//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // SFML version //////////////////////////////////////////////////////////// #define SFML_VERSION_MAJOR 3 #define SFML_VERSION_MINOR 1 #define SFML_VERSION_PATCH 0 #define SFML_VERSION_IS_RELEASE false //////////////////////////////////////////////////////////// // Identify the operating system // see https://sourceforge.net/p/predef/wiki/Home/ //////////////////////////////////////////////////////////// #if defined(_WIN32) // Windows #define SFML_SYSTEM_WINDOWS #ifndef NOMINMAX #define NOMINMAX #endif #elif defined(__APPLE__) && defined(__MACH__) // Apple platform, see which one it is #include "TargetConditionals.h" #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR // iOS #define SFML_SYSTEM_IOS #elif TARGET_OS_MAC // macOS #define SFML_SYSTEM_MACOS #else // Unsupported Apple system #error This Apple operating system is not supported by SFML library #endif #elif defined(__unix__) // UNIX system, see which one it is #if defined(__ANDROID__) // Android #define SFML_SYSTEM_ANDROID #elif defined(__linux__) // Linux #define SFML_SYSTEM_LINUX #elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) // FreeBSD #define SFML_SYSTEM_FREEBSD #elif defined(__OpenBSD__) // OpenBSD #define SFML_SYSTEM_OPENBSD #elif defined(__NetBSD__) // NetBSD #define SFML_SYSTEM_NETBSD #else // Unsupported UNIX system #error This UNIX operating system is not supported by SFML library #endif #else // Unsupported system #error This operating system is not supported by SFML library #endif //////////////////////////////////////////////////////////// // Ensure minimum C++ language standard version is met //////////////////////////////////////////////////////////// //#if (defined(_MSVC_LANG) && _MSVC_LANG < 201703L) || (!defined(_MSVC_LANG) && __cplusplus < 201703L) //#error "Enable C++17 or newer for your compiler (e.g. -std=c++17 for GCC/Clang or /std:c++17 for MSVC)" //#endif //////////////////////////////////////////////////////////// // Portable debug macro //////////////////////////////////////////////////////////// #if !defined(NDEBUG) #define SFML_DEBUG #endif //////////////////////////////////////////////////////////// // Helpers to create portable import / export macros for each module //////////////////////////////////////////////////////////// #if !defined(SFML_STATIC) #if defined(SFML_SYSTEM_WINDOWS) // Windows compilers need specific (and different) keywords for export and import #define SFML_API_EXPORT __declspec(dllexport) #define SFML_API_IMPORT __declspec(dllimport) // For Visual C++ compilers, we also need to turn off this annoying C4251 & C4275 warning #ifdef _MSC_VER #pragma warning(disable : 4251) // Using standard library types in our own exported types is okay #pragma warning(disable : 4275) // Exporting types derived from the standard library is okay #endif #else // Linux, FreeBSD, macOS #define SFML_API_EXPORT __attribute__((__visibility__("default"))) #define SFML_API_IMPORT __attribute__((__visibility__("default"))) #endif #else // Static build doesn't need import/export macros #define SFML_API_EXPORT #define SFML_API_IMPORT #endif