Added default "screenshots" directory.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@775 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -102,7 +102,7 @@ BOOL Directories::OnInitDialog()
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if(!p.IsEmpty())
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if(!p.IsEmpty())
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GetDlgItem(IDC_SAVE_PATH)->SetWindowText(p);
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GetDlgItem(IDC_SAVE_PATH)->SetWindowText(p);
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p = regQueryStringValue("captureDir", NULL);
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p = regQueryStringValue("captureDir", DEFAULT_SCREENSHOTS_DIR);
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if(!p.IsEmpty())
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if(!p.IsEmpty())
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GetDlgItem(IDC_CAPTURE_PATH)->SetWindowText(p);
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GetDlgItem(IDC_CAPTURE_PATH)->SetWindowText(p);
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@ -1083,7 +1083,7 @@ void MainWnd::screenCapture(int captureNumber)
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{
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{
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CString buffer;
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CString buffer;
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CString captureDir = regQueryStringValue("captureDir", "");
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CString captureDir = regQueryStringValue("captureDir", DEFAULT_SCREENSHOTS_DIR);
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treatRelativePath( captureDir );
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treatRelativePath( captureDir );
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int index = theApp.filename.ReverseFind('\\');
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int index = theApp.filename.ReverseFind('\\');
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@ -564,7 +564,7 @@ void MainWnd::OnFileScreencapture()
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else
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else
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name = theApp.filename;
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name = theApp.filename;
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CString capdir = regQueryStringValue("captureDir", "");
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CString capdir = regQueryStringValue("captureDir", DEFAULT_SCREENSHOTS_DIR);
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treatRelativePath( capdir );
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treatRelativePath( capdir );
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if(capdir.IsEmpty())
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if(capdir.IsEmpty())
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@ -66,6 +66,7 @@ enum pixelFilterType
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#define DEFAULT_BATTERY_DIR ".\\battery"
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#define DEFAULT_BATTERY_DIR ".\\battery"
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#define DEFAULT_SAVESTATES_DIR ".\\savestates"
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#define DEFAULT_SAVESTATES_DIR ".\\savestates"
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#define DEFAULT_SCREENSHOTS_DIR ".\\screenshots"
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class AVIWrite;
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class AVIWrite;
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class WavWriter;
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class WavWriter;
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