Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere). Suddenly became very LOUD.
Changed volume setting for now.
OpenGL is looking for glext which is not part of a standard windows build. Probably should incldue it in dependencies if we are going to
use it
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@38 a31d4220-a93d-0410-bf67-fe4944624d44
sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@18 a31d4220-a93d-0410-bf67-fe4944624d44
AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.
Network code was crashing in Link.cpp. Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@4 a31d4220-a93d-0410-bf67-fe4944624d44