ADDED asm-filters thread-safe patches by chrono.
ADDED maxCpuCores option to ini file and autodetect best value at first run.
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@ -63,9 +63,6 @@ Important:
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- Improve automatic 64k/128k flash save detection
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- HQ3x/4x ASM implementation produces wrong interpolation on the image's border
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- This has already been fixed in the C version; look at hq_base.h / line 343 - 372. The ASM version most likely only has something like skipLine instead of skipLinePlus and skipLineMinus, which is however necessary in order to work correctly.
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- Fix OpenGL issues
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- Remove 16 bit hack for filters
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@ -107,7 +104,7 @@ Performance:
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- Apply pixel filter only to changed parts of the image
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- Make use of multi-core CPUs
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- Make even more use of multi-core CPUs
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- Make use of 64 bit CPUs
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@ -150,4 +147,6 @@ Jonas Quinn
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Spacy
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Special Thanks go to:
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chrono - ASM genius, fixed a bug in the HQ3x/4x filters and made them thread-safe
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chrono:
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ASM genius, fixed a bug in the HQ3x/4x filters.
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Made HQ3x/4x and Bilinear filters (ASM versions) thread-safe
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@ -24,12 +24,6 @@
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#include "System.h"
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static u8 row_cur[3*322];
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static u8 row_next[3*322];
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static u8 *rgb_row_cur = row_cur;
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static u8 *rgb_row_next = row_next;
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#define RGB(r,g,b) ((r)>>3) << systemRedShift |\
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((g) >> 3) << systemGreenShift |\
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((b) >> 3) << systemBlueShift\
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@ -83,6 +77,11 @@ static void fill_rgb_row_32(u32 *from, int src_width, u8 *row, int width)
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void Bilinear(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u8 row_cur[3*322];
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u8 row_next[3*322];
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u8 *rgb_row_cur = row_cur;
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u8 *rgb_row_next = row_next;
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u16 *to = (u16 *)dstPtr;
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u16 *to_odd = (u16 *)(dstPtr + dstPitch);
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@ -161,6 +160,11 @@ void Bilinear(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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void BilinearPlus(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u8 row_cur[3*322];
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u8 row_next[3*322];
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u8 *rgb_row_cur = row_cur;
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u8 *rgb_row_next = row_next;
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u16 *to = (u16 *)dstPtr;
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u16 *to_odd = (u16 *)(dstPtr + dstPitch);
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@ -250,6 +254,11 @@ void BilinearPlus(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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void Bilinear32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u8 row_cur[3*322];
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u8 row_next[3*322];
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u8 *rgb_row_cur = row_cur;
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u8 *rgb_row_next = row_next;
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u32 *to = (u32 *)dstPtr;
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u32 *to_odd = (u32 *)(dstPtr + dstPitch);
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@ -330,6 +339,11 @@ void Bilinear32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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void BilinearPlus32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u8 row_cur[3*322];
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u8 row_next[3*322];
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u8 *rgb_row_cur = row_cur;
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u8 *rgb_row_next = row_next;
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u32 *to = (u32 *)dstPtr;
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u32 *to_odd = (u32 *)(dstPtr + dstPitch);
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -21,7 +21,7 @@
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#ifndef NO_D3D
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// The number of pixel-filter threads to be created
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#define NTHREADS 4
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#define NTHREADS ( theApp.maxCpuCores )
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#pragma comment( lib, "d3d9" )
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#pragma comment( lib, "d3dx9" )
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@ -454,7 +454,7 @@ void Direct3DDisplay::render()
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u32 dst_bytes_per_thread = lr.Pitch * dst_height_per_thread;
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// Use Multi Threading
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assert( NTHREADS > 0 );
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assert( ( NTHREADS > 0 ) && ( NTHREADS < MAXIMUM_PROCESSORS ) );
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for( int i = ( NTHREADS - 1 ) ; i > -1 ; i-- ) {
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// create last thread first because it could have more work than the others (for eg. if NTHREADS = 3)
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// (last thread has to process the remaining lines if (height / NTHREADS) is not an integer)
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@ -819,7 +819,7 @@ void Direct3DDisplay::calculateDestRect()
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rectangleFillsScreen = true; // no clear() necessary
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destRect.left = 0;
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destRect.top = 0;
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destRect.right = dpp.BackBufferWidth; // for some reason there'l be a black
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destRect.right = dpp.BackBufferWidth; // for some reason there will be a black
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destRect.bottom = dpp.BackBufferHeight; // border line when using -1 at the end
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} else {
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// use aspect ratio
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@ -24,6 +24,7 @@
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#endif
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#include "stdafx.h"
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#include <intrin.h>
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#include "AVIWrite.h"
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#include "LangSelect.h"
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@ -207,16 +208,6 @@ void directXMessage(const char *msg)
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/////////////////////////////////////////////////////////////////////////////
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// VBA
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BEGIN_MESSAGE_MAP(VBA, CWinApp)
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//{{AFX_MSG_MAP(VBA)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// VBA construction
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VBA::VBA()
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{
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// COINIT_MULTITHREADED is not supported by SHBrowseForFolder with BIF_USENEWUI
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@ -229,6 +220,7 @@ VBA::VBA()
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mode800Available = false;
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mode1024Available = false;
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mode1280Available = false;
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maxCpuCores = 1;
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windowPositionX = 0;
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windowPositionY = 0;
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filterFunction = NULL;
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@ -1486,6 +1478,14 @@ void VBA::loadSettings()
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if(windowPositionY < 0)
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windowPositionY = 0;
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maxCpuCores = regQueryDwordValue("maxCpuCores", 0);
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if(maxCpuCores < 0) {
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maxCpuCores = 0;
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}
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if(maxCpuCores == 0) {
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maxCpuCores = detectCpuCores();
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}
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useBiosFileGBA = ( regQueryDwordValue("useBiosGBA", 0) == 1 ) ? true : false;
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useBiosFileGB = ( regQueryDwordValue("useBiosGB", 0) == 1 ) ? true : false;
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@ -2474,6 +2474,8 @@ void VBA::saveSettings()
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regSetDwordValue("windowX", windowPositionX);
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regSetDwordValue("windowY", windowPositionY);
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regSetDwordValue("maxCpuCores", maxCpuCores);
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regSetDwordValue("useBiosGBA", useBiosFileGBA);
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regSetDwordValue("useBiosGB", useBiosFileGB);
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@ -2587,6 +2589,17 @@ void VBA::saveSettings()
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#endif
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}
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int VBA::detectCpuCores()
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{
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int CPUInfo[4];
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__cpuid( CPUInfo, 1 );
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int processor_count = ( CPUInfo[1] & 0x00FF0000 ) >> 16;
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return processor_count;
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}
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void winSignal(int, int)
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{
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}
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@ -79,6 +79,7 @@ class VBA : public CWinApp
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bool mode800Available;
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bool mode1024Available;
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bool mode1280Available;
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int maxCpuCores; // maximum number of CPU cores VBA should use, 0 means auto-detect
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int windowPositionX;
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int windowPositionY;
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void (*filterFunction)(u8*,u32,u8*,u8*,u32,int,int);
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@ -262,12 +263,9 @@ class VBA : public CWinApp
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void updateFrameSkip();
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void loadSettings();
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void addRecentFile(CString file);
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//{{AFX_MSG(VBA)
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afx_msg void OnAppAbout();
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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int detectCpuCores();
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};
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extern VBA theApp;
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