WORKAROUND: Input does not work when switching from D3D to OGL

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@326 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
spacy51 2008-01-20 20:16:33 +00:00
parent a56a812c02
commit fd055c2756
1 changed files with 5 additions and 1 deletions

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@ -564,7 +564,11 @@ bool OpenGLDisplay::initializeTexture( int w, int h )
width = w; width = w;
height = h; height = h;
return ( glGetError() == GL_NO_ERROR) ? true : false; //return ( glGetError() == GL_NO_ERROR) ? true : false;
// Workaround: We usually get GL_INVALID_VALUE, but somehow it works nevertheless
// In consequence, we must not treat it as an error or else the app behaves as if an error occured.
// This in the end results in theApp->input not being created = no input when switching from D3D to OGL
return true;
} }
//turn vsync on or off //turn vsync on or off