diff --git a/src/gba/Sound.cpp b/src/gba/Sound.cpp index 11769949..76d38fa6 100644 --- a/src/gba/Sound.cpp +++ b/src/gba/Sound.cpp @@ -38,7 +38,7 @@ SoundDriver* soundDriver = 0; extern bool stopState; // TODO: silence sound when true -int const SOUND_CLOCK_TICKS_ = 167772; // 1/100 second +int const SOUND_CLOCK_TICKS_ = 280896; // ~1074 samples per frame static uint16_t soundFinalWave[1600]; long soundSampleRate = 44100;