Fix fullscreen for DX9 and fix input for DX9 window

Fix fullscreen for DX9 and fix input for DX9 window
This commit is contained in:
Andy Vandijck 2025-07-07 11:50:57 +02:00
parent 08ffe49414
commit d49e6a31e2
4 changed files with 36 additions and 13 deletions

View File

@ -1223,8 +1223,7 @@ EVT_HANDLER(AllowKeyboardBackgroundInput, "Allow keyboard background input (togg
config::OptionID::kUIAllowKeyboardBackgroundInput);
disableKeyboardBackgroundInput();
if (OPTION(kUIAllowKeyboardBackgroundInput) ||
(OPTION(kSDLRenderer) == wxString("direct3d"))) {
if (OPTION(kUIAllowKeyboardBackgroundInput)) {
if (panel && panel->panel) {
enableKeyboardBackgroundInput(panel->panel->GetWindow()->GetEventHandler());
}

View File

@ -938,6 +938,21 @@ void GameArea::ResetPanel() {
void GameArea::ShowFullScreen(bool full)
{
if (OPTION(kSDLRenderer) == wxString("direct3d")) {
if (panel == NULL)
return;
if (panel->d3dframe == NULL)
return;
if (panel->d3dframe->IsFullScreen() == false)
panel->d3dframe->ShowFullScreen(true);
else
panel->d3dframe->ShowFullScreen(false);
return;
}
if (full == fullscreen) {
// in case the tlw somehow lost its mind, force it to proper mode
if (wxGetApp().frame->IsFullScreen() != fullscreen)
@ -1235,7 +1250,12 @@ void GameArea::OnIdle(wxIdleEvent& event)
return;
}
wxWindow* w = panel->GetWindow();
wxWindow* w = NULL;
w = panel->GetWindow();
if (panel->d3dframe != NULL)
panel->d3dframe->Bind(VBAM_EVT_USER_INPUT, &GameArea::OnUserInput, this);
// set up event handlers
w->Bind(VBAM_EVT_USER_INPUT, &GameArea::OnUserInput, this);
@ -1260,8 +1280,7 @@ void GameArea::OnIdle(wxIdleEvent& event)
w->SetSize(wxSize(basic_width, basic_height));
// Allow input while on background
if (OPTION(kUIAllowKeyboardBackgroundInput) ||
(OPTION(kSDLRenderer) == wxString("direct3d"))) {
if (OPTION(kUIAllowKeyboardBackgroundInput)) {
enableKeyboardBackgroundInput(w->GetEventHandler());
}
@ -2290,6 +2309,9 @@ SDLDrawingPanel::~SDLDrawingPanel()
{
if (did_init)
{
if (d3dframe != NULL)
delete d3dframe;
if (sdlwindow != NULL)
SDL_DestroyWindow(sdlwindow);
@ -2409,13 +2431,14 @@ void SDLDrawingPanel::DrawingPanelInit()
if (SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER, wxGetApp().frame->GetPanel()->GetHandle()) == false)
#elif defined(__WXMSW__)
if (OPTION(kSDLRenderer) == wxString("direct3d")) {
const char *title = "visualboyadvance-m SDL DX9";
d3dframe = new wxFrame(GetWindow(), wxID_ANY, "visualboyadvance-m SDL DX9", wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, "SDL_DX9");
d3dframe->Show();
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height * scale);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width * scale);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN, true);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, true);
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, (void *)title);
if (SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, d3dframe->GetHandle()) == false)
{
systemScreenMessage(_("Failed to set DX9 window"));
return;
}
} else if (SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, GetHandle()) == false)
#else
if (SDL_SetPointerProperty(props, "sdl2-compat.external_window", GetWindow()->GetHandle()) == false)

View File

@ -881,8 +881,7 @@ wxEvtHandler* wxvbamApp::event_handler() {
return nullptr;
}
if (OPTION(kUIAllowJoystickBackgroundInput) || OPTION(kUIAllowKeyboardBackgroundInput) ||
(OPTION(kSDLRenderer) == wxString("direct3d"))) {
if (OPTION(kUIAllowJoystickBackgroundInput) || OPTION(kUIAllowKeyboardBackgroundInput)) {
// Use the game panel, if the background polling option is enabled.
return panel->panel->GetWindow()->GetEventHandler();
}

View File

@ -609,6 +609,8 @@ public:
virtual void OnSize(wxSizeEvent& ev);
wxWindow* GetWindow() { return dynamic_cast<wxWindow*>(this); }
virtual bool Destroy() { return GetWindow()->Destroy(); }
wxFrame *d3dframe = NULL;
protected:
virtual void DrawArea(wxWindowDC&) = 0;
virtual void DrawOSD(wxWindowDC&);