mudlord
ed10e77c4b
Removed old GBA core include files
2007-12-01 22:34:23 +00:00
Nach
5f5b8a1da2
Compiling fixed, more fixes to come soon.
2007-12-01 22:32:36 +00:00
mudlord
280282d723
Updated GBA core
2007-12-01 22:27:30 +00:00
spacy51
e9afc98da1
optimized font treatment on device reset
2007-12-01 21:22:02 +00:00
spacy51
3fe3b95971
fixed no image after multi-tasking from full screen
2007-12-01 14:41:48 +00:00
spacy51
a3de34c1fe
readded skin support
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(only DirectDraw supports it)
2007-12-01 13:42:24 +00:00
spacy51
1dcf48df2a
filter plugin will not be used when init failed (plugin not found or none selected)
2007-12-01 12:56:18 +00:00
spacy51
2196d04734
center status messages & fps
2007-12-01 12:55:29 +00:00
mudlord
de16e11ea9
Removed GDI renderer since it is slow and sucks ass.
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Plus, the other renderers are hardware accelerated, so meh.
2007-12-01 10:56:20 +00:00
spacy51
3a786e6e00
fixed input config dialog
2007-12-01 10:20:54 +00:00
spacy51
cb6c92b8ad
fixed VSync & TripleBuffering behaviour
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workaround: VSync will be disabled when the menu is opened in full screen mode
dynamic size for text messages
image will not be rendered to backbuffer but to textured triangle strip
fullScreenStretch will be applied immediately
bBilinear filter was not applied at initialization
minor fixes
2007-12-01 10:19:06 +00:00
mudlord
651091dd8c
Updated "Help" menu URL links in Windows port
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Added menu item in "Help" menu for upcoming CHM docs
2007-11-30 09:29:11 +00:00
mudlord
7658064e3d
Added very prelim. support for OpenGL in SDL port
2007-11-27 13:13:25 +00:00
Nach
65d6036921
Whitespace trim, and SVN property set.
2007-11-21 01:27:44 +00:00
mudlord
182be1d161
Updated about box with team info
2007-11-21 01:16:37 +00:00
Nach
4ad8b6bdda
Fixed up the simple filters. Since filters over 2x are now first class citizens, Simple2x and 3x added. Filtering stuff cleaned up slightly.
2007-11-20 22:25:09 +00:00
Nach
5a191f0896
HQXx now all working nicely in SDL. Can use assembly optimized in SDL port if compiled with USEASM=yes.
2007-11-20 16:03:49 +00:00
Nach
874d37653a
Fixed HQ3x and 16 bit under SDL.
2007-11-20 15:36:20 +00:00
Nach
20cb5e9d0f
HQ3x and 4x is now integrated into SDL, and has a C port. However 3x crashes.
2007-11-20 13:04:31 +00:00
Nach
4d658a9b7e
Can now build the SDL port for Windows with PLATFORM=win or cross compile it with PLATFORM=win-cross.
2007-11-19 23:09:00 +00:00
Nach
f571b2fadd
Compatible with MinGW now.
2007-11-19 22:23:18 +00:00
Nach
08f8b4cac6
MinGW compatibility.
2007-11-19 21:42:30 +00:00
Nach
572303f79d
Makefile is now more compatible, whitespace trim.
2007-11-19 19:58:21 +00:00
DJRobX
2e1060a9e8
Convert RPI output to 32 bit as needed
2007-11-19 09:03:21 +00:00
mudlord
8a29d6c95f
Updated Kega Fusion filtering code to return filter magnification via using rpiScaleFactor(), thus removing redundant code from previous implementation for window size scaling.
2007-11-19 05:45:23 +00:00
DJRobX
da2cc24435
Fix sound disable/reenable glitch
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Fixes for x64 build
2007-11-17 10:16:24 +00:00
mudlord
e7bd7c4933
Added support for Kega Fusion RPI filter files
2007-11-17 07:09:40 +00:00
DJRobX
daed30411b
Fix tab odrer on directories dialog
2007-11-15 23:04:56 +00:00
mudlord
6dbe19d99a
Bah, fixed alignment issue with filter string in open dialogs for ROMs
2007-11-15 19:58:14 +00:00
mudlord
b810e223a3
Fixed up filter dialog as TCOS requested
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Fixed up minor variable issue in SoundSaveStruct[]
Addendum to last SVN message: Missing headers can be found here:
http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/
2007-11-15 19:51:26 +00:00
mudlord
e68e438141
Reverted DJRobX's changes with regards to stdint.h
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BTW: Nach has placed a copy of the header here:
https://zsnes.bountysource.com/svn/!dirinfo/5168/trunk/src/win/vc_head
2007-11-15 11:54:51 +00:00
DJRobX
f409775477
Fix motion key input settings
2007-11-15 09:41:20 +00:00
mudlord
0ee6169c7a
Went through a lot of the GUI to make it more consistant.
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Added extra filters for "Colour Gameboy" in open ROM dialog.
Removed RAR extensions from common dialog filters, due to RAR code being removed.
2007-11-15 09:29:13 +00:00
DJRobX
d8ae34632f
Fix up MSVC specific compile problems
2007-11-15 08:57:30 +00:00
Nach
552aadb95c
More portability using C99 types.
2007-11-15 01:29:11 +00:00
Nach
64cc465a9f
Deleting files that seem to be useless.
2007-11-15 00:11:48 +00:00
Nach
d977df497f
Fixed a bunch of const issues. Trimmed some whitespace.
2007-11-15 00:02:26 +00:00
peterb
096af91b82
Adding support for MacOS X. "Releasee" target is a universal binary.
2007-11-14 22:09:27 +00:00
Nach
b2e35e7e52
Make clean now works properly.
2007-11-14 18:39:30 +00:00
Nach
e3500df33e
Permission fix.
2007-11-14 12:56:38 +00:00
Nach
f33aafcbdf
Trimmed whitespace, and set propper line endings for SVN.
2007-11-14 12:28:27 +00:00
Nach
f8e5306181
Can now build under Linux, although it crashes very early.
2007-11-14 12:06:48 +00:00
Nach
e8c85b22ab
Quick fix.
2007-11-14 11:53:45 +00:00
Nach
f2e9b8d3eb
Some fixes. Make HQXx assembly work on all x86 OSs.
2007-11-14 11:21:04 +00:00
Nach
13c8e7208e
More fixes.
2007-11-14 10:40:41 +00:00
Nach
8e0382d2f0
More fixes.
2007-11-14 09:25:46 +00:00
Nach
6661cf8363
C99 Restrict keyword does not exist in C++ (yet anyway). MSVC inline assembly should not be floating around by itself. Checking a define for MMX is stupid, but I won't worry about it right now. Link code is severly MSVC only and should be cleaned or moved.
2007-11-14 09:16:23 +00:00
Nach
87e8bfd730
Quoted constants in C++ are const, lets use them as so. Fixing a couple of issues and stupidity. If your compiler lacks the standard header <stdint.h> please get yourself a copy here: http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/stdint.h
2007-11-14 08:55:05 +00:00
mudlord
f60d88a54c
OpenGL update phase 2. Added GL_POLYGON support to renderer for the sake of complete customizability of render modes.
2007-11-14 06:47:15 +00:00
DJRobX
4d3a628089
OpenGL update phase 1. Window-based rendering working better.
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Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
mudlord
a7d094cf60
Removed RAR support due to licensing conflicts with the GNU GPL.
2007-11-13 08:58:13 +00:00
mudlord
c239210986
Added correct link for our project page
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Updated file version information in resource
2007-11-12 21:46:08 +00:00
mudlord
a6574e784a
Updated about dialog with our site details as well as updated credits.
2007-11-12 21:18:39 +00:00
DJRobX
687152c4ed
Disableable link support
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Enable separate SRAM and VBA.INI profile for multiple instances
2007-11-12 20:24:38 +00:00
DJRobX
c5b5894d19
File compiler settings in release mode
2007-11-12 17:19:22 +00:00
DJRobX
823cac2932
Add Blargg's file_extractor library and integrate 7zip/RAR support
2007-11-12 16:02:10 +00:00
DJRobX
80e169d9fb
Temporarily remove StartGPLink() function ... because it breaks
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Sonic Advance games.
2007-11-09 05:20:45 +00:00
DJRobX
bff2a451e4
Remove blargg apu
2007-11-09 02:06:07 +00:00
DJRobX
2847ff4bf4
Fix up pathing in project
2007-11-09 02:01:19 +00:00
DJRobX
fc82c5b342
Move dependencies into new dependencies folder for cleanliness
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Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord
348e8d14bf
Removed redundant libraries that should be in the developer's compiler directory anyway...
2007-11-09 00:46:17 +00:00
mudlord
6a2f00e193
Added glext.h as a dependancy. Needed for future OpenGL updates by me.
2007-11-08 12:57:36 +00:00
DJRobX
6b947e0353
GB use blargg's audio core correctly
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Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere). Suddenly became very LOUD.
Changed volume setting for now.
OpenGL is looking for glext which is not part of a standard windows build. Probably should incldue it in dependencies if we are going to
use it
2007-11-08 11:42:08 +00:00
mudlord
17e8800d18
Reverted changes from AF
2007-11-08 11:33:26 +00:00
mudlord
620e47a820
Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted.
2007-11-08 11:31:25 +00:00
mudlord
bdda7f894d
Added missing glext.h for anisotropic filtering
2007-11-08 10:34:40 +00:00
mudlord
d81f8ce729
Implemented OpenGL anisotropic filtering
2007-11-08 10:28:49 +00:00
mudlord
0254f69490
Moved libresample
2007-11-08 00:22:40 +00:00
mudlord
21bc37c5fc
Moved libresample to SRC directory
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Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
2007-11-08 00:18:41 +00:00
DJRobX
3fbb21a027
Enable VBA linking
2007-11-07 23:44:57 +00:00
DJRobX
d399ef263f
2007-11-07 23:01:35 +00:00
DJRobX
8da2a6eb10
Copy project optimization settings from official source
2007-11-07 20:50:36 +00:00
DJRobX
293b4cf599
Direct3d fixes, disabling lockable backbuffers.
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Official 1.8 beta seems to have an incomplete
direct3d implementation. You cannot select full screen modes
without using DirectDraw. This is fixed in this buld
2007-11-07 09:24:46 +00:00
DJRobX
9c85010cfb
D3D update, use cximage library instead of direct inclusion in app
2007-11-07 07:30:50 +00:00
DJRobX
d3960903b7
missing files
2007-11-07 03:19:47 +00:00
DJRobX
7d96299124
Upgrade to 1.8 beta core
2007-11-07 01:27:54 +00:00
DJRobX
3b165421d4
fix menubar in DirectDraw triple buffer mode
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clean up old #define in sound.cpp
2007-11-06 10:53:19 +00:00
DJRobX
e11009c271
Remove windows dependency, small timing fix
2007-11-05 20:03:11 +00:00
DJRobX
d7f7f2b1c0
Fix small error in optimized libresample layer
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Enable optimizations in release mode
2007-11-05 09:35:09 +00:00
DJRobX
db60506ec6
Completed sound interpolation optimization. Now calculates
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sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
2007-11-05 08:59:52 +00:00
DJRobX
b5745f7a39
Sound code optimizations based on results of code profiling. Also contains some #ifdef'd out experimental
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optimized code for sound filtering
2007-11-05 07:13:08 +00:00
DJRobX
a8953de9da
update UI to allow multiple key assignments to functions
2007-11-03 07:28:19 +00:00
DJRobX
4a0294b952
Fix missing initialization code for vba link
2007-11-02 10:20:08 +00:00
DJRobX
3b2b0e0431
Fix debug assertion on link options dialog
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Fix tab control offset problem
Enhance tab controls by graying out inoperable tabs
Fix locked aspect ratio in Direct3D mode
2007-11-02 09:19:38 +00:00
DJRobX
5659db8a9a
Updated Direct3D to Spacy's 1.8 beta build
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Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files
2007-11-01 10:28:09 +00:00
mudlord
cb3bac591d
Reverted to revision 2 of GB.cpp, on advice from Dwedit
2007-11-01 06:43:27 +00:00
mudlord
94e3698ba9
Fixed opcode error when implementing Dwedit's fix.
2007-11-01 06:31:21 +00:00
mudlord
64e4bca8bc
Fixed bug in GB/GBC mode as described and detailed by Dwedit.
2007-11-01 06:05:39 +00:00
DJRobX
0dae41c603
Fix crash on controller 2 input setting
2007-10-31 10:32:01 +00:00
DJRobX
fa1beeac29
Argh one more stupid bug
2007-10-31 10:04:24 +00:00
DJRobX
aa77ce816d
Fix save key settings bug. Destructor of my global key lists were getting called
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before DirectInput destructor. How rude...
2007-10-31 09:30:11 +00:00
DJRobX
fca8f9f480
Added code to drop frames when sound buffer is critically low. Prevents
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obnoxious sound distortion when using vsync due to sound card clock being faster than video clock.
(FCEU had this same issue)
New joypad key lists for upcoming implementation of multi-assignment options a-la Mame
(e.g. assign either Joy Up, Joy Hat Up, OR Key Up to up). Current limitations are annoying, and current behavior of
dropping joystick settings altogether when a joystick isn't plugged in is even worse.
2007-10-31 08:47:27 +00:00
DJRobX
c5049e7a5d
Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
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warning count.
Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out. Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting.
2007-10-31 02:33:28 +00:00
DJRobX
bd4c955c63
Fixed debug mode compiler build errors in vcproj.
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AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.
Network code was crashing in Link.cpp. Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
2007-10-31 00:23:38 +00:00
DJRobX
aa6af2e669
hq4x assembler files
2007-10-30 20:27:12 +00:00
mudlord
8bda069b3b
Added VBALink to the SVN code. Note that this is completely untested
2007-10-30 19:04:22 +00:00