Commit Graph

38 Commits

Author SHA1 Message Date
bgk 5c4544858b GTK GUI :
- Fixed wrong sigc types
- Fixed loading of GB games


git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@485 a31d4220-a93d-0410-bf67-fe4944624d44
2008-04-21 06:28:02 +00:00
bgk c5151b2054 Separated the SDL sound code from the SDL port to make it reusable by the other ports.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@480 a31d4220-a93d-0410-bf67-fe4944624d44
2008-04-20 07:26:11 +00:00
squall_leonhart69r d82c9e0cbb added missing slash
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@408 a31d4220-a93d-0410-bf67-fe4944624d44
2008-02-27 23:51:24 +00:00
squall_leonhart69r 301c2340ad removed /agb/ and added AGBDIR=src/agb
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@407 a31d4220-a93d-0410-bf67-fe4944624d44
2008-02-27 23:43:18 +00:00
squall_leonhart69r 6b0a158a58 incorrect path for agbprint
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@393 a31d4220-a93d-0410-bf67-fe4944624d44
2008-02-27 16:20:47 +00:00
squall_leonhart69r fcb541eb22 moved some of the GBA core files to the new agb directory and setup the paths, fixed some includes i didn't setup properly for GB.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@391 a31d4220-a93d-0410-bf67-fe4944624d44
2008-02-27 15:48:18 +00:00
squall_leonhart69r 9e95199210 Renamed GB to DMG, fixed makefiles and vc project files to accomodate this change
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@390 a31d4220-a93d-0410-bf67-fe4944624d44
2008-02-27 13:33:37 +00:00
mudlord 212df68be4 SDL Windows updates:
- Fixed build on windows
- Clear the screen before each frame when in opengl mode to remove artifacts on Windows
- Don't use the asm version of the Sai2x filters anymore, since it somehow doesn't link on Windows

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@347 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-30 22:37:22 +00:00
mudlord 2a7f28bf4f Linux version can display SVN revision number in help screen, ONLY IF svn is installed. Otherwise, the normal version number shows.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@346 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-30 10:47:10 +00:00
mudlord edf6f13bc4 Major Linux updates by bgKu:
- Added a basic manpage
- Added a default Linux configuration file
- Applied debian patch 01_use_dot_dir. This makes vba save the save states and battery files to $HOME/.vbam/. It is useful because the rom path is very likely to be read only. These paths can still be overridden using the config file. The configuration file and the vba-over.ini file can also be loaded from that .vbam path. Needs some Windows testing.
- Text.cpp/h getopt.c/h are sdl specific so moved them to the sdl folder.
- Removed the ability to disable the ASM version of the Sai2x scalers at runtime (to make them behave like the HQ filters)
- Fix the command line parsing bug I introduced in rev 191 (thanks to MNK)
- Gave to the interframe blending filters the same interface as fullscreen filters


git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@334 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-24 05:33:18 +00:00
spacy51 41d3dee8a2 REMOVED remaining references to non-IFB motion blur in SDL port.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@329 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-20 21:15:52 +00:00
mudlord 5b243daf86 Numerous Linux updates:
- OpenGL : fixed texture size to be exclusively a power of 2
- OpenGL : Clear the screen on init
- OpenGL : Set fullscreen resolution to the resolution of the desktop
- Changed the executable name to vbam to avoid conflict with the original VBA
- Added a basic install target to the makefile
- Fixed .gz archives loading when using fex_mini (thanks to tttttttttanaka)
- Added debian packaging informations

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@309 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-17 04:51:34 +00:00
mudlord 2548fe28ec Fixed FEX linking under Linux
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@295 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 06:05:37 +00:00
mudlord 41993af424 Added support for compiling SDL port under MacOSX
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@294 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 03:17:35 +00:00
mudlord d7dc5effea SDL-OpenGL fixes:
- Filters > 2x now work with the OpenGL renderer
- Window resizing with the OpenGL renderer is fixed
- Fixed hq3x and hq4x when in 32bpp mode + C version of the filters
- Disabled ASM CPU emulation core since it doesn't build here

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@281 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 08:59:37 +00:00
mudlord 602396892b Numerous SDL updates:
[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup

Thanks to bgKu for contributing and Linux testing of this.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@269 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 09:09:28 +00:00
jbo_85 2b0ede21e3 Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@249 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 01:24:58 +00:00
Nach 715a55bd16 Fixes and remove of unneeded.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@237 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 19:44:16 +00:00
mudlord 3e73213099 Removed unzip.cpp/h
Updated SDL port to use full FEX library as optional

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@209 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 23:29:10 +00:00
mudlord 4b915aac56 Fixed SDL sound thread/shutdown issue for good now
Updated makefile

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@196 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-14 22:38:32 +00:00
mudlord 535e114079 Fixed sound thread issues in Subversion
Updated SDL port so that it now compiles with fex_mini.cpp
Added custom GLSL shader support to Win32 OGL renderer (requires GLEW)
Updated code in OpenGL renderer to be more tidy

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@191 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-13 03:45:51 +00:00
mudlord 74d3361b31 Updated File_Extractor to 0.4.3
Added fex_mini implementation
Removed libresample-0.1.3

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@187 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-10 12:35:55 +00:00
mudlord 0c78bc06a7 Added preliminary support for blargg's Gb_Apu
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@157 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-04 09:08:44 +00:00
Nach 7951f5ab52 Can now compile with optimizations. The arm files uses ~300MB of RAM though, but I think it's acceptable.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@134 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:42:15 +00:00
Nach 294a6800fe Compiling fixed, more fixes to come soon.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@131 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:32:36 +00:00
mudlord f4b6d6d19d Fixed up OpenGL under Linux based on OmegaX's suggestion of -lGL, since I have very little Linux programming experience.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@116 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-29 01:45:22 +00:00
mudlord b8da7c027b Updated makefile to include OpenGL for Linux/whatever
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@115 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-28 06:27:21 +00:00
mudlord fea5ea35b1 Added very prelim. support for OpenGL in SDL port
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@114 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-27 13:13:25 +00:00
Nach 511b8c8c60 HQXx now all working nicely in SDL. Can use assembly optimized in SDL port if compiled with USEASM=yes.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@107 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 16:03:49 +00:00
Nach ba6cdac2fa HQ3x and 4x is now integrated into SDL, and has a C port. However 3x crashes.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@105 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 13:04:31 +00:00
Nach 75a0f1b035 Fixed clean.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@104 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 00:06:18 +00:00
Nach caa3782bf9 Can now build the SDL port for Windows with PLATFORM=win or cross compile it with PLATFORM=win-cross.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@103 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 23:09:00 +00:00
Nach 71ae4ae985 Ooops, forgot a suffix.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@100 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 21:04:57 +00:00
Nach 882dcdff9a Makefile is now more compatible, whitespace trim.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@98 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 19:58:21 +00:00
Nach eea7726763 Not compiling in all that junk. Not linking against HQ3x or 4x for the time being, since it's not used by SDL yet. x86-64 supported now.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@79 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:22:35 +00:00
Nach 68b4ab9dc2 Make clean now works properly.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@73 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 18:39:30 +00:00
Nach 116f18cded Linux port now works.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@72 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 18:32:12 +00:00
Nach 5be56cdac5 Can now build under Linux, although it crashes very early.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@67 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:06:48 +00:00