Replace timeGetTime() with GetTickCount() in order to eliminate the need of additionally linking against winmm.lib.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@458 a31d4220-a93d-0410-bf67-fe4944624d44
Someone (not me) was spawning a window and wasn't killing it afterwards. It caused a issue to do with fullscreen-window mode transition. Removed since I checked out and it made no difference at all to functionality, yet it caused this issue.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@453 a31d4220-a93d-0410-bf67-fe4944624d44
Note, spacy, in the future, have mudlord check any code you want to commit to svn, or have him fix the bug.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@349 a31d4220-a93d-0410-bf67-fe4944624d44
- Added a basic manpage
- Added a default Linux configuration file
- Applied debian patch 01_use_dot_dir. This makes vba save the save states and battery files to $HOME/.vbam/. It is useful because the rom path is very likely to be read only. These paths can still be overridden using the config file. The configuration file and the vba-over.ini file can also be loaded from that .vbam path. Needs some Windows testing.
- Text.cpp/h getopt.c/h are sdl specific so moved them to the sdl folder.
- Removed the ability to disable the ASM version of the Sai2x scalers at runtime (to make them behave like the HQ filters)
- Fix the command line parsing bug I introduced in rev 191 (thanks to MNK)
- Gave to the interframe blending filters the same interface as fullscreen filters
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@334 a31d4220-a93d-0410-bf67-fe4944624d44
REMOVED GLSL shaders.
FIXED Win OGL crashing on startup when a filter is enabled.
ADDED support for display lists.
FIXED resizing when using display lists.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@330 a31d4220-a93d-0410-bf67-fe4944624d44
Updated SDL port so that it now compiles with fex_mini.cpp
Added custom GLSL shader support to Win32 OGL renderer (requires GLEW)
Updated code in OpenGL renderer to be more tidy
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@191 a31d4220-a93d-0410-bf67-fe4944624d44
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@58 a31d4220-a93d-0410-bf67-fe4944624d44
Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere). Suddenly became very LOUD.
Changed volume setting for now.
OpenGL is looking for glext which is not part of a standard windows build. Probably should incldue it in dependencies if we are going to
use it
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@38 a31d4220-a93d-0410-bf67-fe4944624d44