Put shared code for linux cross builds and cygwin cross builds into
builder/mingw-cross.sh .
Call wxrc when the build platform is cygwin with files resolved via
`cygpath -m` in case the wxrc is a native binary.
Add -fpermissive to CXX/OBJCXX flags.
Reenable libzvbi support for ffmpeg.
Stop building ffmpeg and related dists by default until we fix game
recording.
Set CMAKE_PREFIX_PATH in cmake args as a FILEPATH type variable.
Support xml catalog made with native libxml2 using cygpath in related
commands, make cygpath a noop on non-cygwin platforms.
Remove gdb and zip from msys2 deps.
Add a cygwin installdeps routine using a copy of cyg-apt that it
fetches.
When creating symlinks in install_dist() fully resolve all symlinks in
path parts for the source file, so that host and target binaries are
correctly linked.
When cp -af fails to preserve permission related data, fall back to cp
-rf.
When installing libs with a cross suffix, make a symlink for the lib
without the cross suffix.
Make sure cygwin runs with CYGWIN=winsymlinks:native .
Add paths to host gettext executables to cmake args, otherwise it tries
to use the target executables and fails on paths.
For the pkgconfig bundled glib, turn off win32 platform for the cygwin
host build.
For gettext, remove --disable-auto-import from link flags.
Compile target freetype on cygwin with cmake and manually install the
pkgconfig .pc file using sed.
Add a relocation type 'aggressive', when a dist is marked with this
type, rewrite all '/usr' prefixes to the build root. By default only
files that exist in the dist are matched and rewritten.
Fix regression in linux build by adding some iconv related flags to the
cmake invocation for doxygen and disabling -Werror for xorg dists.
When relocating scripts, use the actual resolved root path for host or
target.
Build libxslt --without-python so that it doesn't try to pick up the
msys2 python.
Other misc. minor tweaks and cleanups.
cmake reconfigure was failing for the gtk2 case because the pkg-config
cmake code was not being loaded.
Load pkg-config cmake code before any gtk checks.
When cross compiling bzip2, it may use host tools such as ranlib instead
of the cross tools.
Apply the msys2 autotools patch to the cross bzip2 and move it to after
automake in the chain.
In SoundSDL, when building on windows add this init code:
```
SDL_setenv("SDL_AUDIODRIVER", "directsound", true);
```
Otherwise there is no sound on windows.
Also update SDL to 2.0.8 from 2.0.7 in build scripts.
- add python2 for msys to list of core deps and link it to root/bin,
harfbuzz requires python to build
- fix double eval in build_project()
- remove duplicates from list of host-only and host/target dists in
mingw.sh
- fix msys2-builder startup, and assume 64 bit build if MSYSTEM = MSYS
- make sure MSYS has winsymlinks:nativestrict on startup, the user has
to turn off UAC
- update patch for infozip zip to fix a #define
Overall, the script is far too slow to be practical.
TODO: build both python and perl for the host to not rely on system
versions
The FF_MIN_BUFFER_SIZE macro was renamed to AV_INPUT_BUFFER_MIN_SIZE at
some point, so check for the newer variant first.
The AVFMT_RAWPICTURE macro seems to be gone, but affected code was an
edge-case so compile it out if the macro is not present.
A Linux user (Eleuin) has reported menu lockups with the default OpenAL
(probably thread related) and no lockups with SDL.
A Windows user has reported popping noises with all audio drivers except
SDL (#178).
Change the audio driver default to SDL for the time being until these
issues can be looked into.
under `tools/` add some scripts to invoke the build system to build all
deps for vbam and vbam itself:
- `tools/linux/builder`
This builds a mostly static linux binary with a few dynamic deps for
xorg and wayland. Using gtk3. This will run on just about any dist.
- `tools/osx/builder`
Builds a static mac app targetting 10.7.
- `tools/win/linux-cross-builder`
Builds a static windows binary using the mingw-w64 toolchain.
- `tools/win/msys2-builder`
Builds a static windows binary in the MSYS2 environment, this may be
suffering from a few regressions.
Change some cmake code to support the build system, refactor a few
things in it.
`git submodule update --remote --recursive` must be called with `--init`
if the submodules have never been initialized, add the flag to the cmake
code that does this. If they are already initialized, it will not cause
any harm.
Improve, refactor and clean up `tools/osx/builder` to build a relatively
full-featured ffmpeg as well. This requires lots of other dists. It's
kind of like a mini port system now. Will generalize it shortly to a
sourced library for using with both the mac and the mingw builds. Will
hopefully become a separate repo on github at some point.
Add perl dist support to the builder.
Add an `--env` flag to the builder to print the build environment
variables so that they can be read in with `eval` for debugging
purposes.
Also add the `FFMPEG_STATIC` cmake option to link static ffmpeg
libraries correctly.
Move the codesigning and zipping of the `.app` bundle to the builder
script and out of cmake, as this is something most users don't need.
Add POST_BUILD commands on Mac to codesign the `.app` and make a zip
file from it.
Also add xz/liblzma dist to `tools/osx/builder` because something
apparently wants liblzma.
Refactor the code in `tools/osx/builder` somewhat and make it cleaner.
Move a few table processing loops into functions to make things less
ugly.
Delete dists not listed in the table (e.g. when they are updated) and
when a dist is re-downloaded, delete the tree and the target file to
force a rebuild.
Use number version for gettext instead of `-latest`.
Specify full dist target, e.g. `lib/libfoo.a` instead of just
`libfoo.a`.