GB: Backport STAT register behavior
http://www.devrs.com/gb/files/faqs.html#GBBugs
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@ -1268,7 +1268,23 @@ void gbWriteMemory(register uint16_t address, register uint8_t value)
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// (value & 0x7c);
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// (value & 0x7c);
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gbMemory[0xff41] = register_STAT = (value & 0xf8) | (register_STAT & 0x07); // fix ?
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gbMemory[0xff41] = register_STAT = (value & 0xf8) | (register_STAT & 0x07); // fix ?
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// GB bug from Devrs FAQ
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// GB bug from Devrs FAQ
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// proper fix
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// http://www.devrs.com/gb/files/faqs.html#GBBugs
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// 2018-7-26 Backported STAT register bug behavior
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// Corrected : it happens if Lcd Mode < 2, but also if LY == LYC whatever
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// Lcd Mode is, and if !gbInt48Signal in all cases. The screen being off
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// doesn't matter (the bug will still happen).
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// That fixes 'Satoru Nakajima - F-1 Hero' crash bug.
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// Games below relies on this bug, , and are incompatible with the GBC.
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// - Road Rash: crash after player screen
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// - Zerg no Densetsu: crash right after showing a small portion of intro
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if ((gbHardware & 5)
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&& (((!gbInt48Signal) && (gbLcdMode < 2) && (register_LCDC & 0x80))
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|| (register_LY == register_LYC))) {
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gbMemory[0xff0f] = register_IF |=2;
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}
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gbInt48Signal &= ((register_STAT >> 3) & 0xF);
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gbInt48Signal &= ((register_STAT >> 3) & 0xF);
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if ((register_LCDC & 0x80)) {
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if ((register_LCDC & 0x80)) {
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