Make the regular expression against VCPKG_ROOT less specific for
detecting the default Visual Studio vcpkg, for some reason it stopped
working.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
* Move CMake dependencies checkout to `cmake/Dependencies.cmake`.
* Disable most dependencies checkout from the `TRANSLATIONS_ONLY` build.
* Remove the debug/translations_only GitHub Action.
* Move toolchain-specific options to their own files.
* Clean up and modernize the use of toolchain options.
* Use modern cmake LTO support.
* Remove dead cmake code and cmake functions available in upstream cmake.
* Update README.md to remove references to removed build options.
Use cmake find_program() to find powershell.exe on Windows because
invoking `powershell` or `powershell.exe` without a path sometimes fails
for some reason. Use the standard location on Windows 11 as a hint.
Make the `pwsh` executable REQUIRED when installing vcpkg packages
on non-Windows.
Use find_program() to find the zip executable before downloading it on
Windows vcpkg builds.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Update all URLs in the code and documentation to the new domain
visualboyadvance-m.org and also fix the date for the last release in the
CHANGELOG.md.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
On Windows, detect the host triplet for vcpkg and prepend it to the
triplet list to get the binary packages for vcpkg build dependencies
correctly.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix parsing of package list from the server html, which was ignoring
brotli because it was on the same line as another package. Use a
different method to extract the links that does not rely on them being
on separate lines.
Also fix the errors from `vcpkg list` on new vcpkg clones.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix the logic in the vcpkg automatic support to return on non-WIN32 if
VCPKG_TARGET_TRIPLET is not defined.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix if(EXISTS var) statements to be written as if(EXISTS ${var}) because
the EXISTS operator does not accept variable references.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Since the new default VS vcpkg does not implement list, use list from
the powershell module to check for packages that are already installed.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix checking for already installed vcpkg ports in user vcpkg clones,
broken in 491f104b (build: better binpkg support for default VS vcpkg,
2023-11-30).
Checking for installed ports in the VS default vcpkg is still broken,
because it does not implement the list command.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
If the vcpkg clone exists in our preferred location, and VCPKG_ROOT has
not been passed to the build system, use it over the Visual Studio
default one, which is much more problematic.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Check for cl.exe in the PATH to also automatically enable vcpkg support.
Ignore git errors for default VS vcpkg, as it is not in git.
Get host triplet packages (build depends currently) for static triplets,
e.g. get x64-windows packages also when getting x64-windows-static
packages. This helps with the default VS vcpkg too, as it cannot run
regular install commands for build deps.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Make the vcpkg triplet inferring code only run on WIN32 explicitly, and
make all inferred triplets -static, not only when BUILD_SHARED_LIBS is
FALSE.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix the Linux-specific date command in the cmake code, and skip the ABI
check for vcpkg, because it is failing for some reason on Linux+vcpkg.
The resulting executable works perfectly.
This should also help on mac, I will test this later.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix the regex against the file listing module on the server for the
vcpkg binary package list.
Also replace all the dashes in versions with periods for comparison
purposes.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Use the new code in the powershell module for vcpkg binary packages to
install the downloaded binary packages in dependency order with build
dependencies so that the database is not corrupted at any point in the
installation process or after.
Also remove the build binary package directory after installation, so
that all the previous packages are not reinstalled if a package is
updated on a subsequent run.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Read the revision from the vcpkg binary package zip file names and from
`vcpkg list` and use them in version comparisons.
Also fix up the indentation a bit.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Now that there is a task on the Windows build VM to upgrade all vcpkg
ports and generate packages, update the cmake vcpkg code to install
them.
This is a working prototype implementation, all of this will require a
significant amount of further work.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Make some tweaks to the cmake files to support
CMAKE_BUILD_TYPE=RelWithDebInfo, release with debug information for MSVC
vcpkg builds.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix vcpkg upgrades to work with the current vcpkg master.
When upgrading zlib, remove all optional deps first, because everything
depends on zlib and this can overrun the appveyor 1hr time limit.
Make SFML an optional dep too, like ffmpeg.
Reduce the vcpkg install time limit to 20 minutes, otherwise it may try
to build wxWidgets and ffmpeg and overrun the 1hr time limit.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add a function to check if libogg is installed but libvorbis isn't, this
means it failed to upgrade libvorbis because libogg wasn't upgraded to
the newest port revision supporting pkg-config, see:
https://github.com/microsoft/vcpkg/issues/13037
In this case, remove libogg recursively and allow the install action to
reinstall SFML and all deps.
This will also fix building link support on appveyor for the time being.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix the problem with vcpkg installs including both wxWidgets and ffmpeg
overrunning the one hour time limit, by making ffmpeg optional and only
building it if the other builds are under 30 minutes.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Use the vcpkg installed wxrc, from a tools subdirectory, instead of
copying it out of the build tree.
Except when running on appveyor, for some reason the vcpkg wxrc does not
work there, so use our own from the dependencies submodule.
Support vcpkg mingw triplets, they don't work yet however.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Just a hack to fix a problem with vcpkg upgrades, in this case the
version of the zlib port being too old breaks another upgrade, so we
will check if zlib is in the list of packages to upgrade and upgrade it
before anything else.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
We upgrade only the first listed package to upgrade for vcpkg to not
overrun the CI time limit.
Sometimes these packages are up-to-date but are listed for rebuild due
to depending on other packages that would be upgraded.
Find the first package in the upgrade list that is not up-to-date and
use that as the package to upgrade.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
vcpkg upgrade is fixed via:
f6d52648ec
Use upgrade --no-dry-run again to install the first package to upgrade.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
vcpkg upgrade is currently broken, see:
https://github.com/microsoft/vcpkg/issues/9916
Use remove followed by install, which does practically the same thing,
as a workaround.
Hopefully fix current appveyor build failures.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add a TAG_RELEASE cmake variable which engages a cmake script to
generate a signed release commit with changelog entries from git and
signed tag.
The value can be ON/TRUE/1 or a specific next version number, or UNDO to
rollback changes just made with this script.
The script tries to make sure all the preliminaries are in the right
state to do a release, the source is a git clone, on branch master, with
a clean working tree and gpg is available.
Also add a utility script FileIterator.cmake which is an OO-like line
iterator interface for text files, used by the release commit script.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Wrap the main body of code in Set-Toolchain-vcpkg.cmake in the
vcpkg_set_toolchain() function to not pollute the global variable
namespace with helper variables.
VCPKG_ROOT and toolchain variables are set in the cache.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
In order to not overrun the appveyor time limit of one hour, limit vcpkg
port upgrades to only the first port. This way the cache will be rebuilt
gradually instead of all at once, and the job won't fail due to
overrunning the time limit.
Also do a bit of refactoring and code improvements for
Set-Toolchain-vcpkg.cmake.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix the vcpkg root setting, which was trying to use CMAKE_PROJECT_DIR
before a project is defined by switching back to CMAKE_SOURCE_DIR. Also
check if the user has \vcpkg or c:\vcpkg and use those if found. Use
\vcpkg if ENV{CI} is set, e.g. on Appveyor.
Enable nasm for visual studio builds by using the nuget nasm2 package.
In Architecture.cmake check that the vcpkg arch matches the compiler
arch, and throw a fatal error otherwise.
When using GLOB to find the nuget package directory, use the package
name as the prefix, this is quite necessary when using multiple nuget
packages.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add support for vcpkg ffmpeg, this requires using someone's
FindFFmpeg.cmake instead of relying on pkg-config, since vcpkg does not
have pkg-config.
Do not use the ffmpeg from vcpkg on appveyor however, because that
pushes the build cache generation over the time limit for jobs.
Add secur32 and bcrypt to the list of ffmpeg libs on windows, these are
standard windows libraries.
Change some code in ffmpeg.cpp to remove C-style casts of struct
initializers, which are illegal in MSVC.
Add the INT64_C and UINT64_C macros missing in MSVC's stdint.h (if not
defined) to ffmpeg.h before the ffmpeg headers are included, because
they rely on them.
Rewrite the wxWidgets finding code for the vcpkg wxWidgets to be nicer
and work correctly for debug and static builds.
Remove all /W* and /w* warnings options from cmake compiler flags, and
replace them with /W4 for debug builds, and /w (no warnings) for release
modes.
When building a static binary, remove all /MD* flags from cmake compiler
flags, and use /MT for static release builds and /MTd for static debug
builds.
Improve the vcpkg toolchain wrapper to only rebuild the vcpkg binary if
there were git updates.
Redo the handling of SDL2 and SDL_main. Only link SDL2Main to the SDL
binary and don't use the definitions.
Update CMakeSettings.json to use Ninja and include static
configurations.
Use CMAKE_PROJECT_DIR instead of CMAKE_SOURCE_DIR to determine the vcpkg
root, as CMAKE_SOURCE_DIR is sometimes set incorrectly in the 2017 GUI.
Add /nodefaultlib:libcmt to the debug build link flags, as in debug
builds libcmtd is used and libcmt should not be.
Add /subsystem:console to debug build link flags to produce a windows
console app for debug builds, like we do for mingw builds. To do this,
define a WIN32_CONSOLE_APP macro and if set, define a main() that calls
WinMain().
Call wxMesdsageOutput::Set() in OnInit with an instance of
wxMessageOutputStderr for windows debug builds to make sure the --help
text etc. goes to the console instead of a popup box.
Update the Visual Studio related text in README.md.
Fix dynamic debug builds by linking to the debug version of SDL2 and
copying the debug version of the dll to the build dir.
Fix issue in MainFrame::BindAppIcon with the function we are using not
being found in a Windows DLL in debug builds by using
wxDynamicLibrary::GetSymboolAorW() instead of GetSymbol().
Enable LTO for MSVC in Release modes, if the option is set.
Change appveyor config to use an 8 item build matrix of
x64/x86 / Release/Debug / Static/Dynamic. And test the binary in debug
modes by running --help.
When copying the wxrc.exe out of the build tree, copy both the release
and debug versions, this is so that appveyor caching of vcpkg works,
since the build trees are not cached.
Add some necessary win32 libraries to the SDL binary. And enable
building it on appveyor.
Fix#465.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Only set CMAKE_GENERATOR_PLATFORM to "x64" for 64 bit toolchains for any
of the "Visual Studio" generators, which use msbuild.
For other generators such as Ninja or NMake (jom) set
CMAKE_C[XX]_COMPILER to "cl" to let cmake find the compiler in the
user's PATH and set up the toolchain appropriately. On the user's part,
all that is required is running the 64 bit dev tools command prompt, or
setting up the equivalent environment in powershell.
We are no longer restricted to msbuild, and other generators such as
Ninja will work correctly.
Switch the appveyor job to Ninja, this requires some wrangling because
the appveyor environment does not include ninja. I used this:
https://github.com/boostorg/hana/blob/master/.appveyor.yml
Also update the README.md instructions to use Ninja.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
In the vcpkg module, call vcpkg update to update the portfiles and vcpkg
upgrade to upgrade any installed ports to make sure we are using the
latest versions.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
On appveyor we only cache the `vcpkg/installed` directory, so vcpkg
itself still needs to be pulled from git.
Also update vcpkg from git if it has already been cloned, and always
rebuild vcpkg itself.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Replace the vcpkg code with a newer and better version. In this version
the `vcpkg` directory is on the same level as the source directory, so
that IntelliSense does not get confused scanning for files.
The cmake variable `VCPKG_TARGET_TRIPLET` is required to activate vcpkg
support, it must be set to e.g. `x64-windows` or `x86-windows`.
Update `CMakeSettings.json` for the new code for the GUI.
Fix a problem copying the `SDL2.dll` file to the binary directory.
Update `README.md` with commandline instructions.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>