GTK: Merged the GB and GBA cheat list dialogs. Patch by unmacaque.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1007 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
bgk 2011-02-26 10:06:32 +00:00
parent 222dd4c1b3
commit e23e553abe
8 changed files with 285 additions and 354 deletions

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@ -246,6 +246,7 @@ SET(SRC_GTK
src/gtk/gameboyadvanceconfig.cpp
src/gtk/cheatlist.cpp
src/gtk/cheatedit.cpp
src/gtk/gameboyadvancecheatlist.cpp
src/gtk/gameboycheatlist.cpp
src/gtk/joypadconfig.cpp
src/gtk/directoriesconfig.cpp

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@ -17,7 +17,6 @@
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "cheatlist.h"
#include "tools.h"
#include <gtkmm/stock.h>
@ -56,19 +55,17 @@ CheatListDialog::CheatListDialog(GtkDialog* _pstDialog, const Glib::RefPtr<Gtk::
m_poCheatTreeView->append_column("Description", m_oRecordModel.uDesc);
m_poCheatOpenButton->signal_clicked().connect(sigc::mem_fun(*this, &CheatListDialog::vOnCheatOpen));
m_poCheatSaveButton->signal_clicked().connect(sigc::mem_fun(*this, &CheatListDialog::vOnCheatSave));
m_poCheatOpenButton->signal_clicked().connect(sigc::mem_fun(*this, &CheatListDialog::vOnCheatListOpen));
m_poCheatSaveButton->signal_clicked().connect(sigc::mem_fun(*this, &CheatListDialog::vOnCheatListSave));
m_poCheatAddButton->signal_clicked().connect(sigc::mem_fun(*this, &CheatListDialog::vOnCheatAdd));
m_poCheatRemoveButton->signal_clicked().connect(sigc::mem_fun(*this, &CheatListDialog::vOnCheatRemove));
m_poCheatRemoveAllButton->signal_clicked().connect(sigc::mem_fun(*this, &CheatListDialog::vOnCheatRemoveAll));
m_poCheatMarkAllButton->signal_clicked().connect(sigc::mem_fun(*this, &CheatListDialog::vOnCheatMarkAll));
bMark = false;
vUpdateList();
}
void CheatListDialog::vOnCheatOpen()
void CheatListDialog::vOnCheatListOpen()
{
Gtk::FileChooserDialog oDialog(*this, _("Open cheat list"));
oDialog.add_button(Gtk::Stock::CANCEL, Gtk::RESPONSE_CANCEL);
@ -79,11 +76,11 @@ void CheatListDialog::vOnCheatOpen()
while (oDialog.run() == Gtk::RESPONSE_OK)
{
// delete existing cheats before loading the list
cheatsDeleteAll(false);
vRemoveAllCheats();
m_poCheatListStore->clear();
if (cheatsLoadCheatList(oDialog.get_filename().c_str()))
if (vCheatListOpen(oDialog.get_filename().c_str()))
{
vUpdateList();
break;
@ -91,7 +88,7 @@ void CheatListDialog::vOnCheatOpen()
}
}
void CheatListDialog::vOnCheatSave()
void CheatListDialog::vOnCheatListSave()
{
Gtk::FileChooserDialog sDialog(*this, _("Save cheat list"));
sDialog.add_button(Gtk::Stock::CANCEL, Gtk::RESPONSE_CANCEL);
@ -100,7 +97,7 @@ void CheatListDialog::vOnCheatSave()
sDialog.set_current_folder(Glib::get_home_dir());
if (sDialog.run() == Gtk::RESPONSE_OK)
cheatsSaveCheatList(sDialog.get_filename().c_str());
vCheatListSave(sDialog.get_filename().c_str());
}
void CheatListDialog::vOnCheatAdd()
@ -116,95 +113,7 @@ void CheatListDialog::vOnCheatAdd()
poDialog->hide();
if (response == Gtk::RESPONSE_APPLY)
{
Glib::ustring sDesc = poDialog->vGetDesc();
int previous = cheatsNumber;
switch (poDialog->vGetType())
{
// Generic Code
case CheatGeneric:
{
std::vector<Glib::ustring> tokens;
Glib::RefPtr<Gtk::TextBuffer> code_buffer = poDialog->vGetCode();
vTokenize(code_buffer->get_text(), tokens);
for (std::vector<Glib::ustring>::iterator it = tokens.begin();
it != tokens.end();
it++)
{
Glib::ustring sToken = it->uppercase();
cheatsAddCheatCode(sToken.c_str(), sDesc.c_str());
}
break;
}
// Gameshark Advance & CodeBreaker Advance
case CheatGSA:
case CheatCBA:
{
std::vector<Glib::ustring> tokens;
Glib::RefPtr<Gtk::TextBuffer> code_buffer = poDialog->vGetCode();
Glib::ustring sToken;
Glib::ustring sCode;
Glib::ustring sPart = "";
vTokenize(code_buffer->get_text(), tokens);
for (std::vector<Glib::ustring>::iterator it = tokens.begin();
it != tokens.end();
it++)
{
sToken = it->uppercase();
const char *cToken = sToken.c_str();
if (sToken.size() == 16)
{
cheatsAddGSACode(cToken, sDesc.c_str(), false);
}
else if (sToken.size() == 12)
{
sCode = sToken.substr(0,8);
sCode += " ";
sCode += sToken.substr(9,4); // TODO: is this safe?
cheatsAddCBACode(sCode.c_str(), sDesc.c_str());
}
else
if (sPart.empty())
{
sPart = sToken;
}
else
{
if (sToken.size() == 4)
{
sCode = sPart;
sCode += " ";
sCode += cToken;
cheatsAddCBACode(sCode.c_str(), sDesc.c_str());
}
else
{
sCode = sPart + sToken;
cheatsAddGSACode(sCode.c_str(), sDesc.c_str(), true);
}
sPart = "";
}
} // end of loop
} // end of case
default:; // silence warnings
} // end of switch
vUpdateList(previous);
} // end of condition
vAddCheat(poDialog->vGetDesc(), poDialog->vGetType(), poDialog->vGetCode());
}
void CheatListDialog::vOnCheatRemove()
@ -215,7 +124,7 @@ void CheatListDialog::vOnCheatRemove()
{
Gtk::TreeModel::Row row = *iter;
cheatsDelete(row[m_oRecordModel.iIndex], false);
vRemoveCheat(row[m_oRecordModel.iIndex]);
m_poCheatListStore->erase(iter);
}
@ -223,7 +132,7 @@ void CheatListDialog::vOnCheatRemove()
void CheatListDialog::vOnCheatRemoveAll()
{
cheatsDeleteAll(false);
vRemoveAllCheats();
m_poCheatListStore->clear();
}
@ -260,24 +169,4 @@ void CheatListDialog::vSetWindow(VBA::Window * _poWindow)
m_poWindow = _poWindow;
}
void CheatListDialog::vToggleCheat(int index, bool enable) {
if (enable)
cheatsEnable(index);
else
cheatsDisable(index);
}
void CheatListDialog::vUpdateList(int previous)
{
for (int i = previous; i < cheatsNumber; i++)
{
// Add row for each newly added cheat
Gtk::TreeModel::Row row = *(m_poCheatListStore->append());
row[m_oRecordModel.iIndex] = i;
row[m_oRecordModel.bEnabled] = cheatsList[i].enabled;
row[m_oRecordModel.uDesc] = cheatsList[i].desc;
}
}
} // namespace VBA

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@ -21,10 +21,6 @@
#include <gtkmm/toolbutton.h>
#include "../System.h"
#include "../gba/Cheats.h"
#include "../gba/GBA.h"
#include "../gba/Globals.h"
#include "cheatedit.h"
#include "window.h"
@ -55,17 +51,26 @@ public:
CheatListDialog(GtkDialog* _pstDialog, const Glib::RefPtr<Gtk::Builder>& refBuilder);
void vSetWindow(VBA::Window * _poWindow);
protected:
virtual void vAddCheat(Glib::ustring sDesc, ECheatType type, Glib::RefPtr<Gtk::TextBuffer> buffer) = 0;
virtual bool vCheatListOpen(const char *file) = 0;
virtual void vCheatListSave(const char *file) = 0;
virtual void vRemoveCheat(int index) = 0;
virtual void vRemoveAllCheats() = 0;
virtual void vToggleCheat(int index, bool enable) = 0;
virtual void vUpdateList(int previous = 0) = 0;
Glib::RefPtr<Gtk::ListStore> m_poCheatListStore;
ListCheatCodeColumns m_oRecordModel;
private:
void vAddCheat(int index, Glib::ustring desc, bool enabled = true);
void vOnCheatOpen();
void vOnCheatSave();
void vOnCheatListOpen();
void vOnCheatListSave();
void vOnCheatAdd();
void vOnCheatRemove();
void vOnCheatRemoveAll();
void vOnCheatMarkAll();
void vOnCheatToggled(Glib::ustring const& string_path);
void vToggleCheat(int index, bool enable);
void vUpdateList(int previous = 0);
VBA::Window * m_poWindow;
@ -76,8 +81,6 @@ private:
Gtk::ToolButton * m_poCheatRemoveAllButton;
Gtk::ToolButton * m_poCheatMarkAllButton;
Gtk::TreeView * m_poCheatTreeView;
Glib::RefPtr<Gtk::ListStore> m_poCheatListStore;
ListCheatCodeColumns m_oRecordModel;
bool bMark;
};

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@ -0,0 +1,153 @@
// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 2008 VBA-M development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "gameboyadvancecheatlist.h"
#include "tools.h"
#include <vector>
namespace VBA
{
GameBoyAdvanceCheatListDialog::GameBoyAdvanceCheatListDialog(GtkDialog* _pstDialog, const Glib::RefPtr<Gtk::Builder>& refBuilder) :
CheatListDialog(_pstDialog, refBuilder)
{
vUpdateList();
}
void GameBoyAdvanceCheatListDialog::vAddCheat(Glib::ustring sDesc, ECheatType type, Glib::RefPtr<Gtk::TextBuffer> buffer)
{
int previous = cheatsNumber;
switch (type)
{
// Generic Code
case CheatGeneric:
{
std::vector<Glib::ustring> tokens;
vTokenize(buffer->get_text(), tokens);
for (std::vector<Glib::ustring>::iterator it = tokens.begin();
it != tokens.end();
it++)
{
Glib::ustring sToken = it->uppercase();
cheatsAddCheatCode(sToken.c_str(), sDesc.c_str());
}
break;
}
// Gameshark Advance & CodeBreaker Advance
case CheatGSA:
case CheatCBA:
{
std::vector<Glib::ustring> tokens;
Glib::ustring sToken;
Glib::ustring sCode;
Glib::ustring sPart = "";
vTokenize(buffer->get_text(), tokens);
for (std::vector<Glib::ustring>::iterator it = tokens.begin();
it != tokens.end();
it++)
{
sToken = it->uppercase();
const char *cToken = sToken.c_str();
if (sToken.size() == 16)
cheatsAddGSACode(cToken, sDesc.c_str(), false);
else if (sToken.size() == 12)
{
sCode = sToken.substr(0,8);
sCode += " ";
sCode += sToken.substr(9,4);
cheatsAddCBACode(sCode.c_str(), sDesc.c_str());
}
else
if (sPart.empty())
sPart = sToken;
else
{
if (sToken.size() == 4)
{
sCode = sPart;
sCode += " ";
sCode += cToken;
cheatsAddCBACode(sCode.c_str(), sDesc.c_str());
}
else
{
sCode = sPart + sToken;
cheatsAddGSACode(sCode.c_str(), sDesc.c_str(), true);
}
sPart = "";
}
} // end of loop
} // end of case
default:; // silence warnings
} // end of switch
vUpdateList(previous);
}
bool GameBoyAdvanceCheatListDialog::vCheatListOpen(const char *file)
{
return cheatsLoadCheatList(file);
}
void GameBoyAdvanceCheatListDialog::vCheatListSave(const char *file)
{
cheatsSaveCheatList(file);
}
void GameBoyAdvanceCheatListDialog::vRemoveCheat(int index) {
cheatsDelete(index, false);
}
void GameBoyAdvanceCheatListDialog::vRemoveAllCheats() {
cheatsDeleteAll(false);
}
void GameBoyAdvanceCheatListDialog::vToggleCheat(int index, bool enable) {
if (enable)
cheatsEnable(index);
else
cheatsDisable(index);
}
void GameBoyAdvanceCheatListDialog::vUpdateList(int previous)
{
for (int i = previous; i < cheatsNumber; i++)
{
// Add row for each newly added cheat
Gtk::TreeModel::Row row = *(m_poCheatListStore->append());
row[m_oRecordModel.iIndex] = i;
row[m_oRecordModel.bEnabled] = cheatsList[i].enabled;
row[m_oRecordModel.uDesc] = cheatsList[i].desc;
}
}
} // namespace VBA

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@ -0,0 +1,49 @@
// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 2008 VBA-M development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __VBA_GAMEBOYADVANCECHEATLIST_H__
#define __VBA_GAMEBOYADVANCECHEATLIST_H__
#include "../System.h"
#include "../gba/Cheats.h"
#include "../gba/GBA.h"
#include "../gba/Globals.h"
#include "cheatlist.h"
namespace VBA
{
class GameBoyAdvanceCheatListDialog : public CheatListDialog
{
public:
GameBoyAdvanceCheatListDialog(GtkDialog* _pstDialog, const Glib::RefPtr<Gtk::Builder>& refBuilder);
protected:
void vAddCheat(Glib::ustring sDesc, ECheatType type, Glib::RefPtr<Gtk::TextBuffer> buffer);
bool vCheatListOpen(const char *file);
void vCheatListSave(const char *file);
void vRemoveCheat(int index);
void vRemoveAllCheats();
void vToggleCheat(int index, bool enable);
void vUpdateList(int previous = 0);
};
} // namespace VBA
#endif

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@ -19,209 +19,84 @@
#include "gameboycheatlist.h"
#include "tools.h"
#include <gtkmm/stock.h>
#include "intl.h"
#include <vector>
namespace VBA
{
GameBoyCheatListDialog::GameBoyCheatListDialog(GtkDialog* _pstDialog, const Glib::RefPtr<Gtk::Builder>& refBuilder) :
Gtk::Dialog(_pstDialog)
CheatListDialog(_pstDialog, refBuilder)
{
refBuilder->get_widget("CheatOpenButton", m_poCheatOpenButton);
refBuilder->get_widget("CheatSaveButton", m_poCheatSaveButton);
refBuilder->get_widget("CheatAddButton", m_poCheatAddButton);
refBuilder->get_widget("CheatRemoveButton", m_poCheatRemoveButton);
refBuilder->get_widget("CheatRemoveAllButton", m_poCheatRemoveAllButton);
refBuilder->get_widget("CheatMarkAllButton", m_poCheatMarkAllButton);
refBuilder->get_widget("CheatTreeView", m_poCheatTreeView);
// Tree View model
m_poCheatListStore = Gtk::ListStore::create(m_oRecordModel);
m_poCheatTreeView->set_model(m_poCheatListStore);
Gtk::CellRendererToggle* pRenderer = Gtk::manage(new Gtk::CellRendererToggle());
int cols_count = m_poCheatTreeView->append_column("", *pRenderer);
pRenderer->signal_toggled().connect(sigc::mem_fun(*this, &GameBoyCheatListDialog::vOnCheatToggled));
Gtk::TreeViewColumn* pColumn = m_poCheatTreeView->get_column(cols_count - 1);
if (pColumn)
pColumn->add_attribute(pRenderer->property_active(), m_oRecordModel.bEnabled);
m_poCheatTreeView->append_column("Description", m_oRecordModel.uDesc);
m_poCheatOpenButton->signal_clicked().connect(sigc::mem_fun(*this, &GameBoyCheatListDialog::vOnCheatOpen));
m_poCheatSaveButton->signal_clicked().connect(sigc::mem_fun(*this, &GameBoyCheatListDialog::vOnCheatSave));
m_poCheatAddButton->signal_clicked().connect(sigc::mem_fun(*this, &GameBoyCheatListDialog::vOnCheatAdd));
m_poCheatRemoveButton->signal_clicked().connect(sigc::mem_fun(*this, &GameBoyCheatListDialog::vOnCheatRemove));
m_poCheatRemoveAllButton->signal_clicked().connect(sigc::mem_fun(*this, &GameBoyCheatListDialog::vOnCheatRemoveAll));
m_poCheatMarkAllButton->signal_clicked().connect(sigc::mem_fun(*this, &GameBoyCheatListDialog::vOnCheatMarkAll));
bMark = false;
vUpdateList();
}
void GameBoyCheatListDialog::vOnCheatOpen()
void GameBoyCheatListDialog::vAddCheat(Glib::ustring sDesc, ECheatType type, Glib::RefPtr<Gtk::TextBuffer> buffer)
{
Gtk::FileChooserDialog oDialog(*this, _("Open cheat list"));
oDialog.add_button(Gtk::Stock::CANCEL, Gtk::RESPONSE_CANCEL);
oDialog.add_button(Gtk::Stock::OPEN, Gtk::RESPONSE_OK);
int previous = gbCheatNumber;
oDialog.set_current_folder(Glib::get_home_dir());
while (oDialog.run() == Gtk::RESPONSE_OK)
switch (type)
{
// delete existing cheats before loading the list
gbCheatRemoveAll();
// GameShark
case CheatGS:
{
std::vector<Glib::ustring> tokens;
m_poCheatListStore->clear();
vTokenize(buffer->get_text(), tokens);
if (gbCheatsLoadCheatList(oDialog.get_filename().c_str()))
for (std::vector<Glib::ustring>::iterator it = tokens.begin();
it != tokens.end();
it++)
{
vUpdateList();
break;
Glib::ustring sToken = it->uppercase();
gbAddGsCheat(sToken.c_str(), sDesc.c_str());
}
break;
}
}
void GameBoyCheatListDialog::vOnCheatSave()
{
Gtk::FileChooserDialog sDialog(*this, _("Save cheat list"));
sDialog.add_button(Gtk::Stock::CANCEL, Gtk::RESPONSE_CANCEL);
sDialog.add_button(Gtk::Stock::SAVE, Gtk::RESPONSE_OK);
sDialog.set_current_folder(Glib::get_home_dir());
if (sDialog.run() == Gtk::RESPONSE_OK)
gbCheatsSaveCheatList(sDialog.get_filename().c_str());
}
void GameBoyCheatListDialog::vOnCheatAdd()
{
std::string sUiFile = VBA::Window::sGetUiFilePath("cheatedit.ui");
Glib::RefPtr<Gtk::Builder> poBuilder = Gtk::Builder::create_from_file(sUiFile);
CheatEditDialog * poDialog = 0;
poBuilder->get_widget_derived("CheatEditDialog", poDialog);
poDialog->set_transient_for(*this);
poDialog->vSetWindow(m_poWindow);
int response = poDialog->run();
poDialog->hide();
if (response == Gtk::RESPONSE_APPLY)
// GameGenie
case CheatGG:
{
Glib::ustring sDesc = poDialog->vGetDesc();
std::vector<Glib::ustring> tokens;
int previous = gbCheatNumber;
vTokenize(buffer->get_text(), tokens);
switch (poDialog->vGetType())
for (std::vector<Glib::ustring>::iterator it = tokens.begin();
it != tokens.end();
it++)
{
// GameShark
case CheatGS:
{
std::vector<Glib::ustring> tokens;
Glib::RefPtr<Gtk::TextBuffer> code_buffer = poDialog->vGetCode();
Glib::ustring sToken = it->uppercase();
vTokenize(code_buffer->get_text(), tokens);
for (std::vector<Glib::ustring>::iterator it = tokens.begin();
it != tokens.end();
it++)
{
Glib::ustring sToken = it->uppercase();
gbAddGsCheat(sToken.c_str(), sDesc.c_str());
}
break;
gbAddGgCheat(sToken.c_str(), sDesc.c_str());
}
// GameGenie
case CheatGG:
{
std::vector<Glib::ustring> tokens;
Glib::RefPtr<Gtk::TextBuffer> code_buffer = poDialog->vGetCode();
vTokenize(code_buffer->get_text(), tokens);
for (std::vector<Glib::ustring>::iterator it = tokens.begin();
it != tokens.end();
it++)
{
Glib::ustring sToken = it->uppercase();
gbAddGgCheat(sToken.c_str(), sDesc.c_str());
}
break;
}
default:; // silence warnings
}
// end of switch
vUpdateList(previous);
} // end of condition
}
void GameBoyCheatListDialog::vOnCheatRemove()
{
Gtk::TreeModel::iterator iter = m_poCheatTreeView->get_selection()->get_selected();
if (iter)
{
Gtk::TreeModel::Row row = *iter;
gbCheatRemove(row[m_oRecordModel.iIndex]);
m_poCheatListStore->erase(iter);
break;
}
default:; // silence warnings
}
// end of switch
vUpdateList(previous);
}
void GameBoyCheatListDialog::vOnCheatRemoveAll()
bool GameBoyCheatListDialog::vCheatListOpen(const char *file)
{
return gbCheatsLoadCheatList(file);
}
void GameBoyCheatListDialog::vCheatListSave(const char *file)
{
gbCheatsSaveCheatList(file);
}
void GameBoyCheatListDialog::vRemoveCheat(int index)
{
gbCheatRemove(index);
}
void GameBoyCheatListDialog::vRemoveAllCheats()
{
gbCheatRemoveAll();
m_poCheatListStore->clear();
}
void GameBoyCheatListDialog::vOnCheatMarkAll()
{
Gtk::TreeModel::Children cListEntries = m_poCheatListStore->children();
for (Gtk::TreeModel::iterator iter = cListEntries.begin(); iter; iter++)
{
Gtk::TreeModel::Row row = *iter;
row[m_oRecordModel.bEnabled] = bMark;
vToggleCheat(row[m_oRecordModel.iIndex], row[m_oRecordModel.bEnabled]);
}
bMark = !bMark;
}
void GameBoyCheatListDialog::vOnCheatToggled(Glib::ustring const& string_path)
{
Gtk::TreeIter iter = m_poCheatListStore->get_iter(string_path);
Gtk::TreeModel::Row row = *iter;
row[m_oRecordModel.bEnabled] = !row[m_oRecordModel.bEnabled];
vToggleCheat(row[m_oRecordModel.iIndex], row[m_oRecordModel.bEnabled]);
}
void GameBoyCheatListDialog::vSetWindow(VBA::Window * _poWindow)
{
m_poWindow = _poWindow;
}
void GameBoyCheatListDialog::vToggleCheat(int index, bool enable) {

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@ -19,64 +19,25 @@
#ifndef __VBA_GAMEBOYCHEATLIST_H__
#define __VBA_GAMEBOYCHEATLIST_H__
#include <gtkmm/toolbutton.h>
#include "../System.h"
#include "../gb/gbCheats.h"
#include "cheatedit.h"
#include "window.h"
#include "cheatlist.h"
namespace VBA
{
class ListGameboyCheatCodeColumns : public Gtk::TreeModel::ColumnRecord
{
public:
ListGameboyCheatCodeColumns()
{
add(iIndex);
add(bEnabled);
add(uDesc);
}
~ListGameboyCheatCodeColumns() {}
Gtk::TreeModelColumn<int> iIndex;
Gtk::TreeModelColumn<bool> bEnabled;
Gtk::TreeModelColumn<Glib::ustring> uDesc;
};
class GameBoyCheatListDialog : public Gtk::Dialog
class GameBoyCheatListDialog : public CheatListDialog
{
public:
GameBoyCheatListDialog(GtkDialog* _pstDialog, const Glib::RefPtr<Gtk::Builder>& refBuilder);
void vSetWindow(VBA::Window * _poWindow);
private:
void vOnCheatOpen();
void vOnCheatSave();
void vOnCheatAdd();
void vOnCheatRemove();
void vOnCheatRemoveAll();
void vOnCheatMarkAll();
void vOnCheatToggled(Glib::ustring const& string_path);
protected:
void vAddCheat(Glib::ustring sDesc, ECheatType type, Glib::RefPtr<Gtk::TextBuffer> buffer);
bool vCheatListOpen(const char *file);
void vCheatListSave(const char *file);
void vRemoveCheat(int index);
void vRemoveAllCheats();
void vToggleCheat(int index, bool enable);
void vUpdateList(int previous = 0);
VBA::Window * m_poWindow;
Gtk::ToolButton * m_poCheatOpenButton;
Gtk::ToolButton * m_poCheatSaveButton;
Gtk::ToolButton * m_poCheatAddButton;
Gtk::ToolButton * m_poCheatRemoveButton;
Gtk::ToolButton * m_poCheatRemoveAllButton;
Gtk::ToolButton * m_poCheatMarkAllButton;
Gtk::TreeView * m_poCheatTreeView;
Glib::RefPtr<Gtk::ListStore> m_poCheatListStore;
ListGameboyCheatCodeColumns m_oRecordModel;
bool bMark;
};
} // namespace VBA

View File

@ -41,7 +41,7 @@
#include "gameboyconfig.h"
#include "gameboyadvanceconfig.h"
#include "generalconfig.h"
#include "cheatlist.h"
#include "gameboyadvancecheatlist.h"
#include "gameboycheatlist.h"
namespace VBA
@ -451,7 +451,7 @@ void Window::vOnCheatList()
std::string sUiFile = sGetUiFilePath("cheatlist.ui");
Glib::RefPtr<Gtk::Builder> poBuilder = Gtk::Builder::create_from_file(sUiFile);
CheatListDialog * poDialog = 0;
GameBoyAdvanceCheatListDialog * poDialog = 0;
poBuilder->get_widget_derived("CheatListDialog", poDialog);
poDialog->set_transient_for(*this);
poDialog->vSetWindow(this);