Removed GDI renderer since it is slow and sucks ass.
Plus, the other renderers are hardware accelerated, so meh.
This commit is contained in:
parent
483b605216
commit
de16e11ea9
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@ -1680,10 +1680,6 @@
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RelativePath=".\src\win32\display.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win32\GDIDisplay.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win32\glfont.c"
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>
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@ -101,7 +101,6 @@ struct {
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{ "OptionsThrottle150%", ID_OPTIONS_FRAMESKIP_THROTTLE_150 },
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{ "OptionsThrottle200%", ID_OPTIONS_FRAMESKIP_THROTTLE_200 },
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{ "OptionsThrottleOther", ID_OPTIONS_FRAMESKIP_THROTTLE_OTHER },
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{ "OptionsVideoRenderGDI", ID_OPTIONS_VIDEO_RENDERMETHOD_GDI },
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{ "OptionsVideoRenderDDRAW", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW },
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{ "OptionsVideoRenderD3D", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D },
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{ "OptionsVideoRenderOGL", ID_OPTIONS_VIDEO_RENDERMETHOD_OPENGL },
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@ -20,10 +20,9 @@
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#pragma once
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enum DISPLAY_TYPE {
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GDI = 0,
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DIRECT_DRAW = 1,
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DIRECT_3D = 2,
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OPENGL = 3
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DIRECT_DRAW = 0,
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DIRECT_3D = 1,
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OPENGL = 2
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};
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class IDisplay {
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@ -1,402 +0,0 @@
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// Copyright (C) 2005-2006 VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "stdafx.h"
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#include "Display.h"
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#include "../System.h"
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#include "../GBA.h"
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#include "../Globals.h"
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#include "../Text.h"
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#include "../Util.h"
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#include "VBA.h"
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#include "MainWnd.h"
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#include "Reg.h"
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#include "resource.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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extern void winlog(const char *,...);
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extern int Init_2xSaI(u32);
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extern int systemSpeed;
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class GDIDisplay : public IDisplay {
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private:
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u8 *filterData;
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u8 info[sizeof(BITMAPINFOHEADER)+256*sizeof(RGBQUAD)];
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public:
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GDIDisplay();
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virtual ~GDIDisplay();
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virtual bool initialize();
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virtual void cleanup();
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virtual void render();
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virtual void checkFullScreen();
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virtual void renderMenu();
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virtual void clear();
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virtual DISPLAY_TYPE getType() { return GDI; };
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virtual void setOption(const char *, int) {}
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virtual bool isSkinSupported() { return true; }
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virtual int selectFullScreenMode(GUID **);
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};
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static int calculateShift(u32 mask)
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{
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int m = 0;
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while(mask) {
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m++;
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mask >>= 1;
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}
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return m-5;
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}
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GDIDisplay::GDIDisplay()
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{
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filterData = (u8 *)malloc(4*4*256*240);
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}
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GDIDisplay::~GDIDisplay()
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{
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cleanup();
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}
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void GDIDisplay::cleanup()
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{
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if(filterData) {
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free(filterData);
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filterData = NULL;
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}
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}
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bool GDIDisplay::initialize()
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{
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theApp.sizeX = 240;
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theApp.sizeY = 160;
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switch(theApp.videoOption) {
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case VIDEO_1X:
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theApp.surfaceSizeX = theApp.sizeX;
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theApp.surfaceSizeY = theApp.sizeY;
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break;
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case VIDEO_2X:
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theApp.surfaceSizeX = theApp.sizeX * 2;
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theApp.surfaceSizeY = theApp.sizeY * 2;
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break;
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case VIDEO_3X:
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theApp.surfaceSizeX = theApp.sizeX * 3;
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theApp.surfaceSizeY = theApp.sizeY * 3;
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break;
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case VIDEO_4X:
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theApp.surfaceSizeX = theApp.sizeX * 4;
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theApp.surfaceSizeY = theApp.sizeY * 4;
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break;
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case VIDEO_320x240:
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case VIDEO_640x480:
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case VIDEO_800x600:
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case VIDEO_OTHER:
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{
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int scaleX = (theApp.fsWidth / theApp.sizeX);
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int scaleY = (theApp.fsHeight / theApp.sizeY);
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int min = scaleX < scaleY ? scaleX : scaleY;
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if(theApp.fsMaxScale)
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min = min > theApp.fsMaxScale ? theApp.fsMaxScale : min;
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theApp.surfaceSizeX = theApp.sizeX * min;
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theApp.surfaceSizeY = theApp.sizeY * min;
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if(theApp.fullScreenStretch) {
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theApp.surfaceSizeX = theApp.fsWidth;
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theApp.surfaceSizeY = theApp.fsHeight;
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}
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}
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break;
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}
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theApp.rect.left = 0;
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theApp.rect.top = 0;
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theApp.rect.right = theApp.sizeX;
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theApp.rect.bottom = theApp.sizeY;
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theApp.dest.left = 0;
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theApp.dest.top = 0;
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theApp.dest.right = theApp.surfaceSizeX;
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theApp.dest.bottom = theApp.surfaceSizeY;
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DWORD style = WS_POPUP | WS_VISIBLE;
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DWORD styleEx = 0;
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if(theApp.videoOption <= VIDEO_4X)
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style |= WS_OVERLAPPEDWINDOW;
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else
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styleEx = 0;
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if(theApp.videoOption <= VIDEO_4X)
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AdjustWindowRectEx(&theApp.dest, style, TRUE, styleEx);
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else
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AdjustWindowRectEx(&theApp.dest, style, FALSE, styleEx);
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int winSizeX = theApp.dest.right-theApp.dest.left;
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int winSizeY = theApp.dest.bottom-theApp.dest.top;
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if(theApp.videoOption > VIDEO_4X) {
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winSizeX = theApp.fsWidth;
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winSizeY = theApp.fsHeight;
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}
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int x = 0;
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int y = 0;
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if(theApp.videoOption <= VIDEO_4X) {
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x = theApp.windowPositionX;
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y = theApp.windowPositionY;
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}
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// Create a window
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MainWnd *pWnd = new MainWnd;
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theApp.m_pMainWnd = pWnd;
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pWnd->CreateEx(styleEx,
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theApp.wndClass,
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"VisualBoyAdvance",
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style,
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x,y,winSizeX,winSizeY,
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NULL,
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0);
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if (!(HWND)*pWnd) {
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winlog("Error creating Window %08x\n", GetLastError());
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return FALSE;
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}
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theApp.updateMenuBar();
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theApp.adjustDestRect();
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theApp.mode320Available = false;
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theApp.mode640Available = false;
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theApp.mode800Available = false;
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HDC dc = GetDC(NULL);
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HBITMAP hbm = CreateCompatibleBitmap(dc, 1, 1);
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BITMAPINFO *bi = (BITMAPINFO *)info;
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ZeroMemory(bi, sizeof(info));
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bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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GetDIBits(dc, hbm, 0, 1, NULL, (LPBITMAPINFO)info, DIB_RGB_COLORS);
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GetDIBits(dc, hbm, 0, 1, NULL, (LPBITMAPINFO)info, DIB_RGB_COLORS);
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DeleteObject(hbm);
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ReleaseDC(NULL, dc);
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if(bi->bmiHeader.biCompression == BI_BITFIELDS) {
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systemColorDepth = bi->bmiHeader.biBitCount;
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if(systemColorDepth == 15)
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systemColorDepth = 16;
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systemRedShift = calculateShift(*((DWORD *)&bi->bmiColors[0]));
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systemGreenShift = calculateShift(*((DWORD *)&bi->bmiColors[1]));
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systemBlueShift = calculateShift(*((DWORD *)&bi->bmiColors[2]));
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if(systemColorDepth == 16) {
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if(systemGreenShift == 6) {
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Init_2xSaI(565);
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} else {
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Init_2xSaI(555);
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}
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} else if(systemColorDepth == 32)
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Init_2xSaI(32);
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} else {
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systemColorDepth = 32;
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systemRedShift = 19;
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systemGreenShift = 11;
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systemBlueShift = 3;
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Init_2xSaI(32);
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}
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theApp.fsColorDepth = systemColorDepth;
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if(systemColorDepth == 24)
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theApp.filterFunction = NULL;
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#ifdef MMX
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if(!theApp.disableMMX)
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cpu_mmx = theApp.detectMMX();
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else
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cpu_mmx = 0;
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#endif
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utilUpdateSystemColorMaps();
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theApp.updateFilter();
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theApp.updateIFB();
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pWnd->DragAcceptFiles(TRUE);
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return TRUE;
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}
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void GDIDisplay::clear()
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{
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}
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void GDIDisplay::renderMenu()
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{
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checkFullScreen();
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theApp.m_pMainWnd->DrawMenuBar();
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}
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void GDIDisplay::checkFullScreen()
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{
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}
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void GDIDisplay::render()
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{
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BITMAPINFO *bi = (BITMAPINFO *)info;
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bi->bmiHeader.biWidth = theApp.filterWidth+1;
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bi->bmiHeader.biHeight = -theApp.filterHeight;
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int pitch = theApp.filterWidth * 2 + 4;
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if(systemColorDepth == 24)
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pitch = theApp.filterWidth * 3;
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else if(systemColorDepth == 32)
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pitch = theApp.filterWidth * 4 + 4;
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if(theApp.filterFunction) {
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bi->bmiHeader.biWidth = theApp.filterWidth * 2;
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bi->bmiHeader.biHeight = -theApp.filterHeight * 2;
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if(systemColorDepth == 16)
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(*theApp.filterFunction)(pix+pitch,
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pitch,
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(u8*)theApp.delta,
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(u8*)filterData,
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theApp.filterWidth*2*2,
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theApp.filterWidth,
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theApp.filterHeight);
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else
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(*theApp.filterFunction)(pix+pitch,
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pitch,
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(u8*)theApp.delta,
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(u8*)filterData,
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theApp.filterWidth*4*2,
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theApp.filterWidth,
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theApp.filterHeight);
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}
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if(theApp.showSpeed && (theApp.videoOption > VIDEO_4X || theApp.skin != NULL)) {
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char buffer[30];
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if(theApp.showSpeed == 1)
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sprintf(buffer, "%3d%%", systemSpeed);
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else
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sprintf(buffer, "%3d%%(%d, %d fps)", systemSpeed,
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systemFrameSkip,
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theApp.showRenderedFrames);
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if(theApp.filterFunction) {
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int p = theApp.filterWidth * 4;
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if(systemColorDepth == 24)
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p = theApp.filterWidth * 6;
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else if(systemColorDepth == 32)
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p = theApp.filterWidth * 8;
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if(theApp.showSpeedTransparent)
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drawTextTransp((u8*)filterData,
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p,
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10,
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theApp.filterHeight*2-10,
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buffer);
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else
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drawText((u8*)filterData,
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p,
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10,
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theApp.filterHeight*2-10,
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buffer);
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} else {
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if(theApp.showSpeedTransparent)
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drawTextTransp((u8*)pix,
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pitch,
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10,
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theApp.filterHeight-10,
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buffer);
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else
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drawText((u8*)pix,
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pitch,
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10,
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theApp.filterHeight-10,
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buffer);
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}
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}
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POINT p;
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p.x = theApp.dest.left;
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p.y = theApp.dest.top;
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CWnd *pWnd = theApp.m_pMainWnd;
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pWnd->ScreenToClient(&p);
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POINT p2;
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p2.x = theApp.dest.right;
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p2.y = theApp.dest.bottom;
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pWnd->ScreenToClient(&p2);
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CDC *dc = pWnd->GetDC();
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StretchDIBits((HDC)*dc,
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p.x,
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p.y,
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p2.x - p.x,
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p2.y - p.y,
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0,
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0,
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theApp.rect.right,
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theApp.rect.bottom,
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theApp.filterFunction ? filterData : pix+pitch,
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bi,
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DIB_RGB_COLORS,
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SRCCOPY);
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if(theApp.screenMessage) {
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if(((GetTickCount() - theApp.screenMessageTime) < 3000) &&
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!theApp.disableStatusMessage) {
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dc->SetTextColor(RGB(255,0,0));
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dc->SetBkMode(TRANSPARENT);
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dc->TextOut(p.x+10, p2.y - 20, theApp.screenMessageBuffer);
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} else {
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theApp.screenMessage = false;
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}
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}
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pWnd->ReleaseDC(dc);
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}
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int GDIDisplay::selectFullScreenMode(GUID **)
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{
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HWND wnd = GetDesktopWindow();
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RECT r;
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GetWindowRect(wnd, &r);
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int w = (r.right - r.left) & 4095;
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int h = (r.bottom - r.top) & 4095;
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HDC dc = GetDC(wnd);
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int c = GetDeviceCaps(dc, BITSPIXEL);
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ReleaseDC(wnd, dc);
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return (c << 24) | (w << 12) | h;
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}
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IDisplay *newGDIDisplay()
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{
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return new GDIDisplay();
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}
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@ -154,8 +154,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_DISABLESFX, OnUpdateOptionsVideoDisablesfx)
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ON_COMMAND(ID_OPTIONS_VIDEO_FULLSCREENSTRETCHTOFIT, OnOptionsVideoFullscreenstretchtofit)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_FULLSCREENSTRETCHTOFIT, OnUpdateOptionsVideoFullscreenstretchtofit)
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ON_COMMAND(ID_OPTIONS_VIDEO_RENDERMETHOD_GDI, OnOptionsVideoRendermethodGdi)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDERMETHOD_GDI, OnUpdateOptionsVideoRendermethodGdi)
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ON_COMMAND(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW, OnOptionsVideoRendermethodDirectdraw)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW, OnUpdateOptionsVideoRendermethodDirectdraw)
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ON_COMMAND(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D, OnOptionsVideoRendermethodDirect3d)
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|
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@ -180,8 +180,6 @@ class MainWnd : public CWnd
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afx_msg void OnUpdateOptionsVideoDisablesfx(CCmdUI* pCmdUI);
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afx_msg void OnOptionsVideoFullscreenstretchtofit();
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afx_msg void OnUpdateOptionsVideoFullscreenstretchtofit(CCmdUI* pCmdUI);
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afx_msg void OnOptionsVideoRendermethodGdi();
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afx_msg void OnUpdateOptionsVideoRendermethodGdi(CCmdUI* pCmdUI);
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afx_msg void OnOptionsVideoRendermethodDirectdraw();
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afx_msg void OnUpdateOptionsVideoRendermethodDirectdraw(CCmdUI* pCmdUI);
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afx_msg void OnOptionsVideoRendermethodDirect3d();
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|
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@ -436,18 +436,6 @@ void MainWnd::OnUpdateVideoLayer(CCmdUI *pCmdUI)
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}
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}
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void MainWnd::OnOptionsVideoRendermethodGdi()
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{
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theApp.renderMethod = GDI;
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theApp.updateRenderMethod(false);
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theApp.winAccelMgr.UpdateMenu(theApp.menu);
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}
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void MainWnd::OnUpdateOptionsVideoRendermethodGdi(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(theApp.renderMethod == GDI);
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}
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void MainWnd::OnOptionsVideoRendermethodDirectdraw()
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{
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theApp.renderMethod = DIRECT_DRAW;
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|
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@ -1376,7 +1376,7 @@ void VBA::loadSettings()
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}
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renderMethod = (DISPLAY_TYPE)regQueryDwordValue("renderMethod", DIRECT_DRAW);
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if(renderMethod < GDI || renderMethod > OPENGL)
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if(renderMethod < DIRECT_DRAW || renderMethod > OPENGL)
|
||||
renderMethod = DIRECT_DRAW;
|
||||
|
||||
windowPositionX = regQueryDwordValue("windowX", 0);
|
||||
|
@ -1908,14 +1908,10 @@ bool VBA::updateRenderMethod(bool force)
|
|||
} else {
|
||||
if(renderMethod == DIRECT_3D) {
|
||||
renderMethod = DIRECT_DRAW;
|
||||
} else {
|
||||
if(renderMethod == DIRECT_DRAW) {
|
||||
renderMethod = GDI;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
res = updateRenderMethod(force);
|
||||
}
|
||||
|
||||
|
@ -1954,9 +1950,6 @@ bool VBA::updateRenderMethod0(bool force)
|
|||
}
|
||||
if(display == NULL) {
|
||||
switch(renderMethod) {
|
||||
case GDI:
|
||||
display = newGDIDisplay();
|
||||
break;
|
||||
case DIRECT_DRAW:
|
||||
pVideoDriverGUID = NULL;
|
||||
ZeroMemory( &videoDriverGUID, sizeof( GUID ) );
|
||||
|
|
|
@ -1533,8 +1533,6 @@ BEGIN
|
|||
BEGIN
|
||||
POPUP "Render API"
|
||||
BEGIN
|
||||
MENUITEM "Windows &GDI", ID_OPTIONS_VIDEO_RENDERMETHOD_GDI
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Direct&Draw", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW
|
||||
MENUITEM " Emulation only", ID_OPTIONS_VIDEO_DDRAWEMULATIONONLY
|
||||
MENUITEM " Use &Video Memory", ID_OPTIONS_VIDEO_DDRAWUSEVIDEOMEMORY
|
||||
|
|
Loading…
Reference in New Issue