REMOVED sound echo menu item

This commit is contained in:
spacy51 2008-08-26 20:20:30 +00:00
parent 781c3b66e9
commit e1e218c554
11 changed files with 8 additions and 35 deletions

View File

@ -248,10 +248,6 @@
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\win32\AudioEffectsDlg.cpp"
>
</File>
<Filter
Name="Filters"
>
@ -609,6 +605,10 @@
RelativePath="..\..\src\win32\Associate.cpp"
>
</File>
<File
RelativePath="..\..\src\win32\AudioEffectsDlg.cpp"
>
</File>
<File
RelativePath="..\..\src\win32\AVIWrite.cpp"
>
@ -956,10 +956,6 @@
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\src\win32\AudioEffectsDlg.h"
>
</File>
<Filter
Name="GB"
>
@ -1163,6 +1159,10 @@
RelativePath="..\..\src\win32\Associate.h"
>
</File>
<File
RelativePath="..\..\src\win32\AudioEffectsDlg.h"
>
</File>
<File
RelativePath="..\..\src\win32\AVIWrite.h"
>

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@ -60,7 +60,6 @@ float soundFiltering = 1;
static float soundFiltering_;
int soundVolume = 0;
static int soundVolume_;
bool soundEcho = false;
int soundEnableFlag = 0x3ff; // emulator channels enabled
int const SOUND_CLOCK_TICKS_ = 167772;

View File

@ -58,8 +58,6 @@ extern int soundVolume; // emulator volume code (not linear)
extern int soundInterpolation; // 1 if PCM should have low-pass filtering
extern float soundFiltering; // 0.0 = none, 1.0 = max (only if soundInterpolation!=0)
extern bool soundEcho; // enables echo for GB, not GBA
// Not used anymore
extern bool soundLowPass;
extern bool soundReverse;

View File

@ -43,7 +43,6 @@ extern int soundTicks;
extern int SOUND_CLOCK_TICKS;
extern u32 soundNextPosition;
extern bool soundEcho;
extern bool soundLowPass;
extern bool soundReverse;
extern bool soundOffFlag;
@ -134,8 +133,6 @@ void gbSoundTick()
flush_samples();
gb_effects_config.enabled = soundEcho;
// Update effects config if it was changed
if ( memcmp( &gb_effects_config_current, &gb_effects_config,
sizeof gb_effects_config ) )

View File

@ -151,7 +151,6 @@ struct {
{ "OptionsSound11Khz", ID_OPTIONS_SOUND_11KHZ },
{ "OptionsSound22Khz", ID_OPTIONS_SOUND_22KHZ },
{ "OptionsSound44Khz", ID_OPTIONS_SOUND_44KHZ },
{ "OptionsSoundEcho", ID_OPTIONS_SOUND_ECHO },
{ "OptionsSoundLowPassFilter", ID_OPTIONS_SOUND_LOWPASSFILTER },
{ "OptionsSoundReverseStereo", ID_OPTIONS_SOUND_REVERSESTEREO },
{ "OptionsSoundVolume1x", ID_OPTIONS_SOUND_VOLUME_1X },

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@ -206,8 +206,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_BMPFORMAT, OnUpdateOptionsEmulatorBmpformat)
ON_COMMAND(ID_OPTIONS_SOUND_MUTE, OnOptionsSoundMute)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_MUTE, OnUpdateOptionsSoundMute)
ON_COMMAND(ID_OPTIONS_SOUND_ECHO, OnOptionsSoundEcho)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_ECHO, OnUpdateOptionsSoundEcho)
ON_COMMAND(ID_OPTIONS_SOUND_LOWPASSFILTER, OnOptionsSoundLowpassfilter)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_LOWPASSFILTER, OnUpdateOptionsSoundLowpassfilter)
ON_COMMAND(ID_OPTIONS_SOUND_REVERSESTEREO, OnOptionsSoundReversestereo)

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@ -207,8 +207,6 @@ public:
afx_msg void OnUpdateOptionsEmulatorBmpformat(CCmdUI* pCmdUI);
afx_msg void OnOptionsSoundMute();
afx_msg void OnUpdateOptionsSoundMute(CCmdUI* pCmdUI);
afx_msg void OnOptionsSoundEcho();
afx_msg void OnUpdateOptionsSoundEcho(CCmdUI* pCmdUI);
afx_msg void OnOptionsSoundLowpassfilter();
afx_msg void OnUpdateOptionsSoundLowpassfilter(CCmdUI* pCmdUI);
afx_msg void OnOptionsSoundReversestereo();

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@ -811,16 +811,6 @@ void MainWnd::OnUpdateOptionsSoundMute(CCmdUI* pCmdUI)
pCmdUI->SetCheck(active == 0);
}
void MainWnd::OnOptionsSoundEcho()
{
soundEcho = !soundEcho;
}
void MainWnd::OnUpdateOptionsSoundEcho(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(soundEcho);
}
void MainWnd::OnAudioEffects()
{
AudioEffectsDlg dlg;

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@ -1591,8 +1591,6 @@ void VBA::loadSettings()
soundQuality = regQueryDwordValue("soundQuality", 1);
soundEcho = regQueryDwordValue("soundEcho", 0) ? true : false;
soundLowPass = regQueryDwordValue("soundLowPass", 0) ? true : false;
soundReverse = regQueryDwordValue("soundReverse", 0) ? true : false;
@ -2591,8 +2589,6 @@ void VBA::saveSettings()
regSetDwordValue("soundQuality", soundQuality);
regSetDwordValue("soundEcho", soundEcho);
regSetDwordValue("soundLowPass", soundLowPass);
regSetDwordValue("soundReverse", soundReverse);

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@ -1796,7 +1796,6 @@ BEGIN
MENUITEM "Off", ID_OPTIONS_SOUND_PCMINTERPOLATION_NONE
END
MENUITEM SEPARATOR
MENUITEM "&Echo", ID_OPTIONS_SOUND_ECHO
MENUITEM "Effects...", ID_AUDIO_EFFECTS
MENUITEM SEPARATOR
POPUP "Sound Channels"

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@ -684,7 +684,6 @@
#define ID_TOOLS_CUSTOMIZE 40145
#define ID_TOOLS_TILEVIEWER 40146
#define ID_OPTIONS_GAMEBOY_COLORS 40147
#define ID_OPTIONS_SOUND_ECHO 40148
#define ID_OPTIONS_SOUND_LOWPASSFILTER 40149
#define ID_OPTIONS_SOUND_REVERSESTEREO 40150
#define ID_TOOLS_DISASSEMBLE 40151