Added separate "Open GB" and "Open GBC" menu items.
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1017
po/wxvbam/wxvbam.pot
1017
po/wxvbam/wxvbam.pot
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@ -87,33 +87,24 @@ void MainFrame::SetMenuOption(const char* menuName, int value)
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//// File menu
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// formerly OpenGBA, OpenGBC, OpenGB
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// having just one means separate ROM dirs only make sense on the cmd line
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static int open_ft = 0;
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static wxString open_dir;
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EVT_HANDLER(wxID_OPEN, "Open ROM...")
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{
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if (gbEmulatorType == 1)
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open_dir = gopts.gba_rom_dir;
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else if (gbEmulatorType == 5)
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open_dir = gopts.gb_rom_dir;
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else
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open_dir = gopts.gbc_rom_dir;
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open_dir = gopts.gba_rom_dir;
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// FIXME: ignore if non-existent or not a dir
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wxString pats = _(
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"Archives (*.zip;*.7z;*.rar)|"
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"GameBoy Advance Files (*.agb;*.gba;*.bin;*.elf;*.mb;*.zip;*.7z;*.rar)|"
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"*.agb;*.gba;*.bin;*.elf;*.mb;"
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"*.agb.gz;*.gba.gz;*.bin.gz;*.elf.gz;*.mb.gz;"
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"*.agb.z;*.gba.z;*.bin.z;*.elf.z;*.mb.z;"
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"*.zip;*.7z;*.rar"
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"|GameBoy Files (*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|"
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"*.dmg;*.gb;*.gbc;*.cgb;*.sgb;"
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"*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;"
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"*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;"
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"*.zip;*.7z;*.rar"
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"|GameBoy Advance Files (*.agb;*.gba;*.bin;*.elf;*.mb)|"
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"*.agb;*.gba;*.bin;*.elf;*.mb"
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"*.agb.gz;*.gba.gz;*.bin.gz;*.elf.gz;*.mb.gz"
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"*.agb.z;*.gba.z;*.bin.z;*.elf.z;*.mb.z"
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"|GameBoy Files (*.dmg;*.gb;*.gbc;*.cgb;*.sgb)|"
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"*.dmg;*.gb;*.gbc;*.cgb;*.sgb"
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"*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz"
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"*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z"
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"|"
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);
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pats.append(wxALL_FILES);
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@ -129,6 +120,56 @@ EVT_HANDLER(wxID_OPEN, "Open ROM...")
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open_dir = dlg.GetDirectory();
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}
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EVT_HANDLER(OpenGB, "Open GB...")
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{
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open_dir = gopts.gb_rom_dir;
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// FIXME: ignore if non-existent or not a dir
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wxString pats = _(
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"GameBoy Files (*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|"
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"*.dmg;*.gb;*.gbc;*.cgb;*.sgb;"
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"*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;"
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"*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;"
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"*.zip;*.7z;*.rar"
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"|"
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);
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pats.append(wxALL_FILES);
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wxFileDialog dlg(this, _("Open GB ROM file"), open_dir, wxT(""),
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pats,
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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dlg.SetFilterIndex(open_ft);
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if (ShowModal(&dlg) == wxID_OK)
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wxGetApp().pending_load = dlg.GetPath();
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open_ft = dlg.GetFilterIndex();
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open_dir = dlg.GetDirectory();
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}
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EVT_HANDLER(OpenGBC, "Open GBC...")
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{
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open_dir = gopts.gbc_rom_dir;
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// FIXME: ignore if non-existent or not a dir
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wxString pats = _(
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"GameBoy Color Files (*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|"
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"*.dmg;*.gb;*.gbc;*.cgb;*.sgb;"
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"*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;"
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"*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;"
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"*.zip;*.7z;*.rar"
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"|"
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);
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pats.append(wxALL_FILES);
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wxFileDialog dlg(this, _("Open GBC ROM file"), open_dir, wxT(""),
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pats,
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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dlg.SetFilterIndex(open_ft);
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if (ShowModal(&dlg) == wxID_OK)
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wxGetApp().pending_load = dlg.GetPath();
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open_ft = dlg.GetFilterIndex();
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open_dir = dlg.GetDirectory();
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}
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EVT_HANDLER(RecentReset, "Reset recent ROM list")
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{
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// only save config if there were items to remove
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@ -382,7 +382,7 @@ void GameArea::LoadGame(const wxString &name)
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case 0x20000:
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saveType = 3;
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flashSetSize(fnb.length());
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flashSetSize(bat.GetSize().GetValue());
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break;
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default:
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@ -4,6 +4,12 @@
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<object class="wxMenu">
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<label>_File</label>
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<object class="wxMenuItem" name="wxID_OPEN"/>
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<object class="wxMenuItem" name="OpenGB">
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<label>Open _GB...</label>
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</object>
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<object class="wxMenuItem" name="OpenGBC">
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<label>Open GB_C...</label>
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</object>
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<object class="wxMenu" name="RecentMenu">
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<label>Open rece_nt</label>
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<object class="wxMenuItem" name="RecentReset">
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