module will attempt to locate and set the the proper link flags # as part of the returned SDL2_LIBRARY variable. # # If you want to link SDL2 statically, set SDL2_STATIC to ON. # # Don't forget to include SDLmain.h and SDLmain.m your project for the # OS X framework based version. (Other versions link to -lSDL2main which # this module will try to find on your behalf.) Also for OS X, this # module will automatically add the -framework Cocoa on your behalf. # # # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library # (SDL2.dll, libsdl2.so, SDL2.framework, etc). # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value # as appropriate. These values are used to generate the final SDL2_LIBRARY # variable, but when these values are unset, SDL2_LIBRARY does not get created. # # # $SDL2DIR is an environment variable that would # correspond to the ./configure --prefix=$SDL2DIR # used in building SDL2. # l.e.galup 9-20-02 # # Modified by Eric Wing. # Added code to assist with automated building by using environmental variables # and providing a more controlled/consistent search behavior. # Added new modifications to recognize OS X frameworks and # additional Unix paths (FreeBSD, etc). # Also corrected the header search path to follow "proper" SDL guidelines. # Added a search for SDL2main which is needed by some platforms. # Added a search for threads which is needed by some platforms. # Added needed compile switches for MinGW. # # On OSX, this will prefer the Framework version (if found) over others. # People will have to manually change the cache values of # SDL2_LIBRARY to override this selection or set the CMake environment # CMAKE_INCLUDE_PATH to modify the search paths. # # Note that the header path has changed from SDL3/SDL.h to just SDL.h # This needed to change because "proper" SDL convention # is #include "SDL.h", not . This is done for portability # reasons because not all systems place things in SDL2/ (see FreeBSD). #============================================================================= # Copyright 2003-2009 Kitware, Inc. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) SET(SDL2_SEARCH_PATHS ~/Library/Frameworks /Library/Frameworks /usr/local # Mac Homebrew and local installs /usr /sw # Fink /opt/local # MacPorts /opt/csw # OpenCSW (Solaris) /opt ${SDL2_PATH}/include ${SDL2_PATH}/lib ) FIND_PATH(SDL2_INCLUDE_DIR SDL.h HINTS $ENV{SDL2DIR} PATH_SUFFIXES SDL2 PATHS ${SDL2_SEARCH_PATHS} ) SET(CURRENT_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES}) if(SDL2_STATIC) if(MSVC) set(CMAKE_FIND_LIBRARY_SUFFIXES .lib) else() set(CMAKE_FIND_LIBRARY_SUFFIXES .a) endif() endif() unset(lib_suffixes) if(MSVC) if(VCPKG_TARGET_TRIPLET MATCHES "-static$") list(APPEND lib_suffixes -static) endif() if(CMAKE_BUILD_TYPE MATCHES "^(Debug|RelWithDebInfo)$") list(APPEND lib_suffixes d) endif() endif() # Calculate combination of possible name+suffixes. unset(names) set(lib_name SDL2) set(current ${lib_name}) foreach(suffix ${lib_suffixes}) list(APPEND names "${current}${suffix}" "${lib_name}${suffix}") set(current "${current}${suffix}") endforeach() # Fallback to name by itself. list(APPEND names ${lib_name}) FIND_LIBRARY(SDL2_LIBRARY_TEMP NAMES ${names} HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib lib/x64 lib/x86 PATHS ${SDL2_SEARCH_PATHS} ) if(NOT (SDL2_BUILDING_LIBRARY OR ${SDL2_INCLUDE_DIR} MATCHES ".framework")) # Non-OS X framework versions expect you to also dynamically link to # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms # seem to provide SDL2main for compatibility even though they don't # necessarily need it. find_library(SDL2MAIN_LIBRARY NAMES SDL2main${lib_suffix} HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib lib/x64 lib/x86 PATHS ${SDL2_SEARCH_PATHS} ) endif() SET(CMAKE_FIND_LIBRARY_SUFFIXES ${CURRENT_FIND_LIBRARY_SUFFIXES}) UNSET(CURRENT_FIND_LIBRARY_SUFFIXES) # SDL2 may require threads on your system. # The Apple build may not need an explicit flag because one of the # frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. IF(NOT APPLE) FIND_PACKAGE(Threads) ENDIF(NOT APPLE) # MinGW needs an additional link flag, -mwindows (to make a GUI app) # but we only add it when not making a Debug build. # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows IF(MINGW) SET(MINGW32_LIBRARY -lmingw32 CACHE STRING "MinGW library") if(NOT CMAKE_BUILD_TYPE MATCHES "^(Debug|RelWithDebInfo)$") SET(MINGW32_LIBRARY ${MINGW32_LIBRARY} -mwindows) ENDIF() ENDIF(MINGW) IF(SDL2_LIBRARY_TEMP) # For SDL2main if(SDL2MAIN_LIBRARY AND NOT WIN32) SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) endif() # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. # I think it has something to do with the CACHE STRING. # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. IF(APPLE) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") ENDIF(APPLE) # For threads, as mentioned Apple doesn't need this. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. IF(NOT APPLE) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) ENDIF(NOT APPLE) # For MinGW library IF(MINGW) SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP} -lversion -limm32) ENDIF(MINGW) # Add libsamplerate with vcpkg if(CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg") if(WIN32) unset(arch_suffix) unset(path_prefix) if(VCPKG_TARGET_TRIPLET MATCHES -static) set(arch_suffix -static) endif() if(CMAKE_BUILD_TYPE MATCHES "^(Debug|RelWithDebInfo)$") set(path_prefix debug) endif() set(installed_prefix ${_VCPKG_INSTALLED_DIR}/${WINARCH}-windows${arch_suffix}/${path_prefix}) SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${installed_prefix}/lib/samplerate.lib) else() SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} -lsamplerate) endif() endif() # Add some stuff from pkg-config, if available IF(NOT PKG_CONFIG_EXECUTABLE) FIND_PACKAGE(PkgConfig QUIET) ENDIF(NOT PKG_CONFIG_EXECUTABLE) IF(PKG_CONFIG_EXECUTABLE) # get any definitions EXECUTE_PROCESS(COMMAND ${PKG_CONFIG_EXECUTABLE} --cflags-only-other sdl2 OUTPUT_VARIABLE SDL2_DEFINITIONS ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) SET(SDL2_DEFINITIONS ${SDL2_DEFINITIONS} CACHE STRING "Extra CFLAGS for SDL2 from pkg-config") # get any extra stuff needed for linking IF(NOT SDL2_STATIC) EXECUTE_PROCESS(COMMAND ${PKG_CONFIG_EXECUTABLE} --libs-only-other sdl2 OUTPUT_VARIABLE SDL2_LINKER_FLAGS_RAW ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) EXECUTE_PROCESS(COMMAND ${PKG_CONFIG_EXECUTABLE} --libs-only-l sdl2 OUTPUT_VARIABLE SDL2_EXTRA_LIBS_RAW ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) ELSE(NOT SDL2_STATIC) EXECUTE_PROCESS(COMMAND ${PKG_CONFIG_EXECUTABLE} --static --libs-only-other sdl2 OUTPUT_VARIABLE SDL2_LINKER_FLAGS_RAW ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) EXECUTE_PROCESS(COMMAND ${PKG_CONFIG_EXECUTABLE} --static --libs-only-l sdl2 OUTPUT_VARIABLE SDL2_EXTRA_LIBS_RAW ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) ENDIF(NOT SDL2_STATIC) STRING(REGEX REPLACE "[^ ]+SDL2[^ ]*" "" SDL2_EXTRA_LIBS_RAW2 "${SDL2_EXTRA_LIBS_RAW}") STRING(REGEX REPLACE " +" ";" SDL2_EXTRA_LIBS "${SDL2_EXTRA_LIBS_RAW2}") STRING(REGEX REPLACE " +" ";" SDL2_LINKER_FLAGS "${SDL2_LINKER_FLAGS_RAW}") SET(SDL2_LINKER_FLAGS ${SDL2_LINKER_FLAGS} CACHE STRING "Linker flags for linking SDL2") SET(SDL2_EXTRA_LIBS ${SDL2_EXTRA_LIBS} CACHE STRING "Extra libraries for linking SDL2") SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${SDL2_EXTRA_LIBS} ${SDL2_LINKER_FLAGS}) ENDIF(PKG_CONFIG_EXECUTABLE) # Set the final string here so the GUI reflects the final state. SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") # Set the temp variable to INTERNAL so it is not seen in the CMake GUI SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") ENDIF(SDL2_LIBRARY_TEMP) INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)