Fix Autofire {L,R}.
We were using directionals (left and right) instead.
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4993cb88dc
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@ -1412,18 +1412,18 @@ EVT_HANDLER(JoypadAutofireL, "Autofire L (toggle)")
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{
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bool menuPress;
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GetMenuOptionBool("JoypadAutofireL", menuPress);
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toggleBitVar(&menuPress, &autofire, KEYM_LEFT);
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toggleBitVar(&menuPress, &autofire, KEYM_L);
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SetMenuOption("JoypadAutofireL", menuPress ? 1 : 0);
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GetMenuOptionInt("JoypadAutofireL", autofire, KEYM_LEFT);
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GetMenuOptionInt("JoypadAutofireL", autofire, KEYM_L);
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}
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EVT_HANDLER(JoypadAutofireR, "Autofire R (toggle)")
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{
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bool menuPress;
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GetMenuOptionBool("JoypadAutofireR", menuPress);
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toggleBitVar(&menuPress, &autofire, KEYM_RIGHT);
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toggleBitVar(&menuPress, &autofire, KEYM_R);
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SetMenuOption("JoypadAutofireR", menuPress ? 1 : 0);
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GetMenuOptionInt("JoypadAutofireR", autofire, KEYM_RIGHT);
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GetMenuOptionInt("JoypadAutofireR", autofire, KEYM_R);
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}
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EVT_HANDLER_MASK(LoadGameRecent, "Load most recent save", CMDEN_SAVST)
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@ -2946,8 +2946,8 @@ bool MainFrame::BindControls()
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MenuOptionBool("LoadGameAutoLoad", gopts.autoload_state);
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MenuOptionIntMask("JoypadAutofireA", autofire, KEYM_A);
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MenuOptionIntMask("JoypadAutofireB", autofire, KEYM_B);
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MenuOptionIntMask("JoypadAutofireL", autofire, KEYM_LEFT);
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MenuOptionIntMask("JoypadAutofireR", autofire, KEYM_RIGHT);
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MenuOptionIntMask("JoypadAutofireL", autofire, KEYM_L);
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MenuOptionIntMask("JoypadAutofireR", autofire, KEYM_R);
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MenuOptionBool("EmulatorSpeedupToggle", turbo);
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MenuOptionIntRadioValue("LinkType0Nothing", gopts.gba_link_type, 0);
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MenuOptionIntRadioValue("LinkType1Cable", gopts.gba_link_type, 1);
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