So, this fixes compiling using clang, fixed some tabulation issues, and allow the sdljoy pad compile against SDL2. Also fixed a small compiling issue when compiled against wx3 with the dsound driver. Seems we need the Wx c string to work, it's still not exactly wx3 primetime but it's a small start.
This commit is contained in:
parent
c0e263592c
commit
dc22721bac
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@ -33,7 +33,7 @@ endif(ENABLE_OPENAL)
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# adv is for wxAboutBox
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# adv is for wxAboutBox
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# xml, html is for xrc
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# xml, html is for xrc
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SET( wxWidgets_USE_LIBS xrc xml html adv gl net core base )
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SET( wxWidgets_USE_LIBS xrc xml html adv gl net core base )
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list(APPEND wxWidgets_CONFIG_OPTIONS --version=2.8)
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#list(APPEND wxWidgets_CONFIG_OPTIONS --version=2.8)
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FIND_PACKAGE ( wxWidgets REQUIRED )
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FIND_PACKAGE ( wxWidgets REQUIRED )
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#EXECUTE_PROCESS(COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}" --cxxflags)
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#EXECUTE_PROCESS(COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}" --cxxflags)
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INCLUDE( ${wxWidgets_USE_FILE} )
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INCLUDE( ${wxWidgets_USE_FILE} )
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@ -98,7 +98,7 @@ bool DirectSound::init(long sampleRate)
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if(gopts.audio_dev.empty())
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if(gopts.audio_dev.empty())
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dev = DSDEVID_DefaultPlayback;
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dev = DSDEVID_DefaultPlayback;
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else
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else
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CLSIDFromString(const_cast<wxChar *>(gopts.audio_dev.c_str()), &dev);
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CLSIDFromString(const_cast<wxChar *>(gopts.audio_dev.wx_str()), &dev);
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pDirectSound->Initialize( &dev );
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pDirectSound->Initialize( &dev );
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if( hr != DS_OK ) {
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if( hr != DS_OK ) {
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wxLogError(_("Cannot create DirectSound %08x"), hr);
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wxLogError(_("Cannot create DirectSound %08x"), hr);
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@ -450,77 +450,88 @@ public:
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// It might be safest to only support desc edits, and force the
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// It might be safest to only support desc edits, and force the
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// user to re-enter codes to change them
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// user to re-enter codes to change them
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int ncodes = isgb ? gbCheatNumber : cheatsNumber;
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int ncodes = isgb ? gbCheatNumber : cheatsNumber;
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if(ncodes > id + 1) {
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if(ncodes > id + 1)
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wxString codes[ncodes - id - 1];
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{
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wxString descs[ncodes - id - 1];
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std::vector<wxString> codes;
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bool checked[ncodes - id - 1];
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std::vector<wxString> descs;
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bool v3[ncodes - id - 1];
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bool checked[ncodes - id - 1];
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for(int i = id + 1; i < ncodes; i++) {
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bool v3[ncodes - id - 1];
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codes[i - id - 1] = wxString(isgb ?
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for(int i = id + 1; i < ncodes; i++) {
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gbCheatList[i].cheatCode :
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codes[i - id - 1] = wxString(isgb ?
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cheatsList[i].codestring,
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gbCheatList[i].cheatCode :
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wxConvLibc);
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cheatsList[i].codestring,
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descs[i - id - 1] = wxString(isgb ?
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wxConvLibc);
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gbCheatList[i].cheatDesc :
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descs[i - id - 1] = wxString(isgb ?
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cheatsList[i].desc,
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gbCheatList[i].cheatDesc :
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wxConvUTF8);
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cheatsList[i].desc,
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checked[i - id - 1] = isgb ? gbCheatList[i].enabled :
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wxConvUTF8);
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cheatsList[i].enabled;
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checked[i - id - 1] = isgb ? gbCheatList[i].enabled :
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v3[i - id - 1] = isgb ? false : cheatsList[i].code == 257;
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cheatsList[i].enabled;
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}
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v3[i - id - 1] = isgb ? false : cheatsList[i].code == 257;
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for(int i = ncodes - 1; i >= id; i--) {
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}
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list->DeleteItem(i);
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for(int i = ncodes - 1; i >= id; i--) {
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if(isgb)
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list->DeleteItem(i);
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gbCheatRemove(i);
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if(isgb)
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else
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gbCheatRemove(i);
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cheatsDelete(i, cheatsList[i].enabled);
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else
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}
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cheatsDelete(i, cheatsList[i].enabled);
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AddCheat();
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}
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if(!ochecked) {
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AddCheat();
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if(isgb)
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if(!ochecked) {
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gbCheatDisable(id);
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if(isgb)
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else
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gbCheatDisable(id);
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cheatsDisable(id);
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else
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}
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cheatsDisable(id);
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for(int i = id + 1; i < ncodes; i++) {
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}
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ce_codes = codes[i - id - 1];
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for(int i = id + 1; i < ncodes; i++) {
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ce_desc = descs[i - id - 1];
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ce_codes = codes[i - id - 1];
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if(isgb) {
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ce_desc = descs[i - id - 1];
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if(ce_codes.find(wxT('-')) == wxString::npos)
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if(isgb)
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ce_type = 0;
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{
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else
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if(ce_codes.find(wxT('-')) == wxString::npos)
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ce_type = 1;
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ce_type = 0;
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} else {
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else
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if(ce_codes.find(wxT(':')) != wxString::npos)
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ce_type = 1;
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ce_type = 0;
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}
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else if(ce_codes.find(wxT(' ')) == wxString::npos) {
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else
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ce_type = 1;
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{
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if(v3[i - id - 1])
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if(ce_codes.find(wxT(':')) != wxString::npos)
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ce_codes.insert(8, 1, wxT(' '));
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ce_type = 0;
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} else
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else if(ce_codes.find(wxT(' ')) == wxString::npos)
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ce_type = 2;
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{
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}
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ce_type = 1;
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AddCheat();
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if(v3[i - id - 1])
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if(!checked[i - id - 1]) {
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ce_codes.insert(8, 1, wxT(' '));
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if(isgb)
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}
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gbCheatDisable(i);
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else
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else
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{
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cheatsDisable(i);
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ce_type = 2;
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}
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}
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}
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}
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} else {
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AddCheat();
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list->DeleteItem(id);
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if(!checked[i - id - 1])
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if(isgb)
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{
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gbCheatRemove(id);
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if(isgb)
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else
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gbCheatDisable(i);
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cheatsDelete(id, cheatsList[id].enabled);
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else
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AddCheat();
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cheatsDisable(i);
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if(!ochecked) {
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}
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if(isgb)
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}
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gbCheatDisable(id);
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}
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else
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else
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cheatsDisable(id);
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{
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}
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list->DeleteItem(id);
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if(isgb)
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gbCheatRemove(id);
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else
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cheatsDelete(id, cheatsList[id].enabled);
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AddCheat();
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if(!ochecked) {
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if(isgb)
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gbCheatDisable(id);
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else
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cheatsDisable(id);
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}
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}
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}
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Reload(id);
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Reload(id);
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} else if(ce_desc != odesc) {
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} else if(ce_desc != odesc) {
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@ -3229,16 +3240,22 @@ void MainFrame::set_global_accels()
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if(!accels[i].GetMenuItem())
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if(!accels[i].GetMenuItem())
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len++;
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len++;
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if(len) {
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if(len) {
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wxAcceleratorEntry tab[len];
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wxAcceleratorEntry * tab = new wxAcceleratorEntry[len];
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for(int i = 0, j = 0; i < accels.size(); i++)
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for(int i = 0, j = 0; i < accels.size(); i++)
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if(!accels[i].GetMenuItem())
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{
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tab[j++] = accels[i];
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if(!accels[i].GetMenuItem())
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wxAcceleratorTable atab(len, tab);
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tab[j++] = accels[i];
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// set the table on the panel, where focus usually is
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}
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// otherwise accelerators are lost sometimes
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wxAcceleratorTable atab(len, tab);
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panel->SetAcceleratorTable(atab);
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// set the table on the panel, where focus usually is
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} else
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// otherwise accelerators are lost sometimes
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panel->SetAcceleratorTable(wxNullAcceleratorTable);
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panel->SetAcceleratorTable(atab);
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delete tab;
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}
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else
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{
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panel->SetAcceleratorTable(wxNullAcceleratorTable);
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}
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// save recent accels
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// save recent accels
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for(int i = 0; i < 10; i++)
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for(int i = 0; i < 10; i++)
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@ -303,20 +303,20 @@ void GameArea::LoadGame(const wxString &name)
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cheats_dirty = (did_autoload && !skipSaveGameCheats) ||
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cheats_dirty = (did_autoload && !skipSaveGameCheats) ||
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(loaded == IMAGE_GB ? gbCheatNumber > 0 : cheatsNumber > 0);
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(loaded == IMAGE_GB ? gbCheatNumber > 0 : cheatsNumber > 0);
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if(gopts.autoload_cheats && (!did_autoload || skipSaveGameCheats)) {
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if(gopts.autoload_cheats && (!did_autoload || skipSaveGameCheats)) {
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wxFileName cfn = loaded_game;
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wxFileName cfn = loaded_game;
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// SetExt may strip something off by accident, so append to text instead
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// SetExt may strip something off by accident, so append to text instead
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cfn.SetFullName(cfn.GetFullName() + wxT(".clt"));
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cfn.SetFullName(cfn.GetFullName() + wxT(".clt"));
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if(cfn.IsFileReadable()) {
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if(cfn.IsFileReadable()) {
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bool cld;
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bool cld;
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if(loaded == IMAGE_GB)
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if(loaded == IMAGE_GB)
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cld = gbCheatsLoadCheatList(cfn.GetFullPath().mb_fn_str());
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cld = gbCheatsLoadCheatList(cfn.GetFullPath().mb_fn_str());
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else
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else
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cld = cheatsLoadCheatList(cfn.GetFullPath().mb_fn_str());
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cld = cheatsLoadCheatList(cfn.GetFullPath().mb_fn_str());
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if(cld) {
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if(cld) {
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systemScreenMessage(_("Loaded cheats"));
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systemScreenMessage(_("Loaded cheats"));
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cheats_dirty = false;
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cheats_dirty = false;
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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#include "wx/sdljoy.h"
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#include "wx/sdljoy.h"
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#include <SDL/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL/SDL_joystick.h>
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#include <SDL2/SDL_joystick.h>
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#include <wx/window.h>
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#include <wx/window.h>
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DEFINE_EVENT_TYPE(wxEVT_SDLJOY)
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DEFINE_EVENT_TYPE(wxEVT_SDLJOY)
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@ -2656,17 +2656,17 @@
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<item>Bilinear Plus</item>
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<item>Bilinear Plus</item>
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<item>Scanlines</item>
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<item>Scanlines</item>
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<item>TV Mode</item>
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<item>TV Mode</item>
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<item>HQ2x</item>
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<item>HQ 2x</item>
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<item>LQ2x</item>
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<item>LQ 2x</item>
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<item>Simple 2X</item>
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<item>Simple 2X</item>
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<item>Simple 3x</item>
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<item>Simple 3x</item>
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<item>HQ 3x</item>
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<item>HQ 3x</item>
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<item>Simple 4x</item>
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<item>Simple 4x</item>
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<item>HQ 4x</item>
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<item>HQ 4x</item>
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<item>XBR 2x (note: Not available yet)</item>
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<item>XBRz 2x (note: Not available yet)</item>
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<item>XBR 3x (note: Not available yet)</item>
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<item>XBRz 3x (note: Not available yet)</item>
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<item>XBR 4x (note: Not available yet)</item>
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<item>XBRz 4x (note: Not available yet)</item>
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<item>XBR 5x (note: Not available yet)</item>
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<item>XBRz 5x (note: Not available yet)</item>
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<item>Plugin</item>
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<item>Plugin</item>
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</content>
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</content>
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</object>
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</object>
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