translations: fix some source strings

Fix some more strings marked for translation in the source code to be
more correct and easier to localize.

References #1071 #1029

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
This commit is contained in:
Stanley Kid 2023-02-10 05:45:25 +00:00 committed by Rafael Kitover
parent 49140fe5dd
commit d756f6716f
No known key found for this signature in database
GPG Key ID: 08AB596679D86240
8 changed files with 48 additions and 70 deletions

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-02-06 14:51-0800\n"
"POT-Creation-Date: 2023-02-10 05:48+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -17,60 +17,60 @@ msgstr ""
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: wxvbam.cpp:265
#: wxvbam.cpp:264
msgid "visualboyadvance-m"
msgstr ""
#: wxvbam.cpp:329 wxvbam.cpp:346
#: wxvbam.cpp:333 wxvbam.cpp:350
#, c-format
msgid "Invalid configuration file provided: %s"
msgstr ""
#: wxvbam.cpp:484
#: wxvbam.cpp:489
msgid "Could not create main window"
msgstr ""
#: wxvbam.cpp:565
#: wxvbam.cpp:570
msgid "Save built-in XRC file and exit"
msgstr ""
#: wxvbam.cpp:568
#: wxvbam.cpp:573
msgid "Save built-in vba-over.ini and exit"
msgstr ""
#: wxvbam.cpp:571
#: wxvbam.cpp:576
msgid "Print configuration path and exit"
msgstr ""
#: wxvbam.cpp:574
#: wxvbam.cpp:579
msgid "Start in full-screen mode"
msgstr ""
#: wxvbam.cpp:577
#: wxvbam.cpp:582
msgid "Set a configuration file"
msgstr ""
#: wxvbam.cpp:581
#: wxvbam.cpp:586
msgid "Delete shared link state first, if it exists"
msgstr ""
#: wxvbam.cpp:588
#: wxvbam.cpp:593
msgid "List all settable options and exit"
msgstr ""
#: wxvbam.cpp:591
#: wxvbam.cpp:596
msgid "ROM file"
msgstr ""
#: wxvbam.cpp:593
#: wxvbam.cpp:598
msgid "<config>=<value>"
msgstr ""
#: wxvbam.cpp:624
#: wxvbam.cpp:629
msgid "Configuration / build error: can't find built-in xrc"
msgstr ""
#: wxvbam.cpp:632
#: wxvbam.cpp:637
#, c-format
msgid ""
"Wrote built-in configuration to %s.\n"
@ -79,11 +79,11 @@ msgid ""
"built-in:"
msgstr ""
#: wxvbam.cpp:646
#: wxvbam.cpp:651
msgid "Configuration is read from, in order:"
msgstr ""
#: wxvbam.cpp:660
#: wxvbam.cpp:665
#, c-format
msgid ""
"Wrote built-in override file to %s\n"
@ -91,13 +91,13 @@ msgid ""
"from search path:"
msgstr ""
#: wxvbam.cpp:666
#: wxvbam.cpp:671
msgid ""
"\n"
"\tbuilt-in"
msgstr ""
#: wxvbam.cpp:681
#: wxvbam.cpp:686
msgid ""
"Options set from the command line are saved if any configuration changes are "
"made in the user interface.\n"
@ -106,17 +106,17 @@ msgid ""
"\n"
msgstr ""
#: wxvbam.cpp:689
#: wxvbam.cpp:694
msgid ""
"The commands available for the Keyboard/* option are:\n"
"\n"
msgstr ""
#: wxvbam.cpp:700
#: wxvbam.cpp:705
msgid "Configuration file not found."
msgstr ""
#: wxvbam.cpp:731
#: wxvbam.cpp:736
msgid "Bad configuration option or multiple ROM files given:\n"
msgstr ""
@ -188,11 +188,11 @@ msgstr ""
msgid "Removing cheats"
msgstr ""
#: guiinit.cpp:759
#: guiinit.cpp:759 xrc/JoyPanel.xrc:364
msgid "Game Shark"
msgstr ""
#: guiinit.cpp:760
#: guiinit.cpp:760 cmdevents.cpp:703
msgid "Game Genie"
msgstr ""
@ -216,11 +216,6 @@ msgstr ""
msgid "Number cannot be empty"
msgstr ""
#: guiinit.cpp:871
#, c-format
msgid "Search produced %d results. Please refine better"
msgstr ""
#: guiinit.cpp:883
msgid "Search produced no results"
msgstr ""
@ -554,12 +549,8 @@ msgstr ""
msgid "ROM + MBC7 + BATT"
msgstr ""
#: cmdevents.cpp:703
msgid "GameGenie"
msgstr ""
#: cmdevents.cpp:707
msgid "GameShark V3.0"
msgid "Game Shark 3.0"
msgstr ""
#: cmdevents.cpp:711
@ -665,8 +656,8 @@ msgstr ""
#: cmdevents.cpp:1066
msgid ""
"GS & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|Game Shark SP Snapshots (*.gsv)|"
"*.gsv"
"Game Shark & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|Game Shark SP Snapshots "
"(*.gsv)|*.gsv"
msgstr ""
#: cmdevents.cpp:1066
@ -806,7 +797,7 @@ msgid "FACTORY RESET"
msgstr ""
#: cmdevents.cpp:2897
msgid "Nintendo Game Boy / Color / Advance) emulator."
msgid "Nintendo Game Boy / Color / Advance emulator."
msgstr ""
#: cmdevents.cpp:2898
@ -872,23 +863,23 @@ msgstr ""
msgid "OK"
msgstr ""
#: opts.cpp:354
#: opts.cpp:384
msgid ""
"The INI file was written for a more recent version of VBA-M. Some INI option "
"values may have been reset."
msgstr ""
#: opts.cpp:521 opts.cpp:542 opts.cpp:778
#: opts.cpp:551 opts.cpp:572 opts.cpp:808
#, c-format
msgid "Invalid key binding %s for %s"
msgstr ""
#: opts.cpp:701 opts.cpp:710 opts.cpp:719 opts.cpp:728 config/option.cpp:464
#: opts.cpp:731 opts.cpp:740 opts.cpp:749 opts.cpp:758 config/option.cpp:464
#, c-format
msgid "Invalid value %s for option %s"
msgstr ""
#: opts.cpp:800
#: opts.cpp:830
#, c-format
msgid "Unknown option %s with value %s"
msgstr ""
@ -1406,7 +1397,7 @@ msgid "Break into GDB after loading the game."
msgstr ""
#: config/internal/option-internal.cpp:461
msgid "Port to connect GDB to."
msgid "Port to connect GDB to"
msgstr ""
#: config/internal/option-internal.cpp:464
@ -1703,12 +1694,7 @@ msgstr ""
msgid "FAudio: Creating source voice failed!"
msgstr ""
#: dsound.cpp:89
#, c-format
msgid "Cannot create DirectSound %08x"
msgstr ""
#: dsound.cpp:103
#: dsound.cpp:89 dsound.cpp:103
#, c-format
msgid "Cannot create Direct Sound %08x"
msgstr ""
@ -2153,7 +2139,7 @@ msgid "Filters"
msgstr ""
#: xrc/DisplayConfig.xrc:79
msgid "Display filter :"
msgid "Display filter:"
msgstr ""
#: xrc/DisplayConfig.xrc:86
@ -3046,10 +3032,6 @@ msgstr ""
msgid "Motion Left / Dark"
msgstr ""
#: xrc/JoyPanel.xrc:364
msgid "GameShark"
msgstr ""
#: xrc/JoyPanel.xrc:386
msgid "Motion Right / Light"
msgstr ""
@ -3318,18 +3300,14 @@ msgstr ""
msgid "Game Shark &code file..."
msgstr ""
#: xrc/MainMenu.xrc:164
msgid "&Gameshark snapshot..."
#: xrc/MainMenu.xrc:164 xrc/MainMenu.xrc:173
msgid "&Game Shark snapshot..."
msgstr ""
#: xrc/MainMenu.xrc:166
msgid "&Import"
msgstr ""
#: xrc/MainMenu.xrc:173
msgid "&Game Shark snapshot..."
msgstr ""
#: xrc/MainMenu.xrc:175
msgid "&Export"
msgstr ""

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@ -700,11 +700,11 @@ EVT_HANDLER_MASK(RomInformation, "ROM information...", CMDEN_GB | CMDEN_GBA)
break;
case 0x55:
type = _("GameGenie");
type = _("Game Genie");
break;
case 0x56:
type = _("GameShark V3.0");
type = _("Game Shark 3.0");
break;
case 0xfc:
@ -1063,7 +1063,7 @@ EVT_HANDLER_MASK(ImportGamesharkActionReplaySnapshot,
"Import Game Shark Action Replay snapshot...", CMDEN_GB | CMDEN_GBA)
{
wxFileDialog dlg(this, _("Select snapshot file"), gss_path, wxEmptyString,
panel->game_type() == IMAGE_GBA ? _("GS & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|Game Shark SP Snapshots (*.gsv)|*.gsv") : _("Game Boy Snapshot (*.gbs)|*.gbs"),
panel->game_type() == IMAGE_GBA ? _("Game Shark & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|Game Shark SP Snapshots (*.gsv)|*.gsv") : _("Game Boy Snapshot (*.gbs)|*.gbs"),
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
int ret = ShowModal(&dlg);
gss_path = dlg.GetDirectory();
@ -2894,7 +2894,7 @@ EVT_HANDLER(wxID_ABOUT, "About...")
// but at least win32 standard about is nothing special
ai.SetWebSite(wxT("http://www.vba-m.com/"));
ai.SetIcon(GetIcons().GetIcon(wxSize(32, 32), wxIconBundle::FALLBACK_NEAREST_LARGER));
ai.SetDescription(_("Nintendo Game Boy / Color / Advance) emulator."));
ai.SetDescription(_("Nintendo Game Boy / Color / Advance emulator."));
ai.SetCopyright(_("Copyright (C) 1999-2003 Forgotten\nCopyright (C) 2004-2006 VBA development team\nCopyright (C) 2007-2020 VBA-M development team"));
ai.SetLicense(_(
"This program is free software: you can redistribute it and / or modify\n"

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@ -458,7 +458,7 @@ const std::array<OptionData, kNbOptions + 1> kAllOptionsData = {
OptionData{"preferences/gdbBreakOnLoad", "DebugGDBBreakOnLoad",
_("Break into GDB after loading the game.")},
OptionData{"preferences/gdbPort", "DebugGDBPort",
_("Port to connect GDB to.")},
_("Port to connect GDB to")},
#ifndef NO_LINK
OptionData{"preferences/LinkNumPlayers", "",
_("Number of players in network")},

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@ -86,7 +86,7 @@ bool DirectSound::init(long sampleRate)
hr = CoCreateInstance(CLSID_DirectSound8, NULL, CLSCTX_INPROC_SERVER, IID_IDirectSound8, (LPVOID*)&pDirectSound);
if (hr != S_OK) {
wxLogError(_("Cannot create DirectSound %08x"), hr);
wxLogError(_("Cannot create Direct Sound %08x"), hr);
return false;
}

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@ -864,7 +864,7 @@ public:
// since listctrl is virtual, it should be able to handle
// at least 256k results, which is about the most you
// will ever get
#if 0
/*
if (list->addrs.size() > 1000)
{
@ -874,7 +874,7 @@ public:
return;
}
#endif
*/
}
}
}

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@ -76,7 +76,7 @@
<flag>wxALL|wxALIGN_RIGHT|wxALIGN_CENTRE_VERTICAL</flag>
<border>5</border>
<object class="wxStaticText">
<label>Display filter :</label>
<label>Display filter:</label>
</object>
</object>
<object class="sizeritem">

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@ -361,7 +361,7 @@
</object>
<object class="sizeritem">
<object class="wxStaticText">
<label>GameShark</label>
<label>Game Shark</label>
</object>
<flag>wxALL|wxALIGN_RIGHT|wxALIGN_CENTRE_VERTICAL</flag>
<border>5</border>

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@ -161,7 +161,7 @@
<label>Game Shark _code file...</label>
</object>
<object class="wxMenuItem" name="ImportGamesharkActionReplaySnapshot">
<label>_Gameshark snapshot...</label>
<label>_Game Shark snapshot...</label>
</object>
<label>_Import</label>
</object>