Commit Graph

4 Commits

Author SHA1 Message Date
Rafael Kitover b9694e1900
build: fixes for mac Homebrew
Add some fixes for building on macOS Homebrew.

- Set ZLIB_ROOT because zlib is now keg-only. Unfortunately the cmake
  warning about policy CMP0074 cannot be suppressed because of some kind
  of cmake bug.

- Update FindFFmpeg.cmake from:
  https://github.com/snikulov/cmake-modules/blob/master/FindFFmpeg.cmake
  , this fixes a problem with FFmpeg not being found.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-05-07 23:41:51 +00:00
Rafael Kitover 8ce60e1745
cmake: Fix ffmpeg regression on Windows.
Remove LDFLAGS from list of required variables for finding ffmpeg to
succeed. Both main and component LDFLAGS.

Added by f7f424ea.

This is necessary because of platforms lacking pkg-config, like vcpkg +
Visual Studio, no LDFLAGS are found.

Fixes finding ffmpeg in the vcpkg + Visual Studio configuration.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2020-01-23 01:49:44 +00:00
Rafael Kitover f7f424ea1b
cmake: Find FFMPEG_LDFLAGS in FindFFmpeg.cmake.
Add support for setting the <component>_LDFLAGS and FFMPEG_LDFLAGS cmake
variables based on pkg-config in FindFFmpeg.cmake.

The LDFLAGS can be necessary when linking FFmpeg statically, as is the
case for the mac builder script.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-12-25 07:59:56 -08:00
Rafael Kitover cf9a88dfc3
cmake: Visual Studio support improvements.
Add support for vcpkg ffmpeg, this requires using someone's
FindFFmpeg.cmake instead of relying on pkg-config, since vcpkg does not
have pkg-config.

Do not use the ffmpeg from vcpkg on appveyor however, because that
pushes the build cache generation over the time limit for jobs.

Add secur32 and bcrypt to the list of ffmpeg libs on windows, these are
standard windows libraries.

Change some code in ffmpeg.cpp to remove C-style casts of struct
initializers, which are illegal in MSVC.

Add the INT64_C and UINT64_C macros missing in MSVC's stdint.h (if not
defined) to ffmpeg.h before the ffmpeg headers are included, because
they rely on them.

Rewrite the wxWidgets finding code for the vcpkg wxWidgets to be nicer
and work correctly for debug and static builds.

Remove all /W* and /w* warnings options from cmake compiler flags, and
replace them with /W4 for debug builds, and /w (no warnings) for release
modes.

When building a static binary, remove all /MD* flags from cmake compiler
flags, and use /MT for static release builds and /MTd for static debug
builds.

Improve the vcpkg toolchain wrapper to only rebuild the vcpkg binary if
there were git updates.

Redo the handling of SDL2 and SDL_main. Only link SDL2Main to the SDL
binary and don't use the definitions.

Update CMakeSettings.json to use Ninja and include static
configurations.

Use CMAKE_PROJECT_DIR instead of CMAKE_SOURCE_DIR to determine the vcpkg
root, as CMAKE_SOURCE_DIR is sometimes set incorrectly in the 2017 GUI.

Add /nodefaultlib:libcmt to the debug build link flags, as in debug
builds libcmtd is used and libcmt should not be.

Add /subsystem:console to debug build link flags to produce a windows
console app for debug builds, like we do for mingw builds. To do this,
define a WIN32_CONSOLE_APP macro and if set, define a main() that calls
WinMain().

Call wxMesdsageOutput::Set() in OnInit with an instance of
wxMessageOutputStderr for windows debug builds to make sure the --help
text etc. goes to the console instead of a popup box.

Update the Visual Studio related text in README.md.

Fix dynamic debug builds by linking to the debug version of SDL2 and
copying the debug version of the dll to the build dir.

Fix issue in MainFrame::BindAppIcon with the function we are using not
being found in a Windows DLL in debug builds by using
wxDynamicLibrary::GetSymboolAorW() instead of GetSymbol().

Enable LTO for MSVC in Release modes, if the option is set.

Change appveyor config to use an 8 item build matrix of
x64/x86 / Release/Debug / Static/Dynamic. And test the binary in debug
modes by running --help.

When copying the wxrc.exe out of the build tree, copy both the release
and debug versions, this is so that appveyor caching of vcpkg works,
since the build trees are not cached.

Add some necessary win32 libraries to the SDL binary. And enable
building it on appveyor.

Fix #465.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-12-10 11:13:58 +00:00