Commit Graph

13 Commits

Author SHA1 Message Date
Rafael Kitover 30b9272412
hopefully fix kbd control translation issues
Add missing gettext calls for the game controls code.

Seems to work correctly in the Russian locale with special keys.

Also add CLion files to `.gitignore`.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-07-01 07:53:23 +00:00
Rafael Kitover 41ee35f22e
add *.dll to .gitignore
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-04-01 08:42:18 -07:00
Rafael Kitover f1ecd7c322
auto deps for visual studio, take 1
Use vcpkg to build deps when Visual Studio on Windows is detected, this
only happens on first build, but does take a while because things like
wxWidgets need to be built. Building from the developer command line is
also supported.

I considered making a pre-built tarball available, but the resulting
files are just too big for this to be practical.

Make the necessary cmake code changes for this to work and to use the
vcpkg packages, which work just like on linux or have other cmake glue
code available.

To do this, we make vcpkg a submodule, use git to checkout all
submodules, then just build and use the `vcpkg.exe`. Then we set the
CMAKE_TOOLCHAIN_FILE to the vcpkg toolchain and also include it
directly, why this is necessary I don't know, without it it doesn't work
in the IDE but does on the command line.

All of this requires no vcpkg integration with either the user or the
project. A user-wide `ENV{VCPKG_ROOT}` is also supported.

Fix the dynamic arrays in the GBA core, MSVC follows the C++ standard on
this and gcc does not.

TODO: add the necessary gcc flags to make this an error in cmake.

Use `wxArrayString` instead of `std::vector<wxString>` in
`src/wx/strutils.cpp` which is used in options parsing. This was
necessary because of a bizarre linker error with wxWidgets when using
Visual Studio:

https://trac.wxwidgets.org/ticket/10884#comment:46

In `src/wx/panel.cpp` make sure the unimplemented D3D renderer code does
not get compiled if it's actually `OFF`.

Also fix the new spacer code for the drawing panel to not combine
`wxEXPAND` with `wxALIGN_CENTER`, which is an error on wxWidgets 3.1.2,
which is what vcpkg uses. The drawing panel seems to be automatically
stretched to the max size automatically anyway.

TODO: if all of this works, we'll need an Appveyor set up for visual
studio.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-03-21 16:01:46 -07:00
Rafael Kitover b9d6f35f8f
add build32/ to .gitignore (for 32bit builds)
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2019-02-22 10:20:44 -08:00
Rafael Kitover ab3d9236ee add vim undo files to .gitignore 2019-01-02 17:00:02 -08:00
Rafael Kitover 453fa0decf add visual studio .vs/ directory to .gitignore 2018-11-04 21:22:29 -08:00
retro-wertz 02e1f49a7c
Add couple of file ext on .gitignore 2018-06-16 21:46:01 +08:00
Rafael Kitover d7ff2afb80 add mac release builder script
Add `tools/osx/builder`, a POSIX sh script to build all dependant
libraries as static, targetted to OS X 10.7, and build the project with
them (also targetted to OS X 10.7.)

ffmpeg currently does not link, as recording functionality is currently
non-functional anyway, this will be fixed later.

MISC:

- set WORKING_DIRECTORY and ERROR_QUIET for all git commands, for the
  cases when the build directory is not under the git checkout

- #include <cerrno> in ConfigManager.cpp as it uses errno

- change `build*` in `.gitignore` to `build/*` so that files starting
  with "build" are not affected
2017-10-12 01:32:18 -07:00
Rafael Kitover c2a23a9ffe check for RAW_CONTROL only on macs in switch stmts
On e.g. Windows WXK_RAW_CONTROL == WXK_CONTROL so having both in a
switch statement is compile-time error, so wrap the checks for
WXK_RAW_CONTROL in an #ifdef __WXMAC__ .
2016-12-14 06:23:02 -08:00
Rafael Kitover d18afb982f support for fully independent .app build on Mac
The resulting Mac wX .app build is now completely independent and
redistributable, only needs to be codesigned.

Necessary dylibs are bundled and linked in a POST_BUILD step using
third_party_libs_tool (included) for which I created a separate repo
here as well:

http://github.com/rkitover/mac-third-party-libs-tool

Turn off Cairo on Mac because it does not work for now.

Set RPATH on the executable to @loader_path/../Frameworks, the bundling
tool also does this.

Update .gitignore for Finder .DS_Store files.

TOOD:

* write a ./quickbuild for Mac and other platforms such as msys2 and
  linux
2016-10-27 22:06:06 -07:00
Rafael Kitover 2d9ec99c11 Mac build improvements
Move closer to allowing an "out of the box" distributable build for Mac:

* fix the icon for the .app

* link SDL2 statically, a PR has been sent to the original repo here:
  https://github.com/tcbrindle/sdl2-cmake-scripts/pull/9

* link SFML statically

TODO:

For a releasable build on OS X, system libs must be linked
dynamically while third party libs are linked statically or bundled. The
goal is to link them statically.

The two remaining libs that need static linking are PNG and wX.

For PNG a similar approach to the one used for SDL2 using pkg-config
should work fine and be simple to implement.

For wX things are more complicated. The default build of wX does not
include static libs, I will need to submit a PR for Homebrew to change
the default build to include both dynamic and static versions.
2016-10-26 16:58:21 -07:00
Jonathan Sifuentes e4354eedd2 Fix for T2
see: http://dev.vba-m.com/T2

> Every time I launch a server it defaults to the locahost IP instead of my
> actual IP. This is preventing me from linking with friends over Hamachi. When
> they enter my IP it errors on their end and they cannot connect. [report taken
> from <https://sourceforge.net/p/vbam/bugs/219/>]

Also, by chance, added the build folder to `.gitignore` so as to not pollute the
git repo.  I meant to do them as separate commits, but I forgot to do so.

Signed-off-by: Jonathan Sifuentes <jayands2k11@ymail.com>
2016-08-08 19:23:08 -07:00
DoctorWho11 73140ccea2 added git ignore 2015-09-19 21:27:30 -04:00