Fix else
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@ -2581,7 +2581,7 @@ void SDLDrawingPanel::DrawArea()
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SDL_UpdateTexture(texture, NULL, todraw_argb, srcPitch);
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#ifdef ENABLE_SDL3
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if ((!strcmp(SDL_GetRendererName(renderer), "direct3d")) && (systemColorDepth == 16)) {
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} else if ((!strcmp(SDL_GetRendererName(renderer), "direct3d")) && (systemColorDepth == 16)) {
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#else
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} else if ((OPTION(kSDLRenderer) == wxString("direct3d") && (systemColorDepth == 16)) {
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#endif
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