In order to not overrun the appveyor time limit of one hour, limit vcpkg
port upgrades to only the first port. This way the cache will be rebuilt
gradually instead of all at once, and the job won't fail due to
overrunning the time limit.
Also do a bit of refactoring and code improvements for
Set-Toolchain-vcpkg.cmake.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix the vcpkg root setting, which was trying to use CMAKE_PROJECT_DIR
before a project is defined by switching back to CMAKE_SOURCE_DIR. Also
check if the user has \vcpkg or c:\vcpkg and use those if found. Use
\vcpkg if ENV{CI} is set, e.g. on Appveyor.
Enable nasm for visual studio builds by using the nuget nasm2 package.
In Architecture.cmake check that the vcpkg arch matches the compiler
arch, and throw a fatal error otherwise.
When using GLOB to find the nuget package directory, use the package
name as the prefix, this is quite necessary when using multiple nuget
packages.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add support for vcpkg ffmpeg, this requires using someone's
FindFFmpeg.cmake instead of relying on pkg-config, since vcpkg does not
have pkg-config.
Do not use the ffmpeg from vcpkg on appveyor however, because that
pushes the build cache generation over the time limit for jobs.
Add secur32 and bcrypt to the list of ffmpeg libs on windows, these are
standard windows libraries.
Change some code in ffmpeg.cpp to remove C-style casts of struct
initializers, which are illegal in MSVC.
Add the INT64_C and UINT64_C macros missing in MSVC's stdint.h (if not
defined) to ffmpeg.h before the ffmpeg headers are included, because
they rely on them.
Rewrite the wxWidgets finding code for the vcpkg wxWidgets to be nicer
and work correctly for debug and static builds.
Remove all /W* and /w* warnings options from cmake compiler flags, and
replace them with /W4 for debug builds, and /w (no warnings) for release
modes.
When building a static binary, remove all /MD* flags from cmake compiler
flags, and use /MT for static release builds and /MTd for static debug
builds.
Improve the vcpkg toolchain wrapper to only rebuild the vcpkg binary if
there were git updates.
Redo the handling of SDL2 and SDL_main. Only link SDL2Main to the SDL
binary and don't use the definitions.
Update CMakeSettings.json to use Ninja and include static
configurations.
Use CMAKE_PROJECT_DIR instead of CMAKE_SOURCE_DIR to determine the vcpkg
root, as CMAKE_SOURCE_DIR is sometimes set incorrectly in the 2017 GUI.
Add /nodefaultlib:libcmt to the debug build link flags, as in debug
builds libcmtd is used and libcmt should not be.
Add /subsystem:console to debug build link flags to produce a windows
console app for debug builds, like we do for mingw builds. To do this,
define a WIN32_CONSOLE_APP macro and if set, define a main() that calls
WinMain().
Call wxMesdsageOutput::Set() in OnInit with an instance of
wxMessageOutputStderr for windows debug builds to make sure the --help
text etc. goes to the console instead of a popup box.
Update the Visual Studio related text in README.md.
Fix dynamic debug builds by linking to the debug version of SDL2 and
copying the debug version of the dll to the build dir.
Fix issue in MainFrame::BindAppIcon with the function we are using not
being found in a Windows DLL in debug builds by using
wxDynamicLibrary::GetSymboolAorW() instead of GetSymbol().
Enable LTO for MSVC in Release modes, if the option is set.
Change appveyor config to use an 8 item build matrix of
x64/x86 / Release/Debug / Static/Dynamic. And test the binary in debug
modes by running --help.
When copying the wxrc.exe out of the build tree, copy both the release
and debug versions, this is so that appveyor caching of vcpkg works,
since the build trees are not cached.
Add some necessary win32 libraries to the SDL binary. And enable
building it on appveyor.
Fix#465.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Only set CMAKE_GENERATOR_PLATFORM to "x64" for 64 bit toolchains for any
of the "Visual Studio" generators, which use msbuild.
For other generators such as Ninja or NMake (jom) set
CMAKE_C[XX]_COMPILER to "cl" to let cmake find the compiler in the
user's PATH and set up the toolchain appropriately. On the user's part,
all that is required is running the 64 bit dev tools command prompt, or
setting up the equivalent environment in powershell.
We are no longer restricted to msbuild, and other generators such as
Ninja will work correctly.
Switch the appveyor job to Ninja, this requires some wrangling because
the appveyor environment does not include ninja. I used this:
https://github.com/boostorg/hana/blob/master/.appveyor.yml
Also update the README.md instructions to use Ninja.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
In the vcpkg module, call vcpkg update to update the portfiles and vcpkg
upgrade to upgrade any installed ports to make sure we are using the
latest versions.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
On appveyor we only cache the `vcpkg/installed` directory, so vcpkg
itself still needs to be pulled from git.
Also update vcpkg from git if it has already been cloned, and always
rebuild vcpkg itself.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Replace the vcpkg code with a newer and better version. In this version
the `vcpkg` directory is on the same level as the source directory, so
that IntelliSense does not get confused scanning for files.
The cmake variable `VCPKG_TARGET_TRIPLET` is required to activate vcpkg
support, it must be set to e.g. `x64-windows` or `x86-windows`.
Update `CMakeSettings.json` for the new code for the GUI.
Fix a problem copying the `SDL2.dll` file to the binary directory.
Update `README.md` with commandline instructions.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>