Only set CMAKE_GENERATOR_PLATFORM to "x64" for 64 bit toolchains for any
of the "Visual Studio" generators, which use msbuild.
For other generators such as Ninja or NMake (jom) set
CMAKE_C[XX]_COMPILER to "cl" to let cmake find the compiler in the
user's PATH and set up the toolchain appropriately. On the user's part,
all that is required is running the 64 bit dev tools command prompt, or
setting up the equivalent environment in powershell.
We are no longer restricted to msbuild, and other generators such as
Ninja will work correctly.
Switch the appveyor job to Ninja, this requires some wrangling because
the appveyor environment does not include ninja. I used this:
https://github.com/boostorg/hana/blob/master/.appveyor.yml
Also update the README.md instructions to use Ninja.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Followup on 02520fb6.
Add ConnectController() and DisconnectController() protected methods in
wxSDLJoy, use them to open or close and clear the device pointer
properly.
For controller add/remap events, call DisconnectController() first
before ConnectController() to make sure the right device is associated.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
On Windows (msys2) ninja may fail to work with -j 64 because it runs out
of open handles.
Limit jobs for ninja to 32 on Windows.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Followup on 02520fb6.
Versions of wxWidgets after 3.0 change the windows event loop in such a
way that using QueueEvent for joystick events no longer works, use
ProcessEvent instead. This has no effect on latency since the joystick
events only cause the emulator controller state to be updated.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
In the vcpkg module, call vcpkg update to update the portfiles and vcpkg
upgrade to upgrade any installed ports to make sure we are using the
latest versions.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add meson to core deps because glib requires it to build, and python is
much further in the dependency chain to build meson early enough.
Override the meson command to write and use a cross file for mingw cross
builds.
Add -DFFI_STATIC_BUILD to CPPFLAGS for glib.
Fix --env for the linux mingw cross script.
Add dist make args to the make install invocation.
Add --extra-libs=-liconv to ffmpeg ./configure invocation.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
A followup on 02520fb6.
In wxSDLJoy::Remove(n), which is the only API that needs to release a
game controller device from the application, actually call
SDL_GameControllerClose(dev) when a device is released.
This is used when the input config dialog is launched. First all sticks
are closed, and then all available sticks are added for the duration of
the dialog. Then they are closed again, and only the configured sticks
are open for the game, which is what happens generally.
The device ordering is determined by the OS.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Use the SDL GameController API with SDL events instead of polling
manually. Run SDL_PollEvent() in the panel OnIdle().
The API to the GUI remains the same, the sending of wxSDLJoyEvent
events. Except there are no more hat events, we just use the
GameController buttons. Also the GUI now has to make arrangements for
wxSDLJoy::Poll() to be called periodically, for the config dialog this
is done with a timer.
All Xbox 360 controller buttons and axes are now in the defaults, and
the SDL GameController API will map them to the appropriate keys on
other controllers.
As a consequence of using SDL events, controller attach/detach from the
system is now also handled correctly. It is no longer necessary to have
the controller attached and turned on when the program launches.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
- Update to new version of icu and patches.
- Update to newer meson based glib.
- Support meson-installed dists.
- On msys2 use the distro ninja to build ninja, because there is some
kind of issue with building on windows now.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Accumulate link libraries for wxvbam in the VBAM_LIBS list variable
instead of listing every possible library variable in the
target_link_libraries() call.
This fixes the issue with trying to use OPENAL_LIBRARIES when it's set
to NOTFOUND which generates a cmake error.
Fix#563.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Test building on xenial with:
./installdeps --no-openal --no-ffmpeg
Will also need to add --no-sfml to this.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add support for the --no-openal and --no-ffmpeg command line options to
installdeps.
Implement them fully or partially depending on the code for that
distribution.
This will help with adding this variant of the build to the travis CI.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Detect and prefer the -gtk3 variants of the libwxgtk3.0 packages on
distros like kali-rolling.
Tested to work on newest kali-rolling and trusty.
Fix#564.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
- Make WinSparkleDllWrapper a real singleton.
Make the constructor private and add a static `GetInstance()` method
that constructs the single instance and/or returns it.
Make it encapsulate the function pointers and the wxDynamicLibrary
instance, with the API as friend functions.
- Make winsparkle API completely self-contained.
Make the instance of the WinSparkleDllWrapper a factory function local
static.
This way the calling program does not have to manage the life-cycle, the
singleton is initialized when the API is first invoked, and destroyed
during global destruction.
The destructor is now also private, because the singleton object is
destroyed during global destruction.
Found the solution here:
https://stackoverflow.com/a/46139631/262458
- Cmake improvements.
Only enable the ENABLE_ONLINEUPDATES option by default if we are going
to use winsparkle on 32 or 64 bit intel windows.
Do not inlclude winsparkle if the option is off.
- Disable for now.
Currently ENABLE_ONLINEUPDATES defaults to OFF even on intel/windows,
until we do more work on this feature.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Remove traces of previous update checker.
We use version 0.6.0 available here:
https://github.com/vslavik/winsparkle/releases
We only support on Windows at the moment using `winspakrle`. So remove
this item for other platforms or when disabled in compilation.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add cmake glue and necessary code to load WinSparkle.dll as a binary
resource that gets written out to a temp file and loaded with
wxDynamicLibrary.
Object lifetime of the dll wrapper is handled by the app.
The API is the same as the winsparkle API, the only change required is
changing:
`#include <winsparkle.h>`
to:
`#include "winsparkle-wrapper.h"`
and handle the lifetime of a WinSparkleDllWrapper object.
On destruction the temp file is removed.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Backing off the winsparkle-static approach for now because it will
require a substantial amount of work to use winsparkle from a static
binary that also uses wxWidgets.
Will try to pack the dll in as a resource, and write it out to a temp
file at runtime and load it with wxDynamicLibrary. This will require a
wrapper for the API as well, which is fortunately very small.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Do not copy the `wxrc.exe` from the vcpkg build tree if it has already
been copied, as in the case of the appveyor vcpkg installed cache.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
On appveyor we only cache the `vcpkg/installed` directory, so vcpkg
itself still needs to be pulled from git.
Also update vcpkg from git if it has already been cloned, and always
rebuild vcpkg itself.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Try to cache only the `vcpkg/installed` directory instead of the whole
vcpkg directory, which appveyor says is too large to cache.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
The end of standard support for trusty ended in April 2019 and
the end of life is April 2022. For xenial the end of standard
support is April 2021 and the end of life is April 2024.
Most users should have xenial or newer at this point.
Source: https://wiki.ubuntu.com/Releases
Only add the macro `-D_FORTIFY_SOURCE=2` if we are linking to libssp
with gcc, do not use it at all on clang.
For `HostCompile.cmake` add the macro `-Dmain=main` to redefine the
macro added by SDL2 to compile flags `-Dmain=SDL_main`.
Fix#548.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Only -fsanitize=address is needed for asan to work with both
gcc and clang.
[170/196] Building CXX object CMakeFiles/vbamcore.dir/src/Util.cpp.o
clang-9: warning: -lasan: 'linker' input unused [-Wunused-command-line-argument]
[171/196] Linking CXX static library libvbamcore.a
[172/196] Generating cmdtab.cpp, cmdhandlers.h, cmd-evtable.h
[173/196] Generating wxvbam.xrs
[174/196] Generating builtin-xrc.h
samu: job failed: cd /tmp/visualboyadvance-m/build/src/wx && /tmp/visualboyadvance-m/build/bin2c wxvbam.xrs builtin-xrc.h builtin_xrs
==4845==Your application is linked against incompatible ASan runtimes.
samu: subcommand failed
==15788== Conditional jump or move depends on uninitialised value(s)
==15788== at 0x5143A2: wxvbamApp::~wxvbamApp() (wxvbam.cpp:682)
==15788== by 0x5144BB: wxvbamApp::~wxvbamApp() (wxvbam.cpp:676)
==15788== by 0x739CD22: wxEntryCleanup() (in /usr/lib64/libwx_baseu-3.0.so.0.4.0)
==15788== by 0x739D02B: wxUninitialize() (in /usr/lib64/libwx_baseu-3.0.so.0.4.0)
==15788== by 0x739CE39: wxEntry(int&, wchar_t**) (in /usr/lib64/libwx_baseu-3.0.so.0.4.0)
==15788== by 0x50BD42: main (wxvbam.cpp:32)
v2: Initialize overrides as a nullptr.
The Clone function seem unused, the AcceptsFocus and HasFocus
functions are marked as const and Show is renamed to ShowAddr
to not conflict with unrelated functions.
[187/196] Building CXX object src/wx/CMakeFiles/visualboyadvance-m.dir/viewsupt.cpp.o
In file included from ../src/wx/viewsupt.cpp:1:
../src/wx/viewsupt.h:197:10: warning: 'Viewers::MemView::Show' hides overloaded virtual function [-Woverloaded-virtual]
void Show(uint32_t addr, bool force_update = false);
^
/usr/include/wx-3.0/wx/gtk/window.h:64:18: note: hidden overloaded virtual function 'wxWindow::Show' declared here: different number of parameters (1 vs 2)
virtual bool Show( bool show = true );
^
In file included from ../src/wx/viewsupt.cpp:1:
../src/wx/viewsupt.h:410:10: warning: 'Viewers::DispCheckBox::AcceptsFocus' hides overloaded virtual function [-Woverloaded-virtual]
bool AcceptsFocus()
^
/usr/include/wx-3.0/wx/window.h:724:18: note: hidden overloaded virtual function 'wxWindowBase::AcceptsFocus' declared here: different qualifiers ('const' vs unqualified)
virtual bool AcceptsFocus() const { return true; }
^
In file included from ../src/wx/viewsupt.cpp:3:
In file included from ../src/wx/wxvbam.h:14:
In file included from ../src/wx/widgets/wx/joyedit.h:9:
../src/wx/widgets/wx/sdljoy.h:115:14: warning: 'wxSDLJoyEvent::Clone' hides overloaded virtual function [-Woverloaded-virtual]
wxEvent* Clone();
^
/usr/include/wx-3.0/wx/event.h:1569:22: note: hidden overloaded virtual function 'wxCommandEvent::Clone' declared here: different qualifiers ('const' vs unqualified)
virtual wxEvent *Clone() const { return new wxCommandEvent(*this); }
^
In file included from ../src/wx/viewsupt.cpp:3:
../src/wx/wxvbam.h:286:10: warning: 'MainFrame::HasFocus' hides overloaded virtual function [-Woverloaded-virtual]
bool HasFocus()
^
/usr/include/wx-3.0/wx/window.h:715:18: note: hidden overloaded virtual function 'wxWindowBase::HasFocus' declared here: different qualifiers ('const' vs unqualified)
virtual bool HasFocus() const;
^
4 warnings generated.
[79/196] Building CXX object fex/CMakeFiles/fex.dir/fex/Zlib_Inflater.cpp.o
In file included from ../fex/fex/Zlib_Inflater.cpp:3:
In file included from ../fex/fex/Zlib_Inflater.h:7:
In file included from ../fex/fex/Data_Reader.h:7:
In file included from ../fex/fex/blargg_common.h:8:
In file included from /usr/include/assert.h:35:
/usr/include/features.h:382:4: warning: _FORTIFY_SOURCE requires compiling with optimization (-O) [-W#warnings]
^
1 warning generated.