VisualBoyAdvance-M Nintendo Game Boy / Game Boy Advance Emulator Based on official VBA Version 1.7.2 Original Project Homepage: vba.ngemu.com This program is distributed under the GNU General Public License http://www.gnu.org/licenses/gpl.html Aim: Combine the best features of the VBA forks in one build. Multi-platform support. Thanks go to: suanyuan For help in compilation and other fixes Tauwasser For help in assembler WingX For fixing a linker error ------------------- Changes from VBA-S: ------------------- S1.7.6: Emu: - Readded MMX macro - Updated zlib to 1.2.3 - Changed some first start options - Other small changes - Put zlib & libpng in seperate Projects - Added some changes from the latest CVS source - Small changes to ROM Header Info (just4fun) - Fixed the linker error (new&delete defined twice) Filters: - Speeded up HQ3X code - Fixed LQ2X using HQ2X functions Display: - Added extended display mode selection (Display Adapter, Resolution, Bit Depth, Frequency) - No more unnecessary black borders in full screen - Direct3D doesn't take the whole screen (only if you want) - Direct3D shows menu and windows correct - Direct3D doesn't show a black screen if left fullscreen to Windows - Changes on max scale are applied immediately Sound: - Updated sound to DirectSound8 S1.7.5: - Removed screen flickering when switching to GDI mode. - Changed some first start options. - Rearranged Menu - Added HQ3X in 32 bit mode - Changed App Icon - Added FINAL_VERSION definition again. - Added 3x/4x filter support to OpenGL mode - Some minor fixes S1.7.4: - optimized build: (many thanks to suanyuan) - libpng, zlib, MFC linked static - Target OS: Windows 2000 - Keep in mind that HQ3X/HQ4X is NOT added at the moment, but everything is ready for it S1.7.3: - Optimized build and project file - Removed Skin support - Removed SDL support - Removed Linux support - Removed Motion Blur Experimental Filter (the none-IFB version) - Reworked GDI - 3x / 4x filter support - Fullscreen modes available