diff --git a/src/gb/GB.cpp b/src/gb/GB.cpp index b202bba3..c540e6d2 100644 --- a/src/gb/GB.cpp +++ b/src/gb/GB.cpp @@ -1268,7 +1268,23 @@ void gbWriteMemory(register uint16_t address, register uint8_t value) // (value & 0x7c); gbMemory[0xff41] = register_STAT = (value & 0xf8) | (register_STAT & 0x07); // fix ? // GB bug from Devrs FAQ - // proper fix + // http://www.devrs.com/gb/files/faqs.html#GBBugs + // 2018-7-26 Backported STAT register bug behavior + // Corrected : it happens if Lcd Mode < 2, but also if LY == LYC whatever + // Lcd Mode is, and if !gbInt48Signal in all cases. The screen being off + // doesn't matter (the bug will still happen). + // That fixes 'Satoru Nakajima - F-1 Hero' crash bug. + // Games below relies on this bug, , and are incompatible with the GBC. + // - Road Rash: crash after player screen + // - Zerg no Densetsu: crash right after showing a small portion of intro + + if ((gbHardware & 5) + && (((!gbInt48Signal) && (gbLcdMode < 2) && (register_LCDC & 0x80)) + || (register_LY == register_LYC))) { + + gbMemory[0xff0f] = register_IF |=2; + } + gbInt48Signal &= ((register_STAT >> 3) & 0xF); if ((register_LCDC & 0x80)) {