option(BUILD_TESTING "Build testing" ON) option(BUILD_SHARED_LIBS "Build dynamic libraries" OFF) option(ENABLE_SDL "Build the SDL port" ON) option(ENABLE_WX "Build the wxWidgets port" ON) option(ENABLE_DEBUGGER "Enable the debugger" ON) option(ENABLE_ASAN "Enable -fsanitize=address by default. Requires debug build with GCC/Clang" OFF) # Static linking set(VBAM_STATIC_DEFAULT OFF) if(VCPKG_TARGET_TRIPLET MATCHES -static OR CMAKE_TOOLCHAIN_FILE MATCHES "mxe|-static") set(VBAM_STATIC_DEFAULT ON) elseif(MINGW OR (NOT "$ENV{MSYSTEM_PREFIX}" STREQUAL "")) # Default to static builds on MinGW and all MSYS2 envs. set(VBAM_STATIC_DEFAULT ON) endif() option(VBAM_STATIC "Try to link all libraries statically" ${VBAM_STATIC_DEFAULT}) if(VBAM_STATIC) set(SDL2_STATIC ON) set(SFML_STATIC_LIBRARIES ON) set(FFMPEG_STATIC ON) set(OPENAL_STATIC ON) set_property(GLOBAL PROPERTY LINK_SEARCH_START_STATIC ON) set_property(GLOBAL PROPERTY LINK_SEARCH_END_STATIC ON) if(MSVC) set(CMAKE_FIND_LIBRARY_SUFFIXES .lib) else() list(INSERT CMAKE_FIND_LIBRARY_SUFFIXES 0 .a) endif() endif() option(ENABLE_ASM "Enable x86 ASM related options" OFF) # The ARM ASM core seems to be very buggy, see #98 and #54. Default to it being # OFF for the time being, until it is either fixed or replaced. option(ENABLE_ASM_CORE "Enable x86 ASM CPU cores (EXPERIMENTAL)" OFF) set(ASM_SCALERS_DEFAULT ${ENABLE_ASM}) set(MMX_DEFAULT ${ENABLE_ASM}) option(ENABLE_ASM_SCALERS "Enable x86 ASM graphic filters" ${ASM_SCALERS_DEFAULT}) include(CMakeDependentOption) cmake_dependent_option(ENABLE_MMX "Enable MMX" ${MMX_DEFAULT} "ENABLE_ASM_SCALERS" OFF) option(ENABLE_LIRC "Enable LIRC support" OFF) # Link / SFML find_package(SFML 2.4 COMPONENTS network system) if(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo") if(SFML_STATIC_LIBRARIES AND SFML_NETWORK_LIBRARY_STATIC_DEBUG AND SFML_SYSTEM_LIBRARY_STATIC_DEBUG) set(SFML_LIBRARIES ${SFML_NETWORK_LIBRARY_STATIC_DEBUG} ${SFML_SYSTEM_LIBRARY_STATIC_DEBUG}) elseif(SFML_NETWORK_LIBRARY_DYNAMIC_DEBUG AND SFML_SYSTEM_LIBRARY_DYNAMIC_DEBUG) set(SFML_LIBRARIES ${SFML_NETWORK_LIBRARY_DYNAMIC_DEBUG} ${SFML_SYSTEM_LIBRARY_DYNAMIC_DEBUG}) endif() endif() set(ENABLE_LINK_DEFAULT OFF) if(SFML_FOUND) set(ENABLE_LINK_DEFAULT ON) endif() option(ENABLE_LINK "Enable GBA linking functionality" ${ENABLE_LINK_DEFAULT}) # FFMpeg set(FFMPEG_DEFAULT OFF) set(FFMPEG_COMPONENTS AVCODEC AVFORMAT SWSCALE AVUTIL SWRESAMPLE) set(FFMPEG_COMPONENT_VERSIONS AVCODEC>=58.18.100 AVFORMAT>=58.12.100 SWSCALE>=5.1.100 AVUTIL>=56.14.100 SWRESAMPLE>=3.1.100) if(NOT DEFINED ENABLE_FFMPEG OR ENABLE_FFMPEG) set(FFMPEG_DEFAULT ON) find_package(FFmpeg COMPONENTS ${FFMPEG_COMPONENTS}) # check versions, but only if pkgconfig is available if(FFMPEG_FOUND AND PKG_CONFIG_FOUND AND NOT CMAKE_TOOLCHAIN_FILE MATCHES vcpkg) foreach(component ${FFMPEG_COMPONENT_VERSIONS}) string(REPLACE ">=" ";" parts ${component}) list(GET parts 0 name) list(GET parts 1 version) if((NOT DEFINED ${name}_VERSION) OR ${name}_VERSION VERSION_LESS ${version}) set(FFMPEG_FOUND OFF) endif() endforeach() endif() if(NOT FFMPEG_FOUND) set(FFMPEG_DEFAULT OFF) endif() endif() option(ENABLE_FFMPEG "Enable ffmpeg A/V recording" ${FFMPEG_DEFAULT}) # Online Updates set(ONLINEUPDATES_DEFAULT OFF) if(DEFINED(UPSTREAM_RELEASE) AND UPSTREAM_RELEASE) set(ONLINEUPDATES_DEFAULT ON) endif() option(ENABLE_ONLINEUPDATES "Enable online update checks" ${ONLINEUPDATES_DEFAULT}) option(HTTPS "Use https URL for winsparkle" ON) # We generally don't want LTO when debugging because it makes linking slow if(CMAKE_BUILD_TYPE STREQUAL "Debug") set(LTO_DEFAULT OFF) else() set(LTO_DEFAULT ON) endif() option(ENABLE_LTO "Compile with Link Time Optimization" ${LTO_DEFAULT}) option(ENABLE_GBA_LOGGING "Enable extended GBA logging" ON) # Add support for Homebrew, MacPorts and Fink on macOS option(DISABLE_MACOS_PACKAGE_MANAGERS "Set to TRUE to disable support for macOS Homebrew, MacPorts and Fink." FALSE) if(APPLE AND NOT DISABLE_MACOS_PACKAGE_MANAGERS) include(MacPackageManagers) endif() option(ENABLE_NLS "Enable translations" ON) option(UPSTREAM_RELEASE "do some optimizations and release automation tasks" OFF) option(TRANSLATIONS_ONLY "Build only the translations.zip" OFF) if(WIN32) # not yet implemented option(ENABLE_DIRECT3D "Enable Direct3D rendering for the wxWidgets port" OFF) set(XAUDIO2_DEFAULT ON) if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL Clang) # TODO: We should update the XAudio headers to build with clang-cl. See # https://github.com/visualboyadvance-m/visualboyadvance-m/issues/1021 set(XAUDIO2_DEFAULT OFF) endif() option(ENABLE_XAUDIO2 "Enable xaudio2 sound output for the wxWidgets port" ${XAUDIO2_DEFAULT}) endif() option(ENABLE_FAUDIO "Enable FAudio sound output for the wxWidgets port" OFF) option(ZIP_SUFFIX [=[suffix for release zip files, e.g. "-somebranch".zip]=] OFF)