mudlord
c973879c24
Added new GBA sound emulation core (thanks to blargg)
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Updated GB sound emulation core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@160 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-05 04:25:47 +00:00
mudlord
9fc9f2994b
Updated GBA core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@130 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:27:30 +00:00
mudlord
c56943055a
Fixed up filter dialog as TCOS requested
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Fixed up minor variable issue in SoundSaveStruct[]
Addendum to last SVN message: Missing headers can be found here:
http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@86 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 19:51:26 +00:00
Nach
3c06fa079f
Trimmed whitespace, and set propper line endings for SVN.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@68 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:28:27 +00:00
DJRobX
3f0aa73180
Move dependencies into new dependencies folder for cleanliness
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Remove blargg audio core but leave interpolation
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@45 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 01:40:27 +00:00
DJRobX
7ae707653d
GB use blargg's audio core correctly
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Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere). Suddenly became very LOUD.
Changed volume setting for now.
OpenGL is looking for glext which is not part of a standard windows build. Probably should incldue it in dependencies if we are going to
use it
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@38 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:42:08 +00:00
DJRobX
bdc840ee4b
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@29 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 23:01:35 +00:00
DJRobX
ee40ad3d5c
Upgrade to 1.8 beta core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@23 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 01:27:54 +00:00
DJRobX
0e1ef89215
fix menubar in DirectDraw triple buffer mode
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clean up old #define in sound.cpp
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@22 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-06 10:53:19 +00:00
DJRobX
52c4a1dbba
Completed sound interpolation optimization. Now calculates
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sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@18 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 08:59:52 +00:00
DJRobX
27bcb9ad94
Sound code optimizations based on results of code profiling. Also contains some #ifdef'd out experimental
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optimized code for sound filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@17 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 07:13:08 +00:00
mudlord
a963483ee0
Added VBALink to the SVN code. Note that this is completely untested
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@2 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-30 19:04:22 +00:00