// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. struct Node { Type *type; u32 location; u32 objLocation; LocationType locType; int value; int index; const char *name; Node *expression; Member *member; void (*print)(Node *); bool (*resolve)(Node *, Function *f, CompileUnit *u); }; extern void exprNodeCleanUp(); extern Node *exprNodeIdentifier(); extern void exprNodeIdentifierPrint(Node *); extern bool exprNodeIdentifierResolve(Node *, Function *, CompileUnit *); extern Node *exprNodeNumber(); extern void exprNodeNumberPrint(Node *); extern bool exprNodeNumberResolve(Node *, Function *, CompileUnit *); extern Node *exprNodeStar(Node *); extern void exprNodeStarPrint(Node *); extern bool exprNodeStarResolve(Node *, Function *, CompileUnit *); extern Node *exprNodeDot(Node *, Node *); extern void exprNodeDotPrint(Node *); extern bool exprNodeDotResolve(Node *, Function *, CompileUnit *); extern Node *exprNodeArrow(Node *, Node *); extern void exprNodeArrowPrint(Node *); extern bool exprNodeArrowResolve(Node *, Function *, CompileUnit *); extern Node *exprNodeAddr(Node *); extern void exprNodeAddrPrint(Node *); extern bool exprNodeAddrResolve(Node *, Function *, CompileUnit *); extern Node *exprNodeSizeof(Node *); extern void exprNodeSizeofPrint(Node *); extern bool exprNodeSizeofResolve(Node *, Function *, CompileUnit *); extern Node *exprNodeArray(Node *, Node *); extern void exprNodeArrayPrint(Node *); extern bool exprNodeArrayResolve(Node *, Function *, CompileUnit *); #define YYSTYPE struct Node *