Removed GDI renderer since it is slow and sucks ass.

Plus, the other renderers are hardware accelerated, so meh.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@122 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
mudlord 2007-12-01 10:56:20 +00:00
parent 5b7b911a24
commit d73d59efeb
9 changed files with 4 additions and 437 deletions

View File

@ -1680,10 +1680,6 @@
RelativePath=".\src\win32\display.cpp" RelativePath=".\src\win32\display.cpp"
> >
</File> </File>
<File
RelativePath=".\src\win32\GDIDisplay.cpp"
>
</File>
<File <File
RelativePath=".\src\win32\glfont.c" RelativePath=".\src\win32\glfont.c"
> >

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@ -101,7 +101,6 @@ struct {
{ "OptionsThrottle150%", ID_OPTIONS_FRAMESKIP_THROTTLE_150 }, { "OptionsThrottle150%", ID_OPTIONS_FRAMESKIP_THROTTLE_150 },
{ "OptionsThrottle200%", ID_OPTIONS_FRAMESKIP_THROTTLE_200 }, { "OptionsThrottle200%", ID_OPTIONS_FRAMESKIP_THROTTLE_200 },
{ "OptionsThrottleOther", ID_OPTIONS_FRAMESKIP_THROTTLE_OTHER }, { "OptionsThrottleOther", ID_OPTIONS_FRAMESKIP_THROTTLE_OTHER },
{ "OptionsVideoRenderGDI", ID_OPTIONS_VIDEO_RENDERMETHOD_GDI },
{ "OptionsVideoRenderDDRAW", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW }, { "OptionsVideoRenderDDRAW", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW },
{ "OptionsVideoRenderD3D", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D }, { "OptionsVideoRenderD3D", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D },
{ "OptionsVideoRenderOGL", ID_OPTIONS_VIDEO_RENDERMETHOD_OPENGL }, { "OptionsVideoRenderOGL", ID_OPTIONS_VIDEO_RENDERMETHOD_OPENGL },

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@ -20,10 +20,9 @@
#pragma once #pragma once
enum DISPLAY_TYPE { enum DISPLAY_TYPE {
GDI = 0, DIRECT_DRAW = 0,
DIRECT_DRAW = 1, DIRECT_3D = 1,
DIRECT_3D = 2, OPENGL = 2
OPENGL = 3
}; };
class IDisplay { class IDisplay {

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@ -1,402 +0,0 @@
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// Copyright (C) 2005-2006 VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "stdafx.h"
#include "Display.h"
#include "../System.h"
#include "../GBA.h"
#include "../Globals.h"
#include "../Text.h"
#include "../Util.h"
#include "VBA.h"
#include "MainWnd.h"
#include "Reg.h"
#include "resource.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern void winlog(const char *,...);
extern int Init_2xSaI(u32);
extern int systemSpeed;
class GDIDisplay : public IDisplay {
private:
u8 *filterData;
u8 info[sizeof(BITMAPINFOHEADER)+256*sizeof(RGBQUAD)];
public:
GDIDisplay();
virtual ~GDIDisplay();
virtual bool initialize();
virtual void cleanup();
virtual void render();
virtual void checkFullScreen();
virtual void renderMenu();
virtual void clear();
virtual DISPLAY_TYPE getType() { return GDI; };
virtual void setOption(const char *, int) {}
virtual bool isSkinSupported() { return true; }
virtual int selectFullScreenMode(GUID **);
};
static int calculateShift(u32 mask)
{
int m = 0;
while(mask) {
m++;
mask >>= 1;
}
return m-5;
}
GDIDisplay::GDIDisplay()
{
filterData = (u8 *)malloc(4*4*256*240);
}
GDIDisplay::~GDIDisplay()
{
cleanup();
}
void GDIDisplay::cleanup()
{
if(filterData) {
free(filterData);
filterData = NULL;
}
}
bool GDIDisplay::initialize()
{
theApp.sizeX = 240;
theApp.sizeY = 160;
switch(theApp.videoOption) {
case VIDEO_1X:
theApp.surfaceSizeX = theApp.sizeX;
theApp.surfaceSizeY = theApp.sizeY;
break;
case VIDEO_2X:
theApp.surfaceSizeX = theApp.sizeX * 2;
theApp.surfaceSizeY = theApp.sizeY * 2;
break;
case VIDEO_3X:
theApp.surfaceSizeX = theApp.sizeX * 3;
theApp.surfaceSizeY = theApp.sizeY * 3;
break;
case VIDEO_4X:
theApp.surfaceSizeX = theApp.sizeX * 4;
theApp.surfaceSizeY = theApp.sizeY * 4;
break;
case VIDEO_320x240:
case VIDEO_640x480:
case VIDEO_800x600:
case VIDEO_OTHER:
{
int scaleX = (theApp.fsWidth / theApp.sizeX);
int scaleY = (theApp.fsHeight / theApp.sizeY);
int min = scaleX < scaleY ? scaleX : scaleY;
if(theApp.fsMaxScale)
min = min > theApp.fsMaxScale ? theApp.fsMaxScale : min;
theApp.surfaceSizeX = theApp.sizeX * min;
theApp.surfaceSizeY = theApp.sizeY * min;
if(theApp.fullScreenStretch) {
theApp.surfaceSizeX = theApp.fsWidth;
theApp.surfaceSizeY = theApp.fsHeight;
}
}
break;
}
theApp.rect.left = 0;
theApp.rect.top = 0;
theApp.rect.right = theApp.sizeX;
theApp.rect.bottom = theApp.sizeY;
theApp.dest.left = 0;
theApp.dest.top = 0;
theApp.dest.right = theApp.surfaceSizeX;
theApp.dest.bottom = theApp.surfaceSizeY;
DWORD style = WS_POPUP | WS_VISIBLE;
DWORD styleEx = 0;
if(theApp.videoOption <= VIDEO_4X)
style |= WS_OVERLAPPEDWINDOW;
else
styleEx = 0;
if(theApp.videoOption <= VIDEO_4X)
AdjustWindowRectEx(&theApp.dest, style, TRUE, styleEx);
else
AdjustWindowRectEx(&theApp.dest, style, FALSE, styleEx);
int winSizeX = theApp.dest.right-theApp.dest.left;
int winSizeY = theApp.dest.bottom-theApp.dest.top;
if(theApp.videoOption > VIDEO_4X) {
winSizeX = theApp.fsWidth;
winSizeY = theApp.fsHeight;
}
int x = 0;
int y = 0;
if(theApp.videoOption <= VIDEO_4X) {
x = theApp.windowPositionX;
y = theApp.windowPositionY;
}
// Create a window
MainWnd *pWnd = new MainWnd;
theApp.m_pMainWnd = pWnd;
pWnd->CreateEx(styleEx,
theApp.wndClass,
"VisualBoyAdvance",
style,
x,y,winSizeX,winSizeY,
NULL,
0);
if (!(HWND)*pWnd) {
winlog("Error creating Window %08x\n", GetLastError());
return FALSE;
}
theApp.updateMenuBar();
theApp.adjustDestRect();
theApp.mode320Available = false;
theApp.mode640Available = false;
theApp.mode800Available = false;
HDC dc = GetDC(NULL);
HBITMAP hbm = CreateCompatibleBitmap(dc, 1, 1);
BITMAPINFO *bi = (BITMAPINFO *)info;
ZeroMemory(bi, sizeof(info));
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
GetDIBits(dc, hbm, 0, 1, NULL, (LPBITMAPINFO)info, DIB_RGB_COLORS);
GetDIBits(dc, hbm, 0, 1, NULL, (LPBITMAPINFO)info, DIB_RGB_COLORS);
DeleteObject(hbm);
ReleaseDC(NULL, dc);
if(bi->bmiHeader.biCompression == BI_BITFIELDS) {
systemColorDepth = bi->bmiHeader.biBitCount;
if(systemColorDepth == 15)
systemColorDepth = 16;
systemRedShift = calculateShift(*((DWORD *)&bi->bmiColors[0]));
systemGreenShift = calculateShift(*((DWORD *)&bi->bmiColors[1]));
systemBlueShift = calculateShift(*((DWORD *)&bi->bmiColors[2]));
if(systemColorDepth == 16) {
if(systemGreenShift == 6) {
Init_2xSaI(565);
} else {
Init_2xSaI(555);
}
} else if(systemColorDepth == 32)
Init_2xSaI(32);
} else {
systemColorDepth = 32;
systemRedShift = 19;
systemGreenShift = 11;
systemBlueShift = 3;
Init_2xSaI(32);
}
theApp.fsColorDepth = systemColorDepth;
if(systemColorDepth == 24)
theApp.filterFunction = NULL;
#ifdef MMX
if(!theApp.disableMMX)
cpu_mmx = theApp.detectMMX();
else
cpu_mmx = 0;
#endif
utilUpdateSystemColorMaps();
theApp.updateFilter();
theApp.updateIFB();
pWnd->DragAcceptFiles(TRUE);
return TRUE;
}
void GDIDisplay::clear()
{
}
void GDIDisplay::renderMenu()
{
checkFullScreen();
theApp.m_pMainWnd->DrawMenuBar();
}
void GDIDisplay::checkFullScreen()
{
}
void GDIDisplay::render()
{
BITMAPINFO *bi = (BITMAPINFO *)info;
bi->bmiHeader.biWidth = theApp.filterWidth+1;
bi->bmiHeader.biHeight = -theApp.filterHeight;
int pitch = theApp.filterWidth * 2 + 4;
if(systemColorDepth == 24)
pitch = theApp.filterWidth * 3;
else if(systemColorDepth == 32)
pitch = theApp.filterWidth * 4 + 4;
if(theApp.filterFunction) {
bi->bmiHeader.biWidth = theApp.filterWidth * 2;
bi->bmiHeader.biHeight = -theApp.filterHeight * 2;
if(systemColorDepth == 16)
(*theApp.filterFunction)(pix+pitch,
pitch,
(u8*)theApp.delta,
(u8*)filterData,
theApp.filterWidth*2*2,
theApp.filterWidth,
theApp.filterHeight);
else
(*theApp.filterFunction)(pix+pitch,
pitch,
(u8*)theApp.delta,
(u8*)filterData,
theApp.filterWidth*4*2,
theApp.filterWidth,
theApp.filterHeight);
}
if(theApp.showSpeed && (theApp.videoOption > VIDEO_4X || theApp.skin != NULL)) {
char buffer[30];
if(theApp.showSpeed == 1)
sprintf(buffer, "%3d%%", systemSpeed);
else
sprintf(buffer, "%3d%%(%d, %d fps)", systemSpeed,
systemFrameSkip,
theApp.showRenderedFrames);
if(theApp.filterFunction) {
int p = theApp.filterWidth * 4;
if(systemColorDepth == 24)
p = theApp.filterWidth * 6;
else if(systemColorDepth == 32)
p = theApp.filterWidth * 8;
if(theApp.showSpeedTransparent)
drawTextTransp((u8*)filterData,
p,
10,
theApp.filterHeight*2-10,
buffer);
else
drawText((u8*)filterData,
p,
10,
theApp.filterHeight*2-10,
buffer);
} else {
if(theApp.showSpeedTransparent)
drawTextTransp((u8*)pix,
pitch,
10,
theApp.filterHeight-10,
buffer);
else
drawText((u8*)pix,
pitch,
10,
theApp.filterHeight-10,
buffer);
}
}
POINT p;
p.x = theApp.dest.left;
p.y = theApp.dest.top;
CWnd *pWnd = theApp.m_pMainWnd;
pWnd->ScreenToClient(&p);
POINT p2;
p2.x = theApp.dest.right;
p2.y = theApp.dest.bottom;
pWnd->ScreenToClient(&p2);
CDC *dc = pWnd->GetDC();
StretchDIBits((HDC)*dc,
p.x,
p.y,
p2.x - p.x,
p2.y - p.y,
0,
0,
theApp.rect.right,
theApp.rect.bottom,
theApp.filterFunction ? filterData : pix+pitch,
bi,
DIB_RGB_COLORS,
SRCCOPY);
if(theApp.screenMessage) {
if(((GetTickCount() - theApp.screenMessageTime) < 3000) &&
!theApp.disableStatusMessage) {
dc->SetTextColor(RGB(255,0,0));
dc->SetBkMode(TRANSPARENT);
dc->TextOut(p.x+10, p2.y - 20, theApp.screenMessageBuffer);
} else {
theApp.screenMessage = false;
}
}
pWnd->ReleaseDC(dc);
}
int GDIDisplay::selectFullScreenMode(GUID **)
{
HWND wnd = GetDesktopWindow();
RECT r;
GetWindowRect(wnd, &r);
int w = (r.right - r.left) & 4095;
int h = (r.bottom - r.top) & 4095;
HDC dc = GetDC(wnd);
int c = GetDeviceCaps(dc, BITSPIXEL);
ReleaseDC(wnd, dc);
return (c << 24) | (w << 12) | h;
}
IDisplay *newGDIDisplay()
{
return new GDIDisplay();
}

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@ -154,8 +154,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_DISABLESFX, OnUpdateOptionsVideoDisablesfx) ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_DISABLESFX, OnUpdateOptionsVideoDisablesfx)
ON_COMMAND(ID_OPTIONS_VIDEO_FULLSCREENSTRETCHTOFIT, OnOptionsVideoFullscreenstretchtofit) ON_COMMAND(ID_OPTIONS_VIDEO_FULLSCREENSTRETCHTOFIT, OnOptionsVideoFullscreenstretchtofit)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_FULLSCREENSTRETCHTOFIT, OnUpdateOptionsVideoFullscreenstretchtofit) ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_FULLSCREENSTRETCHTOFIT, OnUpdateOptionsVideoFullscreenstretchtofit)
ON_COMMAND(ID_OPTIONS_VIDEO_RENDERMETHOD_GDI, OnOptionsVideoRendermethodGdi)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDERMETHOD_GDI, OnUpdateOptionsVideoRendermethodGdi)
ON_COMMAND(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW, OnOptionsVideoRendermethodDirectdraw) ON_COMMAND(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW, OnOptionsVideoRendermethodDirectdraw)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW, OnUpdateOptionsVideoRendermethodDirectdraw) ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW, OnUpdateOptionsVideoRendermethodDirectdraw)
ON_COMMAND(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D, OnOptionsVideoRendermethodDirect3d) ON_COMMAND(ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D, OnOptionsVideoRendermethodDirect3d)

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@ -180,8 +180,6 @@ class MainWnd : public CWnd
afx_msg void OnUpdateOptionsVideoDisablesfx(CCmdUI* pCmdUI); afx_msg void OnUpdateOptionsVideoDisablesfx(CCmdUI* pCmdUI);
afx_msg void OnOptionsVideoFullscreenstretchtofit(); afx_msg void OnOptionsVideoFullscreenstretchtofit();
afx_msg void OnUpdateOptionsVideoFullscreenstretchtofit(CCmdUI* pCmdUI); afx_msg void OnUpdateOptionsVideoFullscreenstretchtofit(CCmdUI* pCmdUI);
afx_msg void OnOptionsVideoRendermethodGdi();
afx_msg void OnUpdateOptionsVideoRendermethodGdi(CCmdUI* pCmdUI);
afx_msg void OnOptionsVideoRendermethodDirectdraw(); afx_msg void OnOptionsVideoRendermethodDirectdraw();
afx_msg void OnUpdateOptionsVideoRendermethodDirectdraw(CCmdUI* pCmdUI); afx_msg void OnUpdateOptionsVideoRendermethodDirectdraw(CCmdUI* pCmdUI);
afx_msg void OnOptionsVideoRendermethodDirect3d(); afx_msg void OnOptionsVideoRendermethodDirect3d();

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@ -436,18 +436,6 @@ void MainWnd::OnUpdateVideoLayer(CCmdUI *pCmdUI)
} }
} }
void MainWnd::OnOptionsVideoRendermethodGdi()
{
theApp.renderMethod = GDI;
theApp.updateRenderMethod(false);
theApp.winAccelMgr.UpdateMenu(theApp.menu);
}
void MainWnd::OnUpdateOptionsVideoRendermethodGdi(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(theApp.renderMethod == GDI);
}
void MainWnd::OnOptionsVideoRendermethodDirectdraw() void MainWnd::OnOptionsVideoRendermethodDirectdraw()
{ {
theApp.renderMethod = DIRECT_DRAW; theApp.renderMethod = DIRECT_DRAW;

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@ -1376,7 +1376,7 @@ void VBA::loadSettings()
} }
renderMethod = (DISPLAY_TYPE)regQueryDwordValue("renderMethod", DIRECT_DRAW); renderMethod = (DISPLAY_TYPE)regQueryDwordValue("renderMethod", DIRECT_DRAW);
if(renderMethod < GDI || renderMethod > OPENGL) if(renderMethod < DIRECT_DRAW || renderMethod > OPENGL)
renderMethod = DIRECT_DRAW; renderMethod = DIRECT_DRAW;
windowPositionX = regQueryDwordValue("windowX", 0); windowPositionX = regQueryDwordValue("windowX", 0);
@ -1908,10 +1908,6 @@ bool VBA::updateRenderMethod(bool force)
} else { } else {
if(renderMethod == DIRECT_3D) { if(renderMethod == DIRECT_3D) {
renderMethod = DIRECT_DRAW; renderMethod = DIRECT_DRAW;
} else {
if(renderMethod == DIRECT_DRAW) {
renderMethod = GDI;
}
} }
} }
} }
@ -1954,9 +1950,6 @@ bool VBA::updateRenderMethod0(bool force)
} }
if(display == NULL) { if(display == NULL) {
switch(renderMethod) { switch(renderMethod) {
case GDI:
display = newGDIDisplay();
break;
case DIRECT_DRAW: case DIRECT_DRAW:
pVideoDriverGUID = NULL; pVideoDriverGUID = NULL;
ZeroMemory( &videoDriverGUID, sizeof( GUID ) ); ZeroMemory( &videoDriverGUID, sizeof( GUID ) );

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@ -1533,8 +1533,6 @@ BEGIN
BEGIN BEGIN
POPUP "Render API" POPUP "Render API"
BEGIN BEGIN
MENUITEM "Windows &GDI", ID_OPTIONS_VIDEO_RENDERMETHOD_GDI
MENUITEM SEPARATOR
MENUITEM "Direct&Draw", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW MENUITEM "Direct&Draw", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW
MENUITEM " Emulation only", ID_OPTIONS_VIDEO_DDRAWEMULATIONONLY MENUITEM " Emulation only", ID_OPTIONS_VIDEO_DDRAWEMULATIONONLY
MENUITEM " Use &Video Memory", ID_OPTIONS_VIDEO_DDRAWUSEVIDEOMEMORY MENUITEM " Use &Video Memory", ID_OPTIONS_VIDEO_DDRAWUSEVIDEOMEMORY