Commit Graph

1299 Commits

Author SHA1 Message Date
Rafael Kitover f5379ab806 read version and subversion info from Git
To get the version, find the last tag in git tag of the form "v2.0.0" or
"2.0.0". If this is the last tag and the current commit matches the ref
of this tag, the revision will be empty.

In the case that the current commit is not tagged with a version, to get
the revision, use the short sha unless the current commit is tagged with
something that is not a version string, e.g.  "feature-foo", in which
case the revision will be "feature-foo".

If the current commit is tagged as e.g. "v2.0.1-foo" or "2.0.1-foo" then
the version will be "2.0.1" and the revision will be "foo". Tags of this
form are also checked when finding the current version.

This is all done in cmake. If there is no git detected, the version will
be "2.0.0" and the revision will be "unknown".
2017-10-07 14:00:47 -07:00
Rafael Kitover 1fc0966384 minor code cleanup
Change one instance of a dummy local variable to a C++11 temporary via
CLASS{param}.
2017-09-23 15:29:35 -07:00
Rafael Kitover e9a86c541d fix deadlock in SoundSDL::deinit() #139 #130
On SoundSDL destructor and `reset()`, there was a deadlock with Linux
pthreads, it happened sometimes that the reader thread would call
`SDL_SemWait(data_available)` while `deinit()` would destroy the
semaphore and the `SDL_SemWait()` would end up waiting forever on a null
semaphore.

Change the sequencing of deinit() to prevent this from happening, set
`initialized = false` at the beginning of the sequence to prevent
subsequent entries into the reader callback, and add an SDL_Delay(100)
between the final `SDL_SemPost()` and `SDL_UnlockMutex()`s and the
`SDL_DestroySemaphore()` and `SDL_DestroyMutex()`s to allow a running
reader to complete with a valid mutex and semaphores before they are
destroyed and the thread is joined.

Resetting the sound system also sometimes triggers a memory corruption
bug, but that's a separate issue.
2017-09-21 15:39:30 -07:00
Rafael Kitover 3d792457b2 fix huge app icon in Win volume settings #149 #121
We were setting the app icon based on the 256x256 xpm icon in the xrc,
and this triggered a bug where the app-specific icon in Windows volume
settings was huge:

https://stackoverflow.com/questions/17949693/windows-volume-mixer-icon-size-is-too-large/46310786#46310786

Adapt the code from that SO question to use Windows-specific code to
load and scale the icon appropriately using a Vista+ API, and fall back
to the normal Wx icon loading mechanism on XP.

Also generate a nice new `vbam.ico` Windows icon file based on the
`.svg` using the app from:

https://iconverticons.com
2017-09-19 16:28:23 -07:00
Rafael Kitover 268c638456 improve win32 dependencies git submodule handling
Use `git submodule update --remote --recursive` instead of `git
submodule update --init --recursive` so that the latest version of the
repo is always installed.

Run the command from cmake instead of throwing an error if the submodule
is not checked out. Only throw an error if the checkout failed or the
source tree is not a git checkout.

Don't add the `mingw-xaudio` include directory if using MSVC.

Remove the submodule check from src/wx/CMakeLists.txt, having it in the
main CMakeLists.txt is enough.
2017-09-19 06:11:41 -07:00
Rafael Kitover 7f1fec88af work around gcc lto wrappers bug with gcc 7.x
gcc lto wrapper commands such as `gcc-ar` will segfault with some
versions of gcc 7.x when called via an absolute path, see:

https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80717

Generalize the mechanism for compiling a small C program on the host
(currently used for bin2c for Wx resources) and use it to wrap the gcc
wrappers in a little executable that prepends their dirname to PATH and
runs them with `execvp()`.

Make LTO default to ON again, except on win32 with gcc < 7, because
those toolchains produce broken binaries with LTO enabled.

Also add `-ffat-lto-objects` to compiler flags for gcc when LTO is
enabled, this will increase the chances that the LTO build will succeed
even if there are issues with the binutils wrappers. Clang does not
support this.
2017-09-16 19:47:39 -07:00
Rafael Kitover 02b3defcd0 restore wx 2.8 compat, improve string processing
Fix building with wx 2.8 by rewriting some more string related code.

Replace all calls to .c_str() with .mb_str().

Remove some of the .c_str()/.mb_str() calls where the target is already
wxString.

Move the split()/enum_idx() functions from opts.cpp into
str_split()/vec_find() in strutils.h/strutils.cpp for use in other
files.

Replace the C-style string parsing code in a couple of places in
wxvbam.cpp for processing possible command line options by splitting on
'='.

Also replace a couple of places that use pointer arithmetic in
widgets/joyedit.cpp and widgets/keyedit.cpp with wxString methods.
2017-09-13 05:32:44 -07:00
Rafael Kitover fa9afa4e18 cmake: wx and cross compiling fixes
When calling find_package(wxWidgets ...) allow the first call to fail
because the OpenGL library may not be found. A subsequent call without
listing the OpenGL library is done with REQUIRED.

And if the OpenGL library is not found, skip the OpenGL compile test.

When cross-compiling (e.g. with mxe or other mingw packages) skip the wx
ABI compatibility run tests.

When choosing which minhook lib to link to the wx ABI compat run test
program, check for 64 bit but fallback to 32 bit just in case.
2017-09-12 15:31:49 -07:00
Rafael Kitover f5cb7b2b40 support Wx built with --enable-stl #134
When Wx is built with --enable-stl, wxString to wxChar*/char* implicit
conversions and vice-versa no longer work.

Change all wxChar* data members to wxString and change all pointer
arithmetic code (mostly in opts.cpp, cmdevents.cpp and
widgets/joyedit.cpp) to use wxString methods instead.

Also make mostly minor changes in various other files for all of this to
work.
2017-09-10 15:44:18 -07:00
Rafael Kitover 142dbc0aca cmake: use arch specific minhook trampoline libs
Use either the 32 bit or 64 bit MinHook trampoline static lib for the Wx
ABI tests, depending on the detected arch of the host/target.
2017-09-10 12:24:36 -07:00
Rafael Kitover de95c70547 fix Wx ABI check for Win32/MinGW
Fix error dialog boxes popping up when the Wx ABI compat tests are run
from cmake.

Wx 3.x is hardcoded to use MessageBox for wxLogFatalError(), even in a
console app, so use the minhook trampoline lib (added to dependencies)
to hook the Win32 API MessageBoxW and MessageBoxA (the second just in
case) so that no error dialogs pop up.

Details here:

https://www.codeproject.com/Articles/44326/MinHook-The-Minimalistic-x-x-API-Hooking-Libra
2017-09-10 11:00:24 -07:00
Rafael Kitover 42f6c446ea minor improvements for Wx compile tests
Include `wx/wxprec.h` (precompiled header first in test programs to
possibly make the tests slightly faster.

For the ABI compat check, set a variable for the test program instead of
listing it twice.
2017-09-08 08:59:19 -07:00
Rafael Kitover ceef480e70 improve wx GCC ABI check #142
Following some suggestions from @ArtiiP, first check if there are no
issues without an -fabi-version flag, and then instead of incrementing
from 0, decrement from 15 to find the highest working ABI version.

This is very slow if the needed ABI version is 2 for example, but not
much to do about that for the time being.
2017-09-04 12:28:24 -07:00
Rafael Kitover b1937fe9cb improve Wx GCC ABI check #142
Start checking the ABI version at -fabi-version=0, which is the default,
and if that succeeds don't set the flag at all.

This will allow the code to work properly if and when Wx removes the ABI
check alltogether.
2017-09-02 18:52:01 -07:00
Rafael Kitover 2ad204619b compile/run test to detect Wx ABI version #142
In 4e665ae I hardcoded -fabi-version=2 for g++ flags, and @ArtiiP
pointed out that this is wrong, because Wx may be compiled with other
ABI versions.

Add cmake check_cxx_source_runs() tests to determine the correct ABI
version flag to use with Wx.
2017-09-01 21:51:24 -07:00
Zach Bacon 350619be93 Merge branch 'master' of https://github.com/visualboyadvance-m/visualboyadvance-m 2017-08-27 22:02:03 -04:00
Zach Bacon c6d8939304 Made a tiny, itty bitty, little accident. Forgot to remove cairo option
from the xrc.
2017-08-27 22:01:19 -04:00
Rafael Kitover e0f79f32a5 remove version.h in ConfigManager and AutoBuild.h
ConfigManager does not use any version info, but is part of libvbamcore,
so removing the `#include` makes rebuilds after git changes much much
faster.

Remove the AutoBuild.h includes from ConfigManager.cpp and SDL.cpp (the
SDL port) because the information in that file does not seem to be used
and it also includes version.h, forcing those files to rebuild
unnecessarily.
2017-08-27 13:32:13 -07:00
Rafael Kitover 2179215a8b fix rebuilds on git changes
Use cmake to generate the version.h from version.h.in which is a cleaned
up version of the old version.h with the git short sha into the build
directory, and include the version.h from there.

Continue to use the GetGitRevisionDescription plugin to make the cmake
configuration state depend on the current sha of HEAD, but throw away
the results (for the time being.)

This makes rebuilds after git changes such as a commit only recompile a
couple of files instead of the whole tree.
2017-08-27 13:20:17 -07:00
Zach Bacon 1583a226f4 *Removal of the cairo renderer, it never performed well to begin with. 2017-08-27 13:11:34 -04:00
Rafael Kitover 1a8f2f9886 "no throttle" fixes/cleanups
`throttle == 0` is supposed to emulate at full speed and drop audio
data, this is different from `throttle == 100` which is emulation
throttled at normal speed, the default setting.

Fix the recently rewritten SoundSDL sound driver to make `throttle == 0`
work, and make some minor changes to clean up the relevant code in the
XAudio2 sound driver.
2017-08-27 07:21:27 -07:00
Rafael Kitover 1e3a85a34b cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47
Rewrite SoundSDL (the SDL sound driver).

Clean up the code and eliminate all deadlocks/hangs/crashes (hopefully.)

Many of the deadlocks were caused by initialize() not de-initializing
properly and causing the audio callback thread to deadlock, fix this.

Also use better logic for the semaphore controls, which will also
hopefully increase audio quality.

Use better logic for the throttle control, with throttle == 0 being the
same as throttle == 100 and implement setThrottle().

Also increase the buffer size to 300ms and the number of samples to
2048, for hopefully less choppiness in audio overall.
2017-08-17 02:44:40 -07:00
Rafael Kitover f88faef1b2 SoundSDL: write silence when paused #139
The SDL API documentation for the audio callback specifies that the
callback *MUST* write to the buffer and not just return:

https://wiki.libsdl.org/SDL_AudioSpec#Remarks

write silence to the buffer (value taken from the AudioSpec returned
from OpenAudioDevice) when the emulator is paused.
2017-08-16 15:20:05 -07:00
Rafael Kitover 4d7e102e26 hopefully fix resize artifacts on game panel #138
Paint the whole GameArea (containing the emulator graphics panel) black
on size events for both the GameArea and the panel.

This will hopefully fix reports of garbage around the panel when going
full screen with the OpenGL driver on Linux.
2017-08-16 04:02:12 -07:00
Rafael Kitover 346d97a760 remove default F11 keybinding for save state #137
Remove F11 as the default key for save state (GS=) in the defkeys array
in opts.cpp and leave it unmapped by default, because it conflicts with
the menu XRC mapping for full screen which is also F11 on non-macOS
platforms.
2017-08-16 03:36:18 -07:00
Rafael Kitover 5e9c9093c0 SoundSDL: lock conditional code cleanup
Move the `bool lock` condition used to wait for sound data to be
exhausted from two places in the code into the `bool should_wait()`
member function.
2017-08-16 03:20:10 -07:00
Rafael Kitover 03a20820cb temp fix for deadlocks in SoundSDL on pause #139
SDL_PauseAudioDevice seems to be causing thread deadlocks in combination
with Wx threads (e.g. on menu activation or modal dialogs.)

Remove these calls from SoundSDL::pause() and SoundSDL::resume() for the
time being so that deadlocks do not happen.

This effectively allows pausing, but on resume there is no sound for 2-3
seconds until the buffer is filled again.

This will need a proper fix at a later time.
2017-08-15 15:30:27 -07:00
Rafael Kitover fb15aed223 fix memory viewer xrc on wx 3.1+ #127
Remove the wxALIGN_CENTRE_VERTICAL flag from items that have the
wxEXPAND flag in the MemViewer.xrc because wx 3.1+ warns about the flags
being incompatible.
2017-08-09 03:03:56 -07:00
Avindra Goolcharan 0bdbcf3188 SUSE Lint: fix a few classes of warnings #136
- drop unused variables

- unused-but-set-variable

- stray trailing comments

- in viewsupt.cpp replace redundant expression with variable that holds the same value
2017-08-08 20:05:38 -07:00
Avindra Goolcharan dd91abf72e fix errors reported by SUSE's post-build linter
In StartRFUSocket() in gba/GBALink.cpp move a postincrement out of an
expression to a following statement, because the evaluation order is
undefined.

In GetDevices() in wx/openal.cpp replace an #else with an #endif so that
the function has a default return statement visible to the linter.

In FilterThread::Entry() add a `return 0;` (ExitCode) statement at the
end even though it is probably never reached.

In the TransferToWindow() for the positive double validator widget in
wx/widgets/wxmisc.cpp add a default `return true;`, for the rare case
there is no double value, in which case the string representation would
be displayed (since it is a subclass of wxGenericValidator(wxString&) .)
2017-08-07 20:31:08 -07:00
Rafael Kitover c99a58faee fix a memory leak due to wrong syntax
In C++ arrays are deleted with `delete[]` and not `delete`.
2017-08-03 16:29:37 -07:00
Rafael Kitover 783475bf39 switch to cmake module GNUInstallDirs #116
See:

https://cmake.org/cmake/help/v2.8.12/cmake.html#module:GNUInstallDirs

Use these variables to set all installation paths.

Add link and note about module to README.md .
2017-05-24 04:25:45 -07:00
kwkam 7405efef5f wx/wxvbam: fix GetAbsolutePath
Makes battery/state directory setting work when set as relative path
2017-05-12 20:40:37 +08:00
Zach Bacon e95c083466 this should fix the windows build 2017-05-11 22:13:11 -04:00
Zach Bacon dd34951d2f Windows doesn't have sterror_r 2017-05-11 21:34:18 -04:00
Rafael Kitover fed6f2389e Add #include <cmath> for std::ceil() #113
A couple files that use the std::ceil() math ceiling function were not
including the required header <cmath> and this seemed to have been
causing build errors on some Linux distributions.

Add the necessary #include <cmath> statement to both files.
2017-05-05 10:21:03 -07:00
Rafael Kitover 01dd7cef45 fix portability issue with strerror_r()
If _GNU_SOURCE is defined on linux, then strerror_r() is an alternate,
non-POSIX version.

Undefine _GNU_SOURCE when including <string.h> in ConfigManager.cpp to
get the POSIX version of strerror_r(), and initialize the error string
buffer to "unknown error" so that the code does not crash whichever
version of the library function is being used, or strerror_r() fails for
some reason.
2017-04-27 13:16:16 -07:00
Rafael Kitover 05555a23a8 SDL: fix deflt bat saving, improve dir checking
By default the SDL port tried to save the battery to a nonexistant
directory in saveDir, because if (saveDir) {...} evaluted to true since
saveDir was a non-NULL pointer but empty.

Change sdlCheckDirectory to return a bool indicating if the directory is
good or not, and if not set screenShotDir, saveDir and batteryDir to
NULL so that code that checks for their existance works correctly.
2017-04-27 08:52:14 -07:00
Rafael Kitover 02a1e38e6c SDL: improve error msg for unwritable config #105
Following up on 1ba2eef which fixed a crash caused by trying to write to
a NULL FILE* due to fopen() failure: write the error message to stderr
instead of trace.log and show the OS error using strerror_r().
2017-04-27 08:46:03 -07:00
Rafael Kitover cab6f0f026 delete memory in common/array.h on destruction
Hopefully fix a memory leak in common/array.h by adding a destructor
that does a delete on the underlying array if it was previously
allocated.
2017-04-27 08:35:25 -07:00
Christopher Snowhill a5ebd8d2b4 Merge pull request #109 from condret/elf-parser-security
fix some potential buffer-overflows
2017-04-23 13:45:48 -07:00
condret a9b1251b88 fix some potential buffer-overflows 2017-04-23 22:28:17 +00:00
condret 63b0760329 hotfix for potential buffer-overflow 2017-04-23 22:07:28 +00:00
condret d3b459ba0d fix gameboy header-detection in libretro interface 2017-04-23 21:54:56 +00:00
Jeremy Newton 1ba2eefebe Fix glibc crash: add log message on fopen failure
glibc's fclose implementation does not do a NULL check and will crash on "fclose(NULL)". A bunch of Fedora users have been sending in traces for this issue. I've added a log on failure case, likely if the user does not have permission to write to the file.
2017-04-17 12:04:07 -07:00
Rafael Kitover 247e584fe0 better fix for clipped video in GL fullscreen #89
In d1918c12 I manually sent a SIZE event to the DrawingPanel after
calling Layout() in the setup code in OnIdle().

But the obvious problem is that the ->Connect() calls to set up the
event handlers, including SIZE, are after all the setup code including
the Layout().

Move the ->Connect() calls to the top of the setup code and remove the
manual SIZE event sending. This is a much better solution that for some
reason I didn't notice at the time.

Tested to also fix the problem.
2017-04-04 13:30:56 -07:00
Zach Bacon b217f8b40b Oops, forgot Unices etc are case sensitive. 2017-03-25 07:23:30 -05:00
Rafael Kitover 5d4ce82d54 make bins built with asm disable exec stack #98
Add the `section .note.GNU-stack` markers to .asm files built with nasm
to make sure the final executables do not have an executable stack.

This is described here:

https://wiki.gentoo.org/wiki/Hardened/GNU_stack_quickstart
2017-03-25 03:58:30 -07:00
Zach Bacon 9324318373 Working on getting libretro updated 2017-03-24 07:59:10 -04:00
Zach Bacon fec17c7900 libretro: this should solve the configmanager stuff and libretro 2017-03-23 22:14:38 -04:00