//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Implementation of input stream based on a memory chunk /// //////////////////////////////////////////////////////////// class SFML_SYSTEM_API MemoryInputStream : public InputStream { public: //////////////////////////////////////////////////////////// /// \brief Construct the stream from its data /// /// \param data Pointer to the data in memory /// \param sizeInBytes Size of the data, in bytes /// //////////////////////////////////////////////////////////// MemoryInputStream(const void* data, std::size_t sizeInBytes); //////////////////////////////////////////////////////////// /// \brief Read data from the stream /// /// After reading, the stream's reading position must be /// advanced by the amount of bytes read. /// /// \param data Buffer where to copy the read data /// \param size Desired number of bytes to read /// /// \return The number of bytes actually read, or `nonstd::nullopt` on error /// //////////////////////////////////////////////////////////// [[nodiscard]] nonstd::optional read(void* data, std::size_t size) override; //////////////////////////////////////////////////////////// /// \brief Change the current reading position /// /// \param position The position to seek to, from the beginning /// /// \return The position actually sought to, or `nonstd::nullopt` on error /// //////////////////////////////////////////////////////////// [[nodiscard]] nonstd::optional seek(std::size_t position) override; //////////////////////////////////////////////////////////// /// \brief Get the current reading position in the stream /// /// \return The current position, or `nonstd::nullopt` on error. /// //////////////////////////////////////////////////////////// [[nodiscard]] nonstd::optional tell() override; //////////////////////////////////////////////////////////// /// \brief Return the size of the stream /// /// \return The total number of bytes available in the stream, or `nonstd::nullopt` on error /// //////////////////////////////////////////////////////////// nonstd::optional getSize() override; private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// const unsigned char* m_data{}; //!< Pointer to the data in memory std::size_t m_size{}; //!< Total size of the data std::size_t m_offset{}; //!< Current reading position }; } // namespace sf //////////////////////////////////////////////////////////// /// \class sf::MemoryInputStream /// \ingroup system /// /// This class is a specialization of `InputStream` that /// reads from data in memory. /// /// It wraps a memory chunk in the common `InputStream` interface /// and therefore allows to use generic classes or functions /// that accept such a stream, with content already loaded in memory. /// /// In addition to the virtual functions inherited from /// `InputStream`, `MemoryInputStream` adds a function to /// specify the pointer and size of the data in memory. /// /// SFML resource classes can usually be loaded directly from /// memory, so this class shouldn't be useful to you unless /// you create your own algorithms that operate on an InputStream. /// /// Usage example: /// \code /// void process(InputStream& stream); /// /// MemoryInputStream stream(thePtr, theSize); /// process(stream); /// \endcode /// /// \see `InputStream`, `FileInputStream` /// ////////////////////////////////////////////////////////////