Remove "PATH_SUFFIXES include" in the FIND_PATH(SFML_INCLUDE_DIR ...)
call in FindSFML.cmake, this has fixed cross-compiling issues with
FindOpenAL.cmake and FindSDL2.cmake already.
Refactor ./installdeps and add support for mingw-w64 cross builds on
Arch Linux. The latter does not work currently because of a bug in
libuuid in the mingw-w64 crt, and the wxmsw AUR package does not build.
This will hopefully be resolved soon.
Put a copy of FindOpenAL.cmake into our own CMakeScripts/ because
searching for include files with PATH_SUFFIXES of include/ does not work
for cross builds, as it is done in the system version.
Add a more general purpose ./installdeps script to replace
./installdeps-msys2 that handles: Debian Linux, Arch Linux, MSYS2+MinGW,
Mac Homebrew, MacPorts and Fink for Mac. More OSes and distributions
will be added in the future, and the script may be generalized for use
in other projects.
Move Mac package manager setup code into MacPackageManagers.cmake and
greatly improve it. Handles Homebrew, MacPorts and Fink correctly.
Minor tweaks for FindSDL2.cmake: better include dir searching that works
on cygwin, fix flags for MinGW, and quiet pkg-config program errors.
Add MinGW cross-compilation toolchain files, they can be specified on
the cmake command line with:
-DCMAKE_TOOLCHAIN_FILE=../CMakeScripts/Toolchain-cross-MinGW-w64-i686.cmake
or
-DCMAKE_TOOLCHAIN_FILE=../CMakeScripts/Toolchain-cross-MinGW-w64-x86_64.cmake
these work for Cygwin and should work for MinGW on Linux as well.
Add support for Link Time Optimization (LTO) on gcc and Clang.
Link libssp only when it is on the system, some toolchains like Ubuntu's
do not require explicitly linking to libssp. On Win32 try to link it
statically.
In debug builds with GCC, use -ggdb3 -Og, otherwise use -g .
Two new cmake modules were written for this:
* FindSSP.cmake -- this is for finding libssp on the system.
* UseGCCBinUtilsWrappers.cmake -- this is for using gcc binutils
wrappers such as gcc-ar, which is required for gcc LTO to work.
These will be distributed separately as well.
* Bump minimum cmake required to 3.3.2, to make sure generator
expressions work.
* Force CMAKE_BUILD_TYPE to "Release" if unset, not sure if this
actually works.
* Merge the older compile flags block with the new one and use generator
expressions to make sure the relevant flags apply only to C, C++ or
nasm.
* Add -lssp to the end of the link commands for the -fstack-protector*
options, this is only needed/done for gcc.
* Add -lversion and -limm32 to SDL2_LIBRARY (Zach asked for this.)
* Builds on msys2 again!
* Enable ffmpeg by default only on linux and msys2, it will be disabled
for normal windows builds and on mac.
* Set SFML_STATIC_LIBRARIES only for normal non-msys2 windows builds,
because msys2 does not currently have static versions of the SFML
sub-libraries, e.g. system, network, etc.. Dynamic linking works fine
for now.
* Fix quoting for -DLOCALEDIR, on windows spaces were causing errors in
make on msys2.
* Update to upstream FindSFML.cmake .
* Add an ./installdeps-msys2 script to install all necessary tools and
libraries on msys2 for building both 64 and 32 bit windows Wx binaries.
* Add the dependencies/mingw-xaudio/include directory to
INCLUDE_DIRECTORIES so that XAudio compiles on msys2, as mingw-w64 does
not currently have XAudio headers. Also check that the user pulled the
git submodule in the process (the ./installdeps-msys2 script does this
for you.)
TODO:
* Generalize ./installdeps to work on more platforms.
* Make console Wx app in debug mode so that debug prints will work.
* Fix game keyboard input for msys2 builds.
* Add HiDPI support for Windows.
* Fix the -D*DIR defines to have the correct paths on windows.
Move closer to allowing an "out of the box" distributable build for Mac:
* fix the icon for the .app
* link SDL2 statically, a PR has been sent to the original repo here:
https://github.com/tcbrindle/sdl2-cmake-scripts/pull/9
* link SFML statically
TODO:
For a releasable build on OS X, system libs must be linked
dynamically while third party libs are linked statically or bundled. The
goal is to link them statically.
The two remaining libs that need static linking are PNG and wX.
For PNG a similar approach to the one used for SDL2 using pkg-config
should work fine and be simple to implement.
For wX things are more complicated. The default build of wX does not
include static libs, I will need to submit a PR for Homebrew to change
the default build to include both dynamic and static versions.
Add Homebrew and MacPorts paths for findings headers and libraries.
Add -x objective-c++ to the C++ compile command so that conditionally
compiled ObjectiveC code for OS X can be supported.
Throw a fatal error if the user tries to enable ENABLE_ASM_CORE,
ENABLE_ASM_SCALERS or ENABLE_MMX on AMD64, as this is not supported yet.
If ENABLE_ASM_SCALERS is enabled, try to find a Homebrew or MacPorts
nasm before using the outdated XCode nasm.
For the future, if the user has only the old XCode nasm which does not
support 64 bit objects and the build is 64 bit, throw a fatal error.
For 32 bit builds with the old XCode nasm, use -f macho instead of -f
macho32, which is used if the version of nasm is > 2.0 .
Pass -DMACHO instead of -DELF and, on AMD64 (for the future) -D__AMD64__
for nasm on OS X.
Pass -D__AMD64__ to C++ compilation as well on AMD64, this will help
when we support AMD64 inline assembly.
Add support for automatically linking Homebrew keg-only gettext from
/usr/local/opt/gettext for ENABLE_NLS.
Fix copying Info.plist and vbam.icns to the .app bundle.
Add a key to the Info.plist to support sharp text on retina displays, as
per:
https://wiki.wxwidgets.org/WxMac-specific_topics#Retina_display_support
Set wxWidgets_USE_DEBUG to ON if CMAKE_BUILD_TYPE is "Debug". I'm not
sure this does anything or if I'm doing this correctly though.
Also set wxWidgets_USE_UNICODE to ON. Again, I'm not sure this does
anything or is in the right place.
Fix a bug in the config dir finding code in
wxvbamApp::GetConfigurationPath() updated in 8b8f2f7 to only use the
more top level dirs if there is a vbam.ini in them, not if they are
writable as well, and use the reverse order (starting with user local
dirs) to check for writable dirs and their writable parents. This fixes
a problem with the vbam.ini being written to the Plugins directory of
the .app bundle if it's writable instead of ~/Library/Application
Support/vbam as was intended.