use GetWindow()->Refresh() on non-GTK too #260
Default to GetWindow()->Refresh() to draw the game area on non-GTK platforms as well, and only use the DrawArea(dc) method in GTK2 and lower.
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@ -1819,7 +1819,7 @@ void DrawingPanelBase::DrawArea(uint8_t** data)
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// next, draw the frame (queue a PaintEv) Refresh must be used under
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// next, draw the frame (queue a PaintEv) Refresh must be used under
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// Wayland or nothing is drawn, however it causes high CPU usage with GTK2,
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// Wayland or nothing is drawn, however it causes high CPU usage with GTK2,
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// so use the old method in that case
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// so use the old method in that case
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#ifdef __WXGTK3__
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#if !defined(__WXGTK__) || defined(__WXGTK3__)
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GetWindow()->Refresh();
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GetWindow()->Refresh();
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#else
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#else
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{
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{
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