[IDEA] Fix recording when using `speedup/turbo`.
We do not allow to skip frames while recording. The resulting length will be extended compared to using turbo/speedup modes, because the recording will be normal time (as in running without turbo/speedup).
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@ -5150,8 +5150,8 @@ void gbEmulate(int ticksToStop)
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gbDrawLine();
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} else if ((register_LY == 144) && (!systemFrameSkip)) {
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int framesToSkip = systemFrameSkip;
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if (speedup)
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framesToSkip = 9; // try 6 FPS during speedup
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//if (speedup)
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// framesToSkip = 9; // try 6 FPS during speedup
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if ((gbFrameSkipCount >= framesToSkip) || (gbWhiteScreen == 1)) {
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gbWhiteScreen = 2;
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@ -2336,10 +2336,15 @@ static const wxString media_err(recording::MediaRet ret)
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}
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}
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int save_speedup_frame_skip;
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void GameArea::StartVidRecording(const wxString& fname)
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{
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recording::MediaRet ret;
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// do not skip frames when recording
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save_speedup_frame_skip = speedup_frame_skip;
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speedup_frame_skip = 0;
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vid_rec.SetSampleRate(soundGetSampleRate());
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if ((ret = vid_rec.Record(fname.mb_str(), basic_width, basic_height,
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systemColorDepth))
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@ -2357,6 +2362,8 @@ void GameArea::StartVidRecording(const wxString& fname)
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void GameArea::StopVidRecording()
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{
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vid_rec.Stop();
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// allow to skip frames again
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speedup_frame_skip = save_speedup_frame_skip;
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MainFrame* mf = wxGetApp().frame;
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mf->cmd_enable &= ~CMDEN_VREC;
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mf->cmd_enable |= CMDEN_NVREC;
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