Decrease mouse sensitivity for menu hiding.
Ignore mouse movements of less than 11 pixels, to avoid spurious events from mice in high DPI mode etc.. - Fix #675. Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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@ -2501,8 +2501,15 @@ void GameArea::MouseEvent(wxMouseEvent& ev)
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{
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{
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mouse_active_time = systemGetClock();
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mouse_active_time = systemGetClock();
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wxPoint cur_pos = wxGetMousePosition();
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// Ignore small movements.
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if (!ev.Moving() || (std::abs(cur_pos.x - mouse_last_pos.x) >= 11 && std::abs(cur_pos.y - mouse_last_pos.y) >= 11)) {
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ShowPointer();
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ShowPointer();
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ShowMenuBar();
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ShowMenuBar();
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}
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mouse_last_pos = cur_pos;
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ev.Skip();
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ev.Skip();
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}
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}
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@ -639,6 +639,7 @@ protected:
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void MouseEvent(wxMouseEvent&);
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void MouseEvent(wxMouseEvent&);
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bool pointer_blanked, menu_bar_hidden = false;
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bool pointer_blanked, menu_bar_hidden = false;
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uint32_t mouse_active_time;
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uint32_t mouse_active_time;
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wxPoint mouse_last_pos;
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#ifdef __WXMSW__
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#ifdef __WXMSW__
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HMENU current_hmenu = nullptr;
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HMENU current_hmenu = nullptr;
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#endif
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#endif
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