//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include "../../SFML/Config.hpp" #include "../../SFML/System/Export.hpp" #include "../../SFML/System/InputStream.hpp" #include "filesystem.hpp" #include #include #include #include "optional.hpp" #ifdef SFML_SYSTEM_ANDROID namespace sf { class SFML_SYSTEM_API ResourceStream; } #endif namespace sf { //////////////////////////////////////////////////////////// /// \brief Implementation of input stream based on a file /// //////////////////////////////////////////////////////////// class SFML_SYSTEM_API FileInputStream : public InputStream { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// Construct a file input stream that is not associated /// with a file to read. /// //////////////////////////////////////////////////////////// FileInputStream(); //////////////////////////////////////////////////////////// /// \brief Default destructor /// //////////////////////////////////////////////////////////// ~FileInputStream() override; //////////////////////////////////////////////////////////// /// \brief Deleted copy constructor /// //////////////////////////////////////////////////////////// FileInputStream(const FileInputStream&) = delete; //////////////////////////////////////////////////////////// /// \brief Deleted copy assignment /// //////////////////////////////////////////////////////////// FileInputStream& operator=(const FileInputStream&) = delete; //////////////////////////////////////////////////////////// /// \brief Move constructor /// //////////////////////////////////////////////////////////// FileInputStream(FileInputStream&&) noexcept; //////////////////////////////////////////////////////////// /// \brief Move assignment /// //////////////////////////////////////////////////////////// FileInputStream& operator=(FileInputStream&&) noexcept; //////////////////////////////////////////////////////////// /// \brief Construct the stream from a file path /// /// \param filename Name of the file to open /// /// \throws sf::Exception on error /// //////////////////////////////////////////////////////////// explicit FileInputStream(const ghc::filesystem::path& filename); //////////////////////////////////////////////////////////// /// \brief Open the stream from a file path /// /// \param filename Name of the file to open /// /// \return `true` on success, `false` on error /// //////////////////////////////////////////////////////////// [[nodiscard]] bool open(const ghc::filesystem::path& filename); //////////////////////////////////////////////////////////// /// \brief Read data from the stream /// /// After reading, the stream's reading position must be /// advanced by the amount of bytes read. /// /// \param data Buffer where to copy the read data /// \param size Desired number of bytes to read /// /// \return The number of bytes actually read, or `nonstd::nullopt` on error /// //////////////////////////////////////////////////////////// [[nodiscard]] nonstd::optional read(void* data, std::size_t size) override; //////////////////////////////////////////////////////////// /// \brief Change the current reading position /// /// \param position The position to seek to, from the beginning /// /// \return The position actually sought to, or `nonstd::nullopt` on error /// //////////////////////////////////////////////////////////// [[nodiscard]] nonstd::optional seek(std::size_t position) override; //////////////////////////////////////////////////////////// /// \brief Get the current reading position in the stream /// /// \return The current position, or `nonstd::nullopt` on error. /// //////////////////////////////////////////////////////////// [[nodiscard]] nonstd::optional tell() override; //////////////////////////////////////////////////////////// /// \brief Return the size of the stream /// /// \return The total number of bytes available in the stream, or `nonstd::nullopt` on error /// //////////////////////////////////////////////////////////// nonstd::optional getSize() override; private: //////////////////////////////////////////////////////////// /// \brief Deleter for stdio file stream that closes the file stream /// //////////////////////////////////////////////////////////// struct FileCloser { void operator()(std::FILE* file); }; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// #ifdef SFML_SYSTEM_ANDROID std::unique_ptr m_androidFile; #endif std::unique_ptr m_file; //!< stdio file stream }; } // namespace sf //////////////////////////////////////////////////////////// /// \class sf::FileInputStream /// \ingroup system /// /// This class is a specialization of `InputStream` that /// reads from a file on disk. /// /// It wraps a file in the common `InputStream` interface /// and therefore allows to use generic classes or functions /// that accept such a stream, with a file on disk as the data /// source. /// /// In addition to the virtual functions inherited from /// `InputStream`, `FileInputStream` adds a function to /// specify the file to open. /// /// SFML resource classes can usually be loaded directly from /// a filename, so this class shouldn't be useful to you unless /// you create your own algorithms that operate on an InputStream. /// /// Usage example: /// \code /// void process(InputStream& stream); /// /// nonstd::optional stream = FileInputStream::open("some_file.dat"); /// if (stream) /// process(*stream); /// \endcode /// /// \see `InputStream`, `MemoryInputStream` /// ////////////////////////////////////////////////////////////