MOVED sample rate selection from menu to audio core settings dialog
Code cleanup git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@697 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
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5ffed369f2
commit
e8fddd6518
42
src/dmg/gb.h
42
src/dmg/gb.h
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@ -36,28 +36,26 @@ typedef union {
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u16 W;
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} gbRegister;
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extern bool gbLoadRom(const char *);
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extern void gbEmulate(int);
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extern void gbWriteMemory(register u16, register u8);
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extern void gbDrawLine();
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extern bool gbIsGameboyRom(const char *);
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extern void gbSoundReset();
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extern void gbSoundSetQuality(int);
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extern void gbGetHardwareType();
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extern void gbReset();
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extern void gbCleanUp();
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extern void gbCPUInit(const char *,bool);
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extern bool gbWriteBatteryFile(const char *);
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extern bool gbWriteBatteryFile(const char *, bool);
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extern bool gbReadBatteryFile(const char *);
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extern bool gbWriteSaveState(const char *);
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extern bool gbWriteMemSaveState(char *, int);
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extern bool gbReadSaveState(const char *);
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extern bool gbReadMemSaveState(char *, int);
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extern void gbSgbRenderBorder();
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extern bool gbWritePNGFile(const char *);
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extern bool gbWriteBMPFile(const char *);
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extern bool gbReadGSASnapshot(const char *);
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bool gbLoadRom(const char *);
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void gbEmulate(int);
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void gbWriteMemory(register u16, register u8);
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void gbDrawLine();
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bool gbIsGameboyRom(const char *);
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void gbGetHardwareType();
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void gbReset();
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void gbCleanUp();
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void gbCPUInit(const char *,bool);
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bool gbWriteBatteryFile(const char *);
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bool gbWriteBatteryFile(const char *, bool);
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bool gbReadBatteryFile(const char *);
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bool gbWriteSaveState(const char *);
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bool gbWriteMemSaveState(char *, int);
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bool gbReadSaveState(const char *);
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bool gbReadMemSaveState(char *, int);
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void gbSgbRenderBorder();
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bool gbWritePNGFile(const char *);
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bool gbWriteBMPFile(const char *);
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bool gbReadGSASnapshot(const char *);
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extern struct EmulatedSystem GBSystem;
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@ -18,6 +18,7 @@ AudioCoreSettingsDlg::AudioCoreSettingsDlg(CWnd* pParent /*=NULL*/)
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, m_stereo( 0.0f )
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, m_volume( 0.0f )
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, m_sound_filtering( 0.0f )
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, m_sample_rate( 0 )
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, toolTip( NULL )
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{
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}
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@ -39,6 +40,7 @@ void AudioCoreSettingsDlg::DoDataExchange(CDataExchange* pDX)
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DDX_Control(pDX, IDC_DECLICKING, declicking);
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DDX_Control(pDX, IDC_SOUND_INTERPOLATION, sound_interpolation);
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DDX_Control(pDX, IDC_SOUND_FILTERING, sound_filtering);
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DDX_Control(pDX, IDC_SAMPLE_RATE, sample_rate);
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if( pDX->m_bSaveAndValidate == TRUE ) {
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m_enabled = BST_CHECKED == enhance_sound.GetCheck();
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@ -49,6 +51,7 @@ void AudioCoreSettingsDlg::DoDataExchange(CDataExchange* pDX)
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m_stereo = (float)stereo.GetPos() / 100.0f;
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m_volume = (float)volume.GetPos() / 100.0f;
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m_sound_filtering = (float)sound_filtering.GetPos() / 100.0f;
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m_sample_rate = (unsigned int)sample_rate.GetItemData( sample_rate.GetCurSel() );
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}
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}
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@ -153,6 +156,18 @@ BOOL AudioCoreSettingsDlg::OnInitDialog()
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volume.SetRange( (int)( MIN_VOLUME * 100.0f ), (int)( MAX_VOLUME * 100.0f ) );
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volume.SetPos( (int)( m_volume * 100.0f ) );
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unsigned int rate = 44100;
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CString temp;
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for( int i = 0 ; i <= 2 ; i++ ) {
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temp.Format( _T("%u Hz"), rate );
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int id = sample_rate.AddString( temp.GetString() );
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sample_rate.SetItemData( id, rate );
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if( rate == m_sample_rate ) {
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sample_rate.SetCurSel( id );
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}
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rate /= 2;
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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@ -20,6 +20,7 @@ public:
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float m_stereo;
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float m_volume;
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float m_sound_filtering;
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unsigned int m_sample_rate;
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AudioCoreSettingsDlg(CWnd* pParent = NULL); // standard constructor
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virtual ~AudioCoreSettingsDlg();
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@ -47,4 +48,5 @@ private:
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CSliderCtrl volume;
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CSliderCtrl sound_filtering;
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CToolTipCtrl *toolTip;
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CComboBox sample_rate;
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};
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@ -147,9 +147,6 @@ struct {
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{ "OptionsSoundChannel4", ID_OPTIONS_SOUND_CHANNEL4 },
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{ "OptionsSoundDirectSoundA", ID_OPTIONS_SOUND_DIRECTSOUNDA },
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{ "OptionsSoundDirectSoundB", ID_OPTIONS_SOUND_DIRECTSOUNDB },
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{ "OptionsSound11Khz", ID_OPTIONS_SOUND_11KHZ },
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{ "OptionsSound22Khz", ID_OPTIONS_SOUND_22KHZ },
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{ "OptionsSound44Khz", ID_OPTIONS_SOUND_44KHZ },
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{ "OptionsGameboyBorder", ID_OPTIONS_GAMEBOY_BORDER },
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{ "OptionsGameboyBorderAutomatic", ID_OPTIONS_GAMEBOY_BORDERAUTOMATIC },
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{ "OptionsGameboyColors", ID_OPTIONS_GAMEBOY_COLORS },
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@ -39,6 +39,7 @@
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#include "../Flash.h"
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#include "../Globals.h"
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#include "../dmg/GB.h"
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#include "../dmg/gbSound.h"
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#include "../dmg/gbCheats.h"
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#include "../dmg/gbGlobals.h"
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#include "../RTC.h"
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@ -204,12 +205,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_PNGFORMAT, OnUpdateOptionsEmulatorPngformat)
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ON_COMMAND(ID_OPTIONS_EMULATOR_BMPFORMAT, OnOptionsEmulatorBmpformat)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_BMPFORMAT, OnUpdateOptionsEmulatorBmpformat)
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ON_COMMAND(ID_OPTIONS_SOUND_11KHZ, OnOptionsSound11khz)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_11KHZ, OnUpdateOptionsSound11khz)
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ON_COMMAND(ID_OPTIONS_SOUND_22KHZ, OnOptionsSound22khz)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_22KHZ, OnUpdateOptionsSound22khz)
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ON_COMMAND(ID_OPTIONS_SOUND_44KHZ, OnOptionsSound44khz)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_44KHZ, OnUpdateOptionsSound44khz)
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ON_COMMAND(ID_OPTIONS_SOUND_CHANNEL1, OnOptionsSoundChannel1)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_CHANNEL1, OnUpdateOptionsSoundChannel1)
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ON_COMMAND(ID_OPTIONS_SOUND_CHANNEL2, OnOptionsSoundChannel2)
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@ -422,6 +417,7 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
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ON_UPDATE_COMMAND_UI(ID_OUTPUTAPI_XAUDIO2CONFIG, &MainWnd::OnUpdateOutputapiXaudio2config)
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ON_WM_ENTERSIZEMOVE()
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ON_COMMAND(ID_AUDIO_CORE_SETTINGS, &MainWnd::OnAudioCoreSettings)
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ON_UPDATE_COMMAND_UI(ID_AUDIO_CORE_SETTINGS, &MainWnd::OnUpdateAudioCoreSettings)
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END_MESSAGE_MAP()
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@ -49,6 +49,10 @@ public:
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void winSaveCheatList(const char *name);
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void winSaveCheatListDefault();
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DECLARE_MESSAGE_MAP()
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protected:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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afx_msg LRESULT OnMySysCommand(WPARAM, LPARAM);
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@ -203,12 +207,6 @@ public:
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afx_msg void OnUpdateOptionsEmulatorPngformat(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorBmpformat();
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afx_msg void OnUpdateOptionsEmulatorBmpformat(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSound11khz();
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afx_msg void OnUpdateOptionsSound11khz(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSound22khz();
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afx_msg void OnUpdateOptionsSound22khz(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSound44khz();
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afx_msg void OnUpdateOptionsSound44khz(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSoundChannel1();
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afx_msg void OnUpdateOptionsSoundChannel1(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSoundChannel2();
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@ -384,7 +382,8 @@ public:
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afx_msg void OnLoadgameDonotchangebatterysave();
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afx_msg void OnUpdateLoadgameDonotchangebatterysave(CCmdUI *pCmdUI);
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DECLARE_MESSAGE_MAP()
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afx_msg void OnEnterSizeMove();
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afx_msg void OnAudioCoreSettings();
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afx_msg void OnUpdateAudioCoreSettings(CCmdUI *pCmdUI);
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};
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@ -812,6 +812,7 @@ void MainWnd::OnAudioCoreSettings()
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dlg.m_declicking = gbSoundGetDeclicking();
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dlg.m_sound_interpolation = soundInterpolation;
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dlg.m_sound_filtering = soundFiltering;
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dlg.m_sample_rate = 44100 / soundQuality;
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if( IDOK == dlg.DoModal() ) {
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gb_effects_config_t _new;
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@ -830,49 +831,18 @@ void MainWnd::OnAudioCoreSettings()
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soundInterpolation = dlg.m_sound_interpolation;
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soundFiltering = dlg.m_sound_filtering;
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if( theApp.cartridgeType == IMAGE_GBA ) {
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soundSetQuality( 44100 / dlg.m_sample_rate );
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} else if( theApp.cartridgeType == IMAGE_GB ) {
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gbSoundSetQuality( 44100 / dlg.m_sample_rate );
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}
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}
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}
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void MainWnd::OnOptionsSound11khz()
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void MainWnd::OnUpdateAudioCoreSettings(CCmdUI *pCmdUI)
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{
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if(theApp.cartridgeType == 0)
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soundSetQuality(4);
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else
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gbSoundSetQuality(4);
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}
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void MainWnd::OnUpdateOptionsSound11khz(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(soundQuality == 4);
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pCmdUI->Enable(!theApp.aviRecording && !theApp.soundRecording);
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}
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void MainWnd::OnOptionsSound22khz()
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{
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if(theApp.cartridgeType == 0)
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soundSetQuality(2);
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else
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gbSoundSetQuality(2);
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}
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void MainWnd::OnUpdateOptionsSound22khz(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(soundQuality == 2);
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pCmdUI->Enable(!theApp.aviRecording && !theApp.soundRecording);
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}
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void MainWnd::OnOptionsSound44khz()
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{
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if(theApp.cartridgeType == 0)
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soundSetQuality(1);
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else
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gbSoundSetQuality(1);
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}
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void MainWnd::OnUpdateOptionsSound44khz(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(soundQuality == 1);
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pCmdUI->Enable(!theApp.aviRecording && !theApp.soundRecording);
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pCmdUI->Enable( ( !theApp.aviRecording && !theApp.soundRecording ) ? TRUE : FALSE );
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}
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void MainWnd::updateSoundChannels(UINT id)
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@ -1185,11 +1185,11 @@ BEGIN
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CONTROL "",IDC_STEREO,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | TBS_TOOLTIPS | WS_TABSTOP,192,109,120,12
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LTEXT "Center",IDC_STATIC,192,120,36,8,SS_CENTERIMAGE
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RTEXT "Left/Right",IDC_STATIC,276,120,36,8,SS_CENTERIMAGE
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GROUPBOX "Volume",IDC_STATIC,6,6,156,42
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CONTROL "",IDC_VOLUME,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | TBS_TOOLTIPS | WS_TABSTOP,12,18,144,12
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LTEXT "Mute",IDC_STATIC,12,30,48,12,SS_CENTERIMAGE
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RTEXT "Maximum",IDC_STATIC,108,30,48,12,SS_CENTERIMAGE
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PUSHBUTTON "Default",IDC_DEFAULT_VOLUME,66,30,36,12,BS_NOTIFY
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GROUPBOX "Shared",IDC_STATIC,6,6,156,66
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CONTROL "",IDC_VOLUME,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | TBS_TOOLTIPS | WS_TABSTOP,42,18,114,12
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LTEXT "Mute",IDC_STATIC,42,30,36,12,SS_CENTERIMAGE
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RTEXT "Maximum",IDC_STATIC,120,30,36,12,SS_CENTERIMAGE
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PUSHBUTTON "Default",IDC_DEFAULT_VOLUME,78,30,42,12,BS_NOTIFY
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CONTROL "Declicking",IDC_DECLICKING,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,174,18,47,10
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GROUPBOX "Game Boy Advance only",IDC_STATIC,6,78,156,66
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CONTROL "Sound interpolation",IDC_SOUND_INTERPOLATION,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,90,78,10
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@ -1197,6 +1197,9 @@ BEGIN
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CONTROL "",IDC_SOUND_FILTERING,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | TBS_TOOLTIPS | WS_TABSTOP,18,115,132,12
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LTEXT "None",IDC_STATIC,18,126,36,8,SS_CENTERIMAGE
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RTEXT "Maximum",IDC_STATIC,114,126,36,8,SS_CENTERIMAGE
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LTEXT "Volume:",IDC_STATIC,12,18,30,12,SS_CENTERIMAGE
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LTEXT "Sample rate:",IDC_STATIC,12,54,48,12,SS_CENTERIMAGE
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COMBOBOX IDC_SAMPLE_RATE,66,54,66,12,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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END
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@ -1774,26 +1777,19 @@ BEGIN
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BEGIN
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POPUP "Output API"
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BEGIN
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MENUITEM "DirectSound", ID_OUTPUTAPI_DIRECTSOUND
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MENUITEM SEPARATOR
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MENUITEM "XAudio2", ID_OUTPUTAPI_XAUDIO2
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MENUITEM " Configuration...", ID_OUTPUTAPI_XAUDIO2CONFIG
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MENUITEM SEPARATOR
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MENUITEM "OpenAL", ID_OUTPUTAPI_OPENAL
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MENUITEM " Configuration...", ID_OUTPUTAPI_OALCONFIGURATION
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MENUITEM SEPARATOR
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MENUITEM "DirectSound", ID_OUTPUTAPI_DIRECTSOUND
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MENUITEM SEPARATOR
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MENUITEM "&Sync game to audio", ID_OPTIONS_EMULATOR_SYNCHRONIZE
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END
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MENUITEM SEPARATOR
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MENUITEM "Core Settings...", ID_AUDIO_CORE_SETTINGS
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MENUITEM SEPARATOR
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POPUP "Sampling Rate"
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BEGIN
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MENUITEM "&11025 Hz", ID_OPTIONS_SOUND_11KHZ
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MENUITEM "&22050 Hz", ID_OPTIONS_SOUND_22KHZ
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MENUITEM "&44100 Hz", ID_OPTIONS_SOUND_44KHZ
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END
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MENUITEM SEPARATOR
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POPUP "Sound Channels"
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BEGIN
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MENUITEM "Channel &1", ID_OPTIONS_SOUND_CHANNEL1, CHECKED
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@ -50,7 +50,6 @@
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#define IDS_TOOLTIP_ENHANCE_SOUND 43
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#define IDS_TOOLTIP_SURROUND 44
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#define IDS_TOOLTIP_DECLICKING 45
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#define IDS_TOOLTIP_SOUND_INTERPOLATION 46
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#define IDI_MAINICON 101
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#define IDD_REGISTERS 102
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#define IDD_DEBUG 103
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#define IDC_DEFAULT_VOLUME 1292
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#define IDC_DECLICKING 1293
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#define IDC_SOUND_FILTERING 1294
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#define IDC_COMBO1 1296
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#define IDC_SAMPLE_RATE 1296
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#define IDS_OAL_NODEVICE 2000
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#define IDS_OAL_NODLL 2001
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#define IDS_AVI_CANNOT_CREATE_AVI 2002
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 165
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#define _APS_NEXT_COMMAND_VALUE 40366
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#define _APS_NEXT_CONTROL_VALUE 1296
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#define _APS_NEXT_CONTROL_VALUE 1297
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#define _APS_NEXT_SYMED_VALUE 103
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#endif
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#endif
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