Automatically disabled the OSD if there is a status bar visible.
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@ -1791,7 +1791,7 @@ void DrawingPanel::DrawArea(u8** data)
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// draw OSD text old-style (directly into output buffer), if needed
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// new style flickers too much, so we'll stick to this for now
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if (1)
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if (wxGetApp().frame->IsFullScreen())
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{
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GameArea* panel = wxGetApp().frame->GetPanel();
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