kode54 - LCD merged into Gameboy colours setting.

bgk - gfx patch added
This commit is contained in:
squall-leonhart 2009-10-09 13:12:55 +00:00
parent e5794be79b
commit cf20d2c133
14 changed files with 466 additions and 147 deletions

View File

@ -24,6 +24,9 @@ extern "C" {
#include "common/memgzio.h" #include "common/memgzio.h"
} }
#include "gba/gbafilter.h"
#include "gb/gbGlobals.h"
#ifndef _MSC_VER #ifndef _MSC_VER
#define _stricmp strcasecmp #define _stricmp strcasecmp
#endif // ! _MSC_VER #endif // ! _MSC_VER
@ -630,7 +633,7 @@ void utilGBAFindSave(const u8 *data, const int size)
flashSetSize(flashSize); flashSetSize(flashSize);
} }
void utilUpdateSystemColorMaps() void utilUpdateSystemColorMaps(bool lcd)
{ {
switch(systemColorDepth) { switch(systemColorDepth) {
case 16: case 16:
@ -640,6 +643,7 @@ void utilUpdateSystemColorMaps()
(((i & 0x3e0) >> 5) << systemGreenShift) | (((i & 0x3e0) >> 5) << systemGreenShift) |
(((i & 0x7c00) >> 10) << systemBlueShift); (((i & 0x7c00) >> 10) << systemBlueShift);
} }
if (lcd) gbafilter_pal(systemColorMap16, 0x10000);
} }
break; break;
case 24: case 24:
@ -650,6 +654,7 @@ void utilUpdateSystemColorMaps()
(((i & 0x3e0) >> 5) << systemGreenShift) | (((i & 0x3e0) >> 5) << systemGreenShift) |
(((i & 0x7c00) >> 10) << systemBlueShift); (((i & 0x7c00) >> 10) << systemBlueShift);
} }
if (lcd) gbafilter_pal32(systemColorMap32, 0x10000);
} }
break; break;
} }

View File

@ -40,7 +40,7 @@ int utilGzClose(gzFile file);
z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence); z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence);
long utilGzMemTell(gzFile file); long utilGzMemTell(gzFile file);
void utilGBAFindSave(const u8 *, const int); void utilGBAFindSave(const u8 *, const int);
void utilUpdateSystemColorMaps(); void utilUpdateSystemColorMaps(bool lcd = false);
bool utilFileExists( const char *filename ); bool utilFileExists( const char *filename );
#endif // UTIL_H #endif // UTIL_H

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@ -5,10 +5,10 @@
#include "Globals.h" #include "Globals.h"
#include "../common/Port.h" #include "../common/Port.h"
#include <string.h>
//#define SPRITE_DEBUG //#define SPRITE_DEBUG
static void gfxDrawTextScreen(u16, u16, u16, u32 *);
static void gfxDrawRotScreen(u16, static void gfxDrawRotScreen(u16,
u16, u16, u16, u16,
u16, u16, u16, u16,
@ -98,145 +98,246 @@ static inline void gfxClearArray(u32 *array)
} }
} }
static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs, union u8h
u32 *line)
{ {
u16 *palette = (u16 *)paletteRAM; struct
u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; {
u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800]; /* 0*/ unsigned lo:4;
u32 prio = ((control & 3)<<25) + 0x1000000; /* 4*/ unsigned hi:4;
int sizeX = 256; } __attribute__ ((packed));
int sizeY = 256; u8 val;
switch((control >> 14) & 3) { };
case 0:
break;
case 1:
sizeX = 512;
break;
case 2:
sizeY = 512;
break;
case 3:
sizeX = 512;
sizeY = 512;
break;
}
int maskX = sizeX-1; union TileEntry
int maskY = sizeY-1; {
struct
{
/* 0*/ unsigned tileNum:10;
/*12*/ unsigned hFlip:1;
/*13*/ unsigned vFlip:1;
/*14*/ unsigned palette:4;
};
u16 val;
};
bool mosaicOn = (control & 0x40) ? true : false; struct TileLine
{
u32 pixels[8];
};
int xxx = hofs & maskX; typedef const TileLine (*TileReader) (const u16 *, const int, const u8 *, u16 *, const u32);
int yyy = (vofs + VCOUNT) & maskY;
int mosaicX = (MOSAIC & 0x000F)+1;
int mosaicY = ((MOSAIC & 0x00F0)>>4)+1;
if(mosaicOn) { static inline void gfxDrawPixel(u32 *dest, const u8 color, const u16 *palette, const u32 prio)
if((VCOUNT % mosaicY) != 0) { {
mosaicY = VCOUNT - (VCOUNT % mosaicY); *dest = color ? (READ16LE(&palette[color]) | prio): 0x80000000;
yyy = (vofs + mosaicY) & maskY; }
}
}
if(yyy > 255 && sizeY > 256) { inline const TileLine gfxReadTile(const u16 *screenSource, const int yyy, const u8 *charBase, u16 *palette, const u32 prio)
yyy &= 255; {
screenBase += 0x400; TileEntry tile;
if(sizeX > 256) tile.val = READ16LE(screenSource);
screenBase += 0x400;
}
int yshift = ((yyy>>3)<<5); int tileY = yyy & 7;
if((control) & 0x80) { if (tile.vFlip) tileY = 7 - tileY;
u16 *screenSource = screenBase + 0x400 * (xxx>>8) + ((xxx & 255)>>3) + yshift; TileLine tileLine;
for(int x = 0; x < 240; x++) {
u16 data = READ16LE(screenSource);
int tile = data & 0x3FF; const u8 *tileBase = &charBase[tile.tileNum * 64 + tileY * 8];
int tileX = (xxx & 7);
int tileY = yyy & 7;
if(tileX == 7) if (!tile.hFlip)
screenSource++; {
gfxDrawPixel(&tileLine.pixels[0], tileBase[0], palette, prio);
gfxDrawPixel(&tileLine.pixels[1], tileBase[1], palette, prio);
gfxDrawPixel(&tileLine.pixels[2], tileBase[2], palette, prio);
gfxDrawPixel(&tileLine.pixels[3], tileBase[3], palette, prio);
gfxDrawPixel(&tileLine.pixels[4], tileBase[4], palette, prio);
gfxDrawPixel(&tileLine.pixels[5], tileBase[5], palette, prio);
gfxDrawPixel(&tileLine.pixels[6], tileBase[6], palette, prio);
gfxDrawPixel(&tileLine.pixels[7], tileBase[7], palette, prio);
}
else
{
gfxDrawPixel(&tileLine.pixels[0], tileBase[7], palette, prio);
gfxDrawPixel(&tileLine.pixels[1], tileBase[6], palette, prio);
gfxDrawPixel(&tileLine.pixels[2], tileBase[5], palette, prio);
gfxDrawPixel(&tileLine.pixels[3], tileBase[4], palette, prio);
gfxDrawPixel(&tileLine.pixels[4], tileBase[3], palette, prio);
gfxDrawPixel(&tileLine.pixels[5], tileBase[2], palette, prio);
gfxDrawPixel(&tileLine.pixels[6], tileBase[1], palette, prio);
gfxDrawPixel(&tileLine.pixels[7], tileBase[0], palette, prio);
}
if(data & 0x0400) return tileLine;
tileX = 7 - tileX; }
if(data & 0x0800)
tileY = 7 - tileY;
u8 color = charBase[tile * 64 + tileY * 8 + tileX]; inline const TileLine gfxReadTilePal(const u16 *screenSource, const int yyy, const u8 *charBase, u16 *palette, const u32 prio)
{
TileEntry tile;
tile.val = READ16LE(screenSource);
line[x] = color ? (READ16LE(&palette[color]) | prio): 0x80000000; int tileY = yyy & 7;
if (tile.vFlip) tileY = 7 - tileY;
palette += tile.palette * 16;
TileLine tileLine;
xxx++; const u8h *tileBase = (u8h*) &charBase[tile.tileNum * 32 + tileY * 4];
if(xxx == 256) {
if(sizeX > 256)
screenSource = screenBase + 0x400 + yshift;
else {
screenSource = screenBase + yshift;
xxx = 0;
}
} else if(xxx >= sizeX) {
xxx = 0;
screenSource = screenBase + yshift;
}
}
} else {
u16 *screenSource = screenBase + 0x400*(xxx>>8)+((xxx&255)>>3) +
yshift;
for(int x = 0; x < 240; x++) {
u16 data = READ16LE(screenSource);
int tile = data & 0x3FF; if (!tile.hFlip)
int tileX = (xxx & 7); {
int tileY = yyy & 7; gfxDrawPixel(&tileLine.pixels[0], tileBase[0].lo, palette, prio);
gfxDrawPixel(&tileLine.pixels[1], tileBase[0].hi, palette, prio);
gfxDrawPixel(&tileLine.pixels[2], tileBase[1].lo, palette, prio);
gfxDrawPixel(&tileLine.pixels[3], tileBase[1].hi, palette, prio);
gfxDrawPixel(&tileLine.pixels[4], tileBase[2].lo, palette, prio);
gfxDrawPixel(&tileLine.pixels[5], tileBase[2].hi, palette, prio);
gfxDrawPixel(&tileLine.pixels[6], tileBase[3].lo, palette, prio);
gfxDrawPixel(&tileLine.pixels[7], tileBase[3].hi, palette, prio);
}
else
{
gfxDrawPixel(&tileLine.pixels[0], tileBase[3].hi, palette, prio);
gfxDrawPixel(&tileLine.pixels[1], tileBase[3].lo, palette, prio);
gfxDrawPixel(&tileLine.pixels[2], tileBase[2].hi, palette, prio);
gfxDrawPixel(&tileLine.pixels[3], tileBase[2].lo, palette, prio);
gfxDrawPixel(&tileLine.pixels[4], tileBase[1].hi, palette, prio);
gfxDrawPixel(&tileLine.pixels[5], tileBase[1].lo, palette, prio);
gfxDrawPixel(&tileLine.pixels[6], tileBase[0].hi, palette, prio);
gfxDrawPixel(&tileLine.pixels[7], tileBase[0].lo, palette, prio);
}
if(tileX == 7) return tileLine;
screenSource++; }
if(data & 0x0400) static inline void gfxDrawTile(const TileLine &tileLine, u32 *line)
tileX = 7 - tileX; {
if(data & 0x0800) memcpy(line, tileLine.pixels, sizeof(tileLine.pixels));
tileY = 7 - tileY; }
u8 color = charBase[(tile<<5) + (tileY<<2) + (tileX>>1)]; static inline void gfxDrawTileClipped(const TileLine &tileLine, u32 *line, const int start, int w)
{
memcpy(line, tileLine.pixels + start, w * sizeof(u32));
}
if(tileX & 1) { template<TileReader readTile>
color = (color >> 4); void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs,
} else { u32 *line)
color &= 0x0F; {
} u16 *palette = (u16 *)paletteRAM;
u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000];
u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800];
u32 prio = ((control & 3)<<25) + 0x1000000;
int sizeX = 256;
int sizeY = 256;
switch ((control >> 14) & 3)
{
case 0:
break;
case 1:
sizeX = 512;
break;
case 2:
sizeY = 512;
break;
case 3:
sizeX = 512;
sizeY = 512;
break;
}
int pal = (data>>8) & 0xF0; int maskX = sizeX-1;
line[x] = color ? (READ16LE(&palette[pal + color])|prio): 0x80000000; int maskY = sizeY-1;
xxx++; bool mosaicOn = (control & 0x40) ? true : false;
if(xxx == 256) {
if(sizeX > 256) int xxx = hofs & maskX;
screenSource = screenBase + 0x400 + yshift; int yyy = (vofs + VCOUNT) & maskY;
else { int mosaicX = (MOSAIC & 0x000F)+1;
screenSource = screenBase + yshift; int mosaicY = ((MOSAIC & 0x00F0)>>4)+1;
xxx = 0;
} if (mosaicOn)
} else if(xxx >= sizeX) { {
xxx = 0; if ((VCOUNT % mosaicY) != 0)
screenSource = screenBase + yshift; {
} mosaicY = VCOUNT - (VCOUNT % mosaicY);
} yyy = (vofs + mosaicY) & maskY;
} }
if(mosaicOn) { }
if(mosaicX > 1) {
int m = 1; if (yyy > 255 && sizeY > 256)
for(int i = 0; i < 239; i++) { {
line[i+1] = line[i]; yyy &= 255;
m++; screenBase += 0x400;
if(m == mosaicX) { if (sizeX > 256)
m = 1; screenBase += 0x400;
i++; }
}
} int yshift = ((yyy>>3)<<5);
}
} u16 *screenSource = screenBase + 0x400 * (xxx>>8) + ((xxx & 255)>>3) + yshift;
int x = 0;
const int firstTileX = xxx & 7;
// First tile, if clipped
if (firstTileX)
{
gfxDrawTileClipped(readTile(screenSource, yyy, charBase, palette, prio), &line[x], firstTileX, 8 - firstTileX);
screenSource++;
x += 8 - firstTileX;
xxx += 8 - firstTileX;
}
// Middle tiles, full
while (x < 240 - firstTileX)
{
gfxDrawTile(readTile(screenSource, yyy, charBase, palette, prio), &line[x]);
screenSource++;
xxx += 8;
x += 8;
if (xxx == 256 && sizeX > 256)
{
screenSource = screenBase + 0x400 + yshift;
}
else if (xxx >= sizeX)
{
xxx = 0;
screenSource = screenBase + yshift;
}
}
// Last tile, if clipped
if (firstTileX)
{
gfxDrawTileClipped(readTile(screenSource, yyy, charBase, palette, prio), &line[x], 0, firstTileX);
screenSource++;
x += firstTileX;
xxx += firstTileX;
}
if (mosaicOn)
{
if (mosaicX > 1)
{
int m = 1;
for (int i = 0; i < 239; i++)
{
line[i+1] = line[i];
m++;
if (m == mosaicX)
{
m = 1;
i++;
}
}
}
}
}
static inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs, u32 *line)
{
if (control & 0x80) // 1 pal / 256 col
gfxDrawTextScreen<gfxReadTile>(control, hofs, vofs, line);
else // 16 pal / 16 col
gfxDrawTextScreen<gfxReadTilePal>(control, hofs, vofs, line);
} }
static inline void gfxDrawRotScreen(u16 control, static inline void gfxDrawRotScreen(u16 control,

227
src/gba/gbafilter.cpp Normal file
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@ -0,0 +1,227 @@
#include "gbafilter.h"
#include <math.h>
extern int systemColorDepth;
extern int systemRedShift;
extern int systemGreenShift;
extern int systemBlueShift;
extern u16 systemColorMap16[0x10000];
extern u32 systemColorMap32[0x10000];
static const unsigned char curve[32] = { 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0e, 0x10, 0x12,
0x14, 0x16, 0x18, 0x1c, 0x20, 0x28, 0x30, 0x38,
0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x80,
0x88, 0x90, 0xa0, 0xb0, 0xc0, 0xd0, 0xe0, 0xf0};
// output R G B
static const unsigned char influence[3 * 3] = { 16, 4, 4, // red
8, 16, 8, // green
0, 8, 16};// blue
inline void swap(short & a, short & b)
{
short temp = a;
a = b;
b = temp;
}
void gbafilter_pal(u16 * buf, int count)
{
short temp[3 * 3], s;
unsigned pix;
u8 red, green, blue;
while (count--)
{
pix = *buf;
s = curve[(pix >> systemGreenShift) & 0x1f];
temp[3] = s * influence[3];
temp[4] = s * influence[4];
temp[5] = s * influence[5];
s = curve[(pix >> systemRedShift) & 0x1f];
temp[0] = s * influence[0];
temp[1] = s * influence[1];
temp[2] = s * influence[2];
s = curve[(pix >> systemBlueShift) & 0x1f];
temp[6] = s * influence[6];
temp[7] = s * influence[7];
temp[8] = s * influence[8];
if (temp[0] < temp[3]) swap(temp[0], temp[3]);
if (temp[0] < temp[6]) swap(temp[0], temp[6]);
if (temp[3] < temp[6]) swap(temp[3], temp[6]);
temp[3] <<= 1;
temp[0] <<= 2;
temp[0] += temp[3] + temp[6];
red = ((int(temp[0]) * 160) >> 17) + 4;
if (red > 31) red = 31;
if (temp[2] < temp[5]) swap(temp[2], temp[5]);
if (temp[2] < temp[8]) swap(temp[2], temp[8]);
if (temp[5] < temp[8]) swap(temp[5], temp[8]);
temp[5] <<= 1;
temp[2] <<= 2;
temp[2] += temp[5] + temp[8];
blue = ((int(temp[2]) * 160) >> 17) + 4;
if (blue > 31) blue = 31;
if (temp[1] < temp[4]) swap(temp[1], temp[4]);
if (temp[1] < temp[7]) swap(temp[1], temp[7]);
if (temp[4] < temp[7]) swap(temp[4], temp[7]);
temp[4] <<= 1;
temp[1] <<= 2;
temp[1] += temp[4] + temp[7];
green = ((int(temp[1]) * 160) >> 17) + 4;
if (green > 31) green = 31;
pix = red << systemRedShift;
pix += green << systemGreenShift;
pix += blue << systemBlueShift;
*buf++ = pix;
}
}
void gbafilter_pal32(u32 * buf, int count)
{
short temp[3 * 3], s;
unsigned pix;
u8 red, green, blue;
while (count--)
{
pix = *buf;
s = curve[(pix >> systemGreenShift) & 0x1f];
temp[3] = s * influence[3];
temp[4] = s * influence[4];
temp[5] = s * influence[5];
s = curve[(pix >> systemRedShift) & 0x1f];
temp[0] = s * influence[0];
temp[1] = s * influence[1];
temp[2] = s * influence[2];
s = curve[(pix >> systemBlueShift) & 0x1f];
temp[6] = s * influence[6];
temp[7] = s * influence[7];
temp[8] = s * influence[8];
if (temp[0] < temp[3]) swap(temp[0], temp[3]);
if (temp[0] < temp[6]) swap(temp[0], temp[6]);
if (temp[3] < temp[6]) swap(temp[3], temp[6]);
temp[3] <<= 1;
temp[0] <<= 2;
temp[0] += temp[3] + temp[6];
//red = ((int(temp[0]) * 160) >> 17) + 4;
red = ((int(temp[0]) * 160) >> 14) + 32;
if (temp[2] < temp[5]) swap(temp[2], temp[5]);
if (temp[2] < temp[8]) swap(temp[2], temp[8]);
if (temp[5] < temp[8]) swap(temp[5], temp[8]);
temp[5] <<= 1;
temp[2] <<= 2;
temp[2] += temp[5] + temp[8];
//blue = ((int(temp[2]) * 160) >> 17) + 4;
blue = ((int(temp[2]) * 160) >> 14) + 32;
if (temp[1] < temp[4]) swap(temp[1], temp[4]);
if (temp[1] < temp[7]) swap(temp[1], temp[7]);
if (temp[4] < temp[7]) swap(temp[4], temp[7]);
temp[4] <<= 1;
temp[1] <<= 2;
temp[1] += temp[4] + temp[7];
//green = ((int(temp[1]) * 160) >> 17) + 4;
green = ((int(temp[1]) * 160) >> 14) + 32;
//pix = red << redshift;
//pix += green << greenshift;
//pix += blue << blueshift;
pix = red << (systemRedShift - 3);
pix += green << (systemGreenShift - 3);
pix += blue << (systemBlueShift - 3);
*buf++ = pix;
}
}
// for palette mode to work with the three spoony filters in 32bpp depth
void gbafilter_pad(u8 * buf, int count)
{
union
{
struct
{
u8 r;
u8 g;
u8 b;
u8 a;
} part;
unsigned whole;
}
mask;
mask.whole = 0x1f << systemRedShift;
mask.whole += 0x1f << systemGreenShift;
mask.whole += 0x1f << systemBlueShift;
switch (systemColorDepth)
{
case 24:
while (count--)
{
*buf++ &= mask.part.r;
*buf++ &= mask.part.g;
*buf++ &= mask.part.b;
}
break;
case 32:
while (count--)
{
*((u32*)buf) &= mask.whole;
buf += 4;
}
}
}
/*
void UpdateSystemColorMaps(int lcd)
{
switch(systemColorDepth) {
case 16:
{
for(int i = 0; i < 0x10000; i++) {
systemColorMap16[i] = ((i & 0x1f) << systemRedShift) |
(((i & 0x3e0) >> 5) << systemGreenShift) |
(((i & 0x7c00) >> 10) << systemBlueShift);
}
if (lcd == 1) gbafilter_pal(systemColorMap16, 0x10000);
}
break;
case 24:
case 32:
{
for(int i = 0; i < 0x10000; i++) {
systemColorMap32[i] = ((i & 0x1f) << systemRedShift) |
(((i & 0x3e0) >> 5) << systemGreenShift) |
(((i & 0x7c00) >> 10) << systemBlueShift);
}
if (lcd == 1) gbafilter_pal32(systemColorMap32, 0x10000);
}
break;
}
}
*/

5
src/gba/gbafilter.h Normal file
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@ -0,0 +1,5 @@
#include "../System.h"
void gbafilter_pal(u16 * buf, int count);
void gbafilter_pal32(u32 * buf, int count);
void gbafilter_pad(u8 * buf, int count);

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@ -274,7 +274,7 @@ bool Direct3DDisplay::initialize()
return false; return false;
} }
theApp.fsColorDepth = systemColorDepth; theApp.fsColorDepth = systemColorDepth;
utilUpdateSystemColorMaps(); utilUpdateSystemColorMaps(theApp.cartridgeType == IMAGE_GBA && gbColorOption == 1);
#ifdef MMX #ifdef MMX

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@ -378,8 +378,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
ON_MESSAGE(WM_SYSCOMMAND, OnMySysCommand) ON_MESSAGE(WM_SYSCOMMAND, OnMySysCommand)
ON_COMMAND(ID_OPTIONS_SOUND_HARDWAREACCELERATION, &MainWnd::OnOptionsSoundHardwareacceleration) ON_COMMAND(ID_OPTIONS_SOUND_HARDWAREACCELERATION, &MainWnd::OnOptionsSoundHardwareacceleration)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_HARDWAREACCELERATION, &MainWnd::OnUpdateOptionsSoundHardwareacceleration) ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_HARDWAREACCELERATION, &MainWnd::OnUpdateOptionsSoundHardwareacceleration)
ON_COMMAND(ID_OPTIONS_FILTER_LCDCOLORS, OnOptionsFilterLcdcolors)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_FILTER_LCDCOLORS, OnUpdateOptionsFilterLcdcolors)
ON_COMMAND(ID_OUTPUTAPI_DIRECTSOUND, &MainWnd::OnOutputapiDirectsound) ON_COMMAND(ID_OUTPUTAPI_DIRECTSOUND, &MainWnd::OnOutputapiDirectsound)
ON_UPDATE_COMMAND_UI(ID_OUTPUTAPI_DIRECTSOUND, &MainWnd::OnUpdateOutputapiDirectsound) ON_UPDATE_COMMAND_UI(ID_OUTPUTAPI_DIRECTSOUND, &MainWnd::OnUpdateOutputapiDirectsound)
ON_COMMAND(ID_OUTPUTAPI_OPENAL, &MainWnd::OnOutputapiOpenal) ON_COMMAND(ID_OUTPUTAPI_OPENAL, &MainWnd::OnOutputapiOpenal)

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@ -325,8 +325,6 @@ protected:
afx_msg BOOL OnFileRecentFile(UINT nID); afx_msg BOOL OnFileRecentFile(UINT nID);
afx_msg BOOL OnFileLoadSlot(UINT nID); afx_msg BOOL OnFileLoadSlot(UINT nID);
afx_msg BOOL OnFileSaveSlot(UINT nID); afx_msg BOOL OnFileSaveSlot(UINT nID);
afx_msg void OnOptionsFilterLcdcolors();
afx_msg void OnUpdateOptionsFilterLcdcolors(CCmdUI *pCmdUI);
afx_msg void OnOptionsSoundHardwareacceleration(); afx_msg void OnOptionsSoundHardwareacceleration();
afx_msg void OnUpdateOptionsSoundHardwareacceleration(CCmdUI *pCmdUI); afx_msg void OnUpdateOptionsSoundHardwareacceleration(CCmdUI *pCmdUI);
afx_msg void OnLinkOptions(); afx_msg void OnLinkOptions();

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@ -1105,6 +1105,7 @@ void MainWnd::OnUpdateOptionsGameboyGb(CCmdUI* pCmdUI)
void MainWnd::OnOptionsGameboyRealcolors() void MainWnd::OnOptionsGameboyRealcolors()
{ {
gbColorOption = 0; gbColorOption = 0;
utilUpdateSystemColorMaps(theApp.cartridgeType == IMAGE_GBA && gbColorOption == 1);
} }
void MainWnd::OnUpdateOptionsGameboyRealcolors(CCmdUI* pCmdUI) void MainWnd::OnUpdateOptionsGameboyRealcolors(CCmdUI* pCmdUI)
@ -1115,6 +1116,7 @@ void MainWnd::OnUpdateOptionsGameboyRealcolors(CCmdUI* pCmdUI)
void MainWnd::OnOptionsGameboyGameboycolors() void MainWnd::OnOptionsGameboyGameboycolors()
{ {
gbColorOption = 1; gbColorOption = 1;
utilUpdateSystemColorMaps(theApp.cartridgeType == IMAGE_GBA && gbColorOption == 1);
} }
void MainWnd::OnUpdateOptionsGameboyGameboycolors(CCmdUI* pCmdUI) void MainWnd::OnUpdateOptionsGameboyGameboycolors(CCmdUI* pCmdUI)
@ -1363,18 +1365,6 @@ void MainWnd::OnUpdateOptionsFilterDisablemmx(CCmdUI* pCmdUI)
pCmdUI->SetCheck(theApp.disableMMX); pCmdUI->SetCheck(theApp.disableMMX);
} }
void MainWnd::OnOptionsFilterLcdcolors()
{
// todo: depreciated
theApp.filterLCD = !theApp.filterLCD;
utilUpdateSystemColorMaps();
}
void MainWnd::OnUpdateOptionsFilterLcdcolors(CCmdUI *pCmdUI)
{
pCmdUI->SetCheck(theApp.filterLCD);
}
void MainWnd::OnOptionsLanguageSystem() void MainWnd::OnOptionsLanguageSystem()
{ {
theApp.winSetLanguageOption(0, false); theApp.winSetLanguageOption(0, false);

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@ -353,7 +353,7 @@ bool OpenGLDisplay::initialize()
Init_2xSaI(32); Init_2xSaI(32);
utilUpdateSystemColorMaps(); utilUpdateSystemColorMaps(theApp.cartridgeType == IMAGE_GBA && gbColorOption == 1);
theApp.updateFilter(); theApp.updateFilter();
theApp.updateIFB(); theApp.updateIFB();
pitch = theApp.filterWidth * (systemColorDepth>>3) + 4; pitch = theApp.filterWidth * (systemColorDepth>>3) + 4;

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@ -609,7 +609,7 @@ void VBA::updateFilter()
systemRedShift = realsystemRedShift; systemRedShift = realsystemRedShift;
systemGreenShift = realsystemGreenShift; systemGreenShift = realsystemGreenShift;
systemBlueShift = realsystemBlueShift; systemBlueShift = realsystemBlueShift;
utilUpdateSystemColorMaps(); utilUpdateSystemColorMaps(theApp.cartridgeType == IMAGE_GBA && gbColorOption == 1);
} }
// END hacky ugly code // END hacky ugly code
@ -829,7 +829,7 @@ void VBA::updateFilter()
systemGreenShift = 6; systemGreenShift = 6;
realsystemBlueShift = systemBlueShift; realsystemBlueShift = systemBlueShift;
systemBlueShift = 0; systemBlueShift = 0;
utilUpdateSystemColorMaps(); utilUpdateSystemColorMaps(theApp.cartridgeType == IMAGE_GBA && gbColorOption == 1);
} }
#ifdef LOG_PERFORMANCE #ifdef LOG_PERFORMANCE
@ -2464,8 +2464,6 @@ void VBA::saveSettings()
regSetDwordValue("filterEnableMultiThreading", filterMT ? 1 : 0); regSetDwordValue("filterEnableMultiThreading", filterMT ? 1 : 0);
regSetDwordValue("LCDFilter", filterLCD);
regSetDwordValue("disableMMX", disableMMX); regSetDwordValue("disableMMX", disableMMX);
regSetDwordValue("disableStatus", disableStatusMessage); regSetDwordValue("disableStatus", disableStatusMessage);

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@ -70,7 +70,6 @@ class VBA : public CWinApp
int filterWidth; int filterWidth;
int filterHeight; int filterHeight;
int filterMagnification; int filterMagnification;
int filterLCD;
bool filterMT; // enable multi-threading for pixel filters bool filterMT; // enable multi-threading for pixel filters
int fsWidth; int fsWidth;
int fsHeight; int fsHeight;

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@ -1918,7 +1918,6 @@ BEGIN
MENUITEM SEPARATOR MENUITEM SEPARATOR
MENUITEM "&Real Colors", ID_OPTIONS_GAMEBOY_REALCOLORS MENUITEM "&Real Colors", ID_OPTIONS_GAMEBOY_REALCOLORS
MENUITEM "G&ameboy Colors", ID_OPTIONS_GAMEBOY_GAMEBOYCOLORS MENUITEM "G&ameboy Colors", ID_OPTIONS_GAMEBOY_GAMEBOYCOLORS
MENUITEM "LCD colors", ID_OPTIONS_FILTER_LCDCOLORS
MENUITEM SEPARATOR MENUITEM SEPARATOR
MENUITEM "&Colors...", ID_OPTIONS_GAMEBOY_COLORS MENUITEM "&Colors...", ID_OPTIONS_GAMEBOY_COLORS
END END

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@ -808,7 +808,6 @@
#define ID_OPTIONS_SOUND_PCMINTERPOLATION_CUBIC 40296 #define ID_OPTIONS_SOUND_PCMINTERPOLATION_CUBIC 40296
#define ID_OPTIONS_SOUND_PCMINTERPOLATION_FIR 40297 #define ID_OPTIONS_SOUND_PCMINTERPOLATION_FIR 40297
#define ID_OPTIONS_SOUND_PCMINTERPOLATION_LIBRESAMPLE 40298 #define ID_OPTIONS_SOUND_PCMINTERPOLATION_LIBRESAMPLE 40298
#define ID_OPTIONS_FILTER_LCDCOLORS 40299
#define IDD_LINKTAB1 40300 #define IDD_LINKTAB1 40300
#define IDD_LINKTAB 40301 #define IDD_LINKTAB 40301
#define IDD_LINKTAB2 40302 #define IDD_LINKTAB2 40302