Added the SVN rev to the window title. Used GBA resolution as the default window size.
This commit is contained in:
parent
542d204a9c
commit
cec028e05f
|
@ -8,6 +8,7 @@
|
||||||
#include <wx/dcbuffer.h>
|
#include <wx/dcbuffer.h>
|
||||||
#include "../sdl/text.h"
|
#include "../sdl/text.h"
|
||||||
#include "filters.h"
|
#include "filters.h"
|
||||||
|
#include "../../svnrev.h"
|
||||||
|
|
||||||
int emulating;
|
int emulating;
|
||||||
|
|
||||||
|
@ -15,7 +16,7 @@ IMPLEMENT_DYNAMIC_CLASS(GameArea, wxPanel)
|
||||||
|
|
||||||
GameArea::GameArea()
|
GameArea::GameArea()
|
||||||
: wxPanel(), loaded(IMAGE_UNKNOWN), panel(NULL), emusys(NULL),
|
: wxPanel(), loaded(IMAGE_UNKNOWN), panel(NULL), emusys(NULL),
|
||||||
basic_width(GBWidth), basic_height(GBHeight), fullscreen(false),
|
basic_width(GBAWidth), basic_height(GBAHeight), fullscreen(false),
|
||||||
paused(false), was_paused(false), rewind_time(0), do_rewind(false),
|
paused(false), was_paused(false), rewind_time(0), do_rewind(false),
|
||||||
rewind_mem(0), pointer_blanked(false), mouse_active_time(0)
|
rewind_mem(0), pointer_blanked(false), mouse_active_time(0)
|
||||||
{
|
{
|
||||||
|
@ -334,12 +335,13 @@ void GameArea::LoadGame(const wxString &name)
|
||||||
|
|
||||||
void GameArea::SetFrameTitle()
|
void GameArea::SetFrameTitle()
|
||||||
{
|
{
|
||||||
wxString tit;
|
wxString tit = wxT("");
|
||||||
if(loaded != IMAGE_UNKNOWN) {
|
if(loaded != IMAGE_UNKNOWN) {
|
||||||
tit = wxT("VBA-M ");
|
|
||||||
tit.append(loaded_game.GetFullName());
|
tit.append(loaded_game.GetFullName());
|
||||||
} else
|
tit.append(wxT(" - "));
|
||||||
tit = wxT("VisualBoyAdvance-M ");
|
}
|
||||||
|
tit.append(wxT("VisualBoyAdvance-M "));
|
||||||
|
tit.append(wxT(SVN_REV_STR));
|
||||||
#ifndef NO_LINK
|
#ifndef NO_LINK
|
||||||
int playerId = GetLinkPlayerId();
|
int playerId = GetLinkPlayerId();
|
||||||
if (playerId >= 0) {
|
if (playerId >= 0) {
|
||||||
|
|
Loading…
Reference in New Issue