<wip> Migration to SDL2 made possible by galtgendo, gtk changes to follow.
This commit is contained in:
parent
5773f37c1f
commit
c8343267fc
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@ -12,6 +12,7 @@ SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR})
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option( ENABLE_SDL "Build the SDL port" ON )
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option( ENABLE_GTK "Build the GTK+ GUI" OFF )
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option( ENABLE_GTK3 "Build the GTK+ GUI" OFF )
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option( ENABLE_WX "Build the wxWidgets port" ON )
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option( ENABLE_DEBUGGER "Enable the debugger" ON )
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option( ENABLE_NLS "Enable translations" ON )
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@ -64,7 +65,7 @@ ENDIF( NOT VERSION )
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# OS X users will have to compile and install SDL from source.
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if( APPLE AND ENABLE_SDL )
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ADD_DEFINITIONS (-DwxMAC_USE_CORE_GRAPHICS )
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SET(SDLMAIN_LIBRARY "-lSDLmain")
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SET(SDL2MAIN_LIBRARY "-lSDL2main")
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endif( APPLE AND ENABLE_SDL )
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# Add support for MacPorts and Homebrew on OS X
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@ -107,7 +108,7 @@ endif( ENABLE_ASM_SCALERS )
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FIND_PACKAGE ( ZLIB REQUIRED )
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FIND_PACKAGE ( PNG REQUIRED )
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FIND_PACKAGE ( OpenGL REQUIRED )
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FIND_PACKAGE ( SDL REQUIRED )
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FIND_PACKAGE ( SDL2 REQUIRED )
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if( ENABLE_LINK )
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if( WIN32 )
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@ -119,7 +120,7 @@ endif( ENABLE_LINK )
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SET(VBAMCORE_LIBS
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vbamcore
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fex
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${SDL_LIBRARY}
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${SDL2_LIBRARY}
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${SFML_LIBRARIES}
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${OPENGL_LIBRARIES}
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${ZLIB_LIBRARY}
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@ -369,7 +370,7 @@ INCLUDE_DIRECTORIES(
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${ZLIB_INCLUDE_DIR}
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fex
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${PNG_INCLUDE_DIR}
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${SDL_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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)
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IF( ENABLE_FFMPEG )
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@ -417,24 +418,24 @@ IF( ENABLE_SDL )
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INSTALL(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/vbam DESTINATION bin)
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ENDIF( WIN32 )
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INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/sdl/vbam.cfg-example
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DESTINATION ${SYSCONFDIR}
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DESTINATION ${CMAKE_INSTALL_PREFIX}/${SYSCONFDIR}
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RENAME vbam.cfg)
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ENDIF( ENABLE_SDL )
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IF( ENABLE_GTK )
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IF( ENABLE_GTK OR ENABLE_GTK3 )
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add_subdirectory (src/gtk)
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ENDIF( ENABLE_GTK )
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ENDIF( ENABLE_GTK OR ENABLE_GTK3 )
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IF( ENABLE_WX )
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add_subdirectory(src/wx)
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ENDIF( ENABLE_WX )
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if( ENABLE_GTK OR ENABLE_WX )
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if( ENABLE_GTK OR ENABLE_GTK3 OR ENABLE_WX )
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# Native Language Support
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if( ENABLE_NLS )
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add_subdirectory(po)
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endif( ENABLE_NLS )
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endif( ENABLE_GTK OR ENABLE_WX )
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endif( ENABLE_GTK OR ENABLE_GTK3 OR ENABLE_WX )
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INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/vba-over.ini DESTINATION ${DATA_INSTALL_DIR})
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IF(NOT APPLE)
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INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/gtk/icons/ DESTINATION share/icons/hicolor PATTERN ".svn" EXCLUDE)
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@ -0,0 +1,169 @@
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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message("<FindSDL2.cmake>")
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS}
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)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARY_TEMP)
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message("</FindSDL2.cmake>")
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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@ -27,8 +27,9 @@ const float SoundSDL::_delay = 0.032f;
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SoundSDL::SoundSDL():
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_rbuf(0),
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_initialized(false),
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current_rate(0)
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_dev(-1),
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current_rate(0),
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_initialized(false)
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{
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}
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@ -66,8 +67,8 @@ void SoundSDL::write(u16 * finalWave, int length)
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if (!_initialized)
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return;
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if (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)
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SDL_PauseAudio(0);
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if (SDL_GetAudioDeviceStatus(_dev) != SDL_AUDIO_PLAYING)
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SDL_PauseAudioDevice(_dev, 0);
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SDL_mutexP(_mutex);
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@ -119,7 +120,10 @@ bool SoundSDL::init(long sampleRate)
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audio.callback = soundCallback;
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audio.userdata = this;
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if(SDL_OpenAudio(&audio, NULL))
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if (!SDL_WasInit(SDL_INIT_AUDIO)) SDL_Init(SDL_INIT_AUDIO);
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_dev = SDL_OpenAudioDevice(NULL, 0, &audio, NULL, SDL_AUDIO_ALLOW_ANY_CHANGE);
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if(_dev < 0)
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{
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fprintf(stderr,"Failed to open audio: %s\n", SDL_GetError());
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return false;
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@ -158,7 +162,7 @@ SoundSDL::~SoundSDL()
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SDL_DestroyMutex(_mutex);
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_mutex = NULL;
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SDL_CloseAudio();
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SDL_CloseAudioDevice(_dev);
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emulating = iSave;
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@ -170,7 +174,7 @@ void SoundSDL::pause()
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if (!_initialized)
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return;
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SDL_PauseAudio(1);
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SDL_PauseAudioDevice(_dev, 1);
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}
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void SoundSDL::resume()
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@ -178,7 +182,7 @@ void SoundSDL::resume()
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if (!_initialized)
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return;
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SDL_PauseAudio(0);
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SDL_PauseAudioDevice(_dev, 0);
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}
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void SoundSDL::reset()
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@ -41,6 +41,7 @@ private:
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SDL_mutex * _mutex;
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SDL_sem *_semBufferFull;
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SDL_sem *_semBufferEmpty;
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SDL_AudioDeviceID _dev;
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int current_rate;
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309
src/sdl/SDL.cpp
309
src/sdl/SDL.cpp
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@ -112,6 +112,10 @@ struct EmulatedSystem emulator = {
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};
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SDL_Surface *surface = NULL;
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_Texture *texture = NULL;
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SDL_GLContext glcontext;
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int systemSpeed = 0;
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int systemRedShift = 0;
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@ -182,7 +186,7 @@ u32 throttleLastTime = 0;
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bool pauseNextFrame = false;
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int sdlMirroringEnable = 1;
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static int ignore_first_resize_event = 0;
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//static int ignore_first_resize_event = 0;
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/* forward */
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void systemConsoleMessage(const char*);
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@ -418,17 +422,13 @@ FILE *sdlFindFile(const char *name)
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#endif // ! _WIN32
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return NULL;
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}void sdlOpenGLInit(int w, int h)
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}
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static void sdlOpenGLScaleWithAspect(int w, int h)
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{
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float screenAspect = (float) sizeX / sizeY,
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windowAspect = (float) w / h;
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if(glIsTexture(screenTexture))
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glDeleteTextures(1, &screenTexture);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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if(windowAspect == screenAspect)
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glViewport(0, 0, w, h);
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else if (windowAspect < screenAspect) {
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@ -438,14 +438,12 @@ FILE *sdlFindFile(const char *name)
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int width = (int)(h * screenAspect);
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glViewport((w - width) / 2, 0, width, h);
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}
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}
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 1.0, 0.0, 0.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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static void sdlOpenGLVideoResize()
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{
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if(glIsTexture(screenTexture))
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glDeleteTextures(1, &screenTexture);
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glGenTextures(1, &screenTexture);
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glBindTexture(GL_TEXTURE_2D, screenTexture);
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@ -467,10 +465,73 @@ FILE *sdlFindFile(const char *name)
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textureSize = (int)pow(2.0f, n);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize, textureSize, 0,
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GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glClear( GL_COLOR_BUFFER_BIT );
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sdlOpenGLScaleWithAspect(destWidth, destHeight);
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}
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void sdlOpenGLInit(int w, int h)
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{
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#if 0
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float screenAspect = (float) sizeX / sizeY,
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windowAspect = (float) w / h;
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if(glIsTexture(screenTexture))
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glDeleteTextures(1, &screenTexture);
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#endif
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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#if 0
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if(windowAspect == screenAspect)
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glViewport(0, 0, w, h);
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else if (windowAspect < screenAspect) {
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int height = (int)(w / screenAspect);
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glViewport(0, (h - height) / 2, w, height);
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} else {
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int width = (int)(h * screenAspect);
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glViewport((w - width) / 2, 0, width, h);
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}
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#endif
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 1.0, 0.0, 0.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#if 0
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glGenTextures(1, &screenTexture);
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glBindTexture(GL_TEXTURE_2D, screenTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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openGL == 2 ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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openGL == 2 ? GL_LINEAR : GL_NEAREST);
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// Calculate texture size as a the smallest working power of two
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float n1 = log10((float)destWidth ) / log10( 2.0f);
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float n2 = log10((float)destHeight ) / log10( 2.0f);
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float n = (n1 > n2)? n1 : n2;
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// round up
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if (((float)((int)n)) != n)
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n = ((float)((int)n)) + 1.0f;
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textureSize = (int)pow(2.0f, n);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize, textureSize, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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#endif
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|
||||
glClearColor(0.0,0.0,0.0,1.0);
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
sdlOpenGLVideoResize();
|
||||
}
|
||||
|
||||
static void sdlApplyPerImagePreferences()
|
||||
|
@ -720,9 +781,41 @@ void sdlReadBattery()
|
|||
}
|
||||
|
||||
void sdlReadDesktopVideoMode() {
|
||||
const SDL_VideoInfo* vInfo = SDL_GetVideoInfo();
|
||||
desktopWidth = vInfo->current_w;
|
||||
desktopHeight = vInfo->current_h;
|
||||
SDL_DisplayMode dm;
|
||||
SDL_GetDesktopDisplayMode(SDL_GetWindowDisplayIndex(window), &dm);
|
||||
desktopWidth = dm.w;
|
||||
desktopHeight = dm.h;
|
||||
}
|
||||
|
||||
static void sdlResizeVideo() {
|
||||
filter_enlarge = getFilterEnlargeFactor(filter);
|
||||
|
||||
destWidth = filter_enlarge * sizeX;
|
||||
destHeight = filter_enlarge * sizeY;
|
||||
|
||||
if(openGL) {
|
||||
free(filterPix);
|
||||
filterPix = (u8 *)calloc(1, (systemColorDepth >> 3) * destWidth * destHeight);
|
||||
sdlOpenGLVideoResize();
|
||||
}
|
||||
|
||||
if (surface) SDL_FreeSurface(surface);
|
||||
if (texture) SDL_DestroyTexture(texture);
|
||||
|
||||
if (!openGL) {
|
||||
surface = SDL_CreateRGBSurface(0, destWidth, destHeight, 32,
|
||||
0x00FF0000, 0x0000FF00,
|
||||
0x000000FF, 0xFF000000);
|
||||
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
destWidth, destHeight);
|
||||
}
|
||||
|
||||
if(!openGL && surface == NULL) {
|
||||
systemMessage(0, "Failed to set video mode");
|
||||
SDL_Quit();
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
void sdlInitVideo() {
|
||||
|
@ -735,24 +828,24 @@ void sdlInitVideo() {
|
|||
destWidth = filter_enlarge * sizeX;
|
||||
destHeight = filter_enlarge * sizeY;
|
||||
|
||||
flags = SDL_ANYFORMAT | (fullScreen ? SDL_FULLSCREEN : 0);
|
||||
flags = fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
|
||||
if(openGL) {
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
flags |= SDL_OPENGL | SDL_RESIZABLE;
|
||||
} else
|
||||
flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
|
||||
|
||||
if (fullScreen && openGL) {
|
||||
screenWidth = desktopWidth;
|
||||
screenHeight = desktopHeight;
|
||||
} else {
|
||||
screenWidth = destWidth;
|
||||
screenHeight = destHeight;
|
||||
flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
|
||||
}
|
||||
|
||||
surface = SDL_SetVideoMode(screenWidth, screenHeight, 0, flags);
|
||||
screenWidth = destWidth;
|
||||
screenHeight = destHeight;
|
||||
|
||||
if(surface == NULL) {
|
||||
if (window) SDL_DestroyWindow(window);
|
||||
if (renderer) SDL_DestroyRenderer(renderer);
|
||||
window = SDL_CreateWindow("VBA-M", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
screenWidth, screenHeight, flags);
|
||||
if (!openGL) {
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
}
|
||||
|
||||
if(window == NULL) {
|
||||
systemMessage(0, "Failed to set video mode");
|
||||
SDL_Quit();
|
||||
exit(-1);
|
||||
|
@ -760,6 +853,7 @@ void sdlInitVideo() {
|
|||
|
||||
u32 rmask, gmask, bmask;
|
||||
|
||||
#if 0
|
||||
if(openGL) {
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
|
||||
rmask = 0x000000FF;
|
||||
|
@ -775,11 +869,26 @@ void sdlInitVideo() {
|
|||
gmask = surface->format->Gmask;
|
||||
bmask = surface->format->Bmask;
|
||||
}
|
||||
#endif
|
||||
|
||||
if(openGL) {
|
||||
rmask = 0xFF000000;
|
||||
gmask = 0x00FF0000;
|
||||
bmask = 0x0000FF00;
|
||||
} else {
|
||||
rmask = 0x00FF0000;
|
||||
gmask = 0x0000FF00;
|
||||
bmask = 0x000000FF;
|
||||
}
|
||||
|
||||
systemRedShift = sdlCalculateShift(rmask);
|
||||
systemGreenShift = sdlCalculateShift(gmask);
|
||||
systemBlueShift = sdlCalculateShift(bmask);
|
||||
|
||||
//printf("systemRedShift %d, systemGreenShift %d, systemBlueShift %d\n",
|
||||
// systemRedShift, systemGreenShift, systemBlueShift);
|
||||
// originally 3, 11, 19 -> 27, 19, 11
|
||||
|
||||
if(openGL) {
|
||||
// Align to BGRA instead of ABGR
|
||||
systemRedShift += 8;
|
||||
|
@ -787,7 +896,24 @@ void sdlInitVideo() {
|
|||
systemBlueShift += 8;
|
||||
}
|
||||
|
||||
systemColorDepth = surface->format->BitsPerPixel;
|
||||
#if 0
|
||||
if (openGL) {
|
||||
systemColorDepth = 0;
|
||||
int i;
|
||||
glcontext = SDL_GL_CreateContext(window);
|
||||
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &i);
|
||||
systemColorDepth += i;
|
||||
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &i);
|
||||
systemColorDepth += i;
|
||||
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &i);
|
||||
systemColorDepth += i;
|
||||
printf("color depth (without alpha) is %d\n", systemColorDepth);
|
||||
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &i);
|
||||
systemColorDepth += i;
|
||||
printf("color depth is %d\n", systemColorDepth);
|
||||
}
|
||||
else
|
||||
systemColorDepth = 32;
|
||||
|
||||
if(systemColorDepth == 16) {
|
||||
srcPitch = sizeX*2 + 4;
|
||||
|
@ -798,6 +924,19 @@ void sdlInitVideo() {
|
|||
srcPitch = sizeX*3;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
systemColorDepth = 32;
|
||||
srcPitch = sizeX*4 + 4;
|
||||
|
||||
if (openGL) {
|
||||
glcontext = SDL_GL_CreateContext(window);
|
||||
sdlOpenGLInit(screenWidth, screenHeight);
|
||||
}
|
||||
|
||||
sdlResizeVideo();
|
||||
|
||||
#if 0
|
||||
if(openGL) {
|
||||
int scaledWidth = screenWidth * sdlOpenglScale;
|
||||
int scaledHeight = screenHeight * sdlOpenglScale;
|
||||
|
@ -821,8 +960,11 @@ void sdlInitVideo() {
|
|||
ignore_first_resize_event = 1;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
#if defined(KMOD_GUI)
|
||||
#define KMOD_META KMOD_GUI
|
||||
#endif
|
||||
|
||||
#define MOD_KEYS (KMOD_CTRL|KMOD_SHIFT|KMOD_ALT|KMOD_META)
|
||||
#define MOD_NOCTRL (KMOD_SHIFT|KMOD_ALT|KMOD_META)
|
||||
|
@ -962,6 +1104,7 @@ void sdlPollEvents()
|
|||
case SDL_QUIT:
|
||||
emulating = 0;
|
||||
break;
|
||||
#if 0
|
||||
case SDL_VIDEORESIZE:
|
||||
if (ignore_first_resize_event)
|
||||
{
|
||||
|
@ -995,6 +1138,35 @@ void sdlPollEvents()
|
|||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
if(pauseWhenInactive)
|
||||
if(paused) {
|
||||
if(emulating) {
|
||||
paused = 0;
|
||||
soundResume();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
if(pauseWhenInactive) {
|
||||
wasPaused = true;
|
||||
if(emulating) {
|
||||
paused = 1;
|
||||
soundPause();
|
||||
}
|
||||
|
||||
memset(delta,255,delta_size);
|
||||
}
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
if (openGL)
|
||||
sdlOpenGLScaleWithAspect(event.window.data1, event.window.data2);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
|
@ -1119,7 +1291,10 @@ void sdlPollEvents()
|
|||
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
|
||||
(event.key.keysym.mod & KMOD_CTRL)) {
|
||||
paused = !paused;
|
||||
SDL_PauseAudio(paused);
|
||||
if (paused)
|
||||
soundPause();
|
||||
else
|
||||
soundResume();
|
||||
if(paused)
|
||||
wasPaused = true;
|
||||
systemConsoleMessage(paused?"Pause on":"Pause off");
|
||||
|
@ -1132,7 +1307,15 @@ void sdlPollEvents()
|
|||
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
|
||||
(event.key.keysym.mod & KMOD_CTRL)) {
|
||||
fullScreen = !fullScreen;
|
||||
sdlInitVideo();
|
||||
SDL_SetWindowFullscreen(window, fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
if (openGL)
|
||||
{
|
||||
if (fullScreen)
|
||||
sdlOpenGLScaleWithAspect(desktopWidth, desktopHeight);
|
||||
else
|
||||
sdlOpenGLScaleWithAspect(destWidth, destHeight);
|
||||
}
|
||||
//sdlInitVideo();
|
||||
}
|
||||
break;
|
||||
case SDLK_g:
|
||||
|
@ -1144,8 +1327,11 @@ void sdlPollEvents()
|
|||
filter = (Filter)((filter + 1) % kInvalidFilter);
|
||||
filterFunction = initFilter(filter, systemColorDepth, sizeX);
|
||||
}
|
||||
if (getFilterEnlargeFactor(filter) != filter_enlarge)
|
||||
sdlInitVideo();
|
||||
if (getFilterEnlargeFactor(filter) != filter_enlarge) {
|
||||
sdlResizeVideo();
|
||||
if (!fullScreen)
|
||||
SDL_SetWindowSize(window, destWidth, destHeight);
|
||||
}
|
||||
systemScreenMessage(getFilterName(filter));
|
||||
}
|
||||
break;
|
||||
|
@ -1286,7 +1472,10 @@ void lircCheckInput(void)
|
|||
emulating = 0;
|
||||
} else if( strcmp( CmdLIRC, "PAUSE" ) == 0 ) {
|
||||
paused = !paused;
|
||||
SDL_PauseAudio(paused);
|
||||
if (paused)
|
||||
soundPause();
|
||||
else
|
||||
soundResume();
|
||||
if(paused) wasPaused = true;
|
||||
systemConsoleMessage( paused?"Pause on":"Pause off" );
|
||||
systemScreenMessage( paused?"Pause on":"Pause off" );
|
||||
|
@ -1693,15 +1882,14 @@ int main(int argc, char **argv)
|
|||
if(debugger)
|
||||
remoteInit();
|
||||
|
||||
int flags = SDL_INIT_VIDEO|SDL_INIT_AUDIO|
|
||||
SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE;
|
||||
int flags = SDL_INIT_VIDEO|SDL_INIT_TIMER;
|
||||
|
||||
if(SDL_Init(flags)) {
|
||||
if(SDL_Init(flags) < 0) {
|
||||
systemMessage(0, "Failed to init SDL: %s", SDL_GetError());
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK)) {
|
||||
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
|
||||
systemMessage(0, "Failed to init joystick support: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
|
@ -1770,8 +1958,6 @@ int main(int argc, char **argv)
|
|||
|
||||
autoFrameSkipLastTime = throttleLastTime = systemGetClock();
|
||||
|
||||
SDL_WM_SetCaption("VBA-M", NULL);
|
||||
|
||||
// now we can enable cheats?
|
||||
{
|
||||
int i;
|
||||
|
@ -1827,6 +2013,11 @@ int main(int argc, char **argv)
|
|||
remoteCleanUp();
|
||||
soundShutdown();
|
||||
|
||||
if (openGL)
|
||||
{
|
||||
SDL_GL_DeleteContext(glcontext);
|
||||
}
|
||||
|
||||
if(gbRom != NULL || rom != NULL) {
|
||||
sdlWriteBattery();
|
||||
emulator.emuCleanUp();
|
||||
|
@ -1915,6 +2106,19 @@ void systemDrawScreen()
|
|||
filterFunction(pix + srcPitch, srcPitch, delta, screen,
|
||||
destPitch, sizeX, sizeY);
|
||||
|
||||
if (openGL)
|
||||
{
|
||||
int bytes = (systemColorDepth >> 3);
|
||||
for (int i = 0; i < destWidth; i++)
|
||||
for (int j = 0; j < destHeight; j++)
|
||||
{
|
||||
u8 k;
|
||||
k = filterPix[i * bytes + j*destPitch + 3];
|
||||
filterPix[i * bytes + j*destPitch + 3] = filterPix[i * bytes + j*destPitch + 1];
|
||||
filterPix[i * bytes + j*destPitch + 1] = k;
|
||||
}
|
||||
}
|
||||
|
||||
drawScreenMessage(screen, destPitch, 10, destHeight - 20, 3000);
|
||||
|
||||
if (showSpeed && fullScreen)
|
||||
|
@ -1928,7 +2132,8 @@ void systemDrawScreen()
|
|||
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, screen);
|
||||
else
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, destWidth, destHeight,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, screen);
|
||||
//GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, screen);
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, screen);
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
|
@ -1941,17 +2146,19 @@ void systemDrawScreen()
|
|||
destHeight / (GLfloat) textureSize);
|
||||
glVertex3i(1, 1, 0);
|
||||
glEnd();
|
||||
SDL_GL_SwapBuffers();
|
||||
SDL_GL_SwapWindow(window);
|
||||
} else {
|
||||
SDL_UnlockSurface(surface);
|
||||
SDL_Flip(surface);
|
||||
SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void systemSetTitle(const char *title)
|
||||
{
|
||||
SDL_WM_SetCaption(title, NULL);
|
||||
SDL_SetWindowTitle(window, title);
|
||||
}
|
||||
|
||||
void systemShowSpeed(int speed)
|
||||
|
@ -2177,7 +2384,7 @@ int systemGetSensorZ()
|
|||
|
||||
u8 systemGetSensorDarkness()
|
||||
{
|
||||
return 0;
|
||||
return 0xE8;
|
||||
}
|
||||
|
||||
SoundDriver * systemSoundInit()
|
||||
|
|
|
@ -70,11 +70,11 @@ static uint32_t joypad[5][SDLBUTTONS_NUM] = {
|
|||
};
|
||||
|
||||
static uint32_t motion[4] = {
|
||||
SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP2
|
||||
SDLK_KP_4, SDLK_KP_6, SDLK_KP_8, SDLK_KP_2
|
||||
};
|
||||
|
||||
static uint32_t defaultMotion[4] = {
|
||||
SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP2
|
||||
SDLK_KP_4, SDLK_KP_6, SDLK_KP_8, SDLK_KP_2
|
||||
};
|
||||
|
||||
|
||||
|
@ -220,17 +220,17 @@ static void sdlUpdateKey(uint32_t key, bool down)
|
|||
int i;
|
||||
for(int j = 0; j < 4; j++) {
|
||||
for(i = 0 ; i < SDLBUTTONS_NUM; i++) {
|
||||
if((joypad[j][i] & 0xffff0000) == 0) {
|
||||
//if((joypad[j][i] & 0xffff0000) == 0) {
|
||||
if(key == joypad[j][i])
|
||||
sdlButtons[j][i] = down;
|
||||
}
|
||||
//}
|
||||
}
|
||||
}
|
||||
for(i = 0 ; i < 4; i++) {
|
||||
if((motion[i] & 0xffff0000) == 0) {
|
||||
//if((motion[i] & 0xffff0000) == 0) {
|
||||
if(key == motion[i])
|
||||
sdlMotionButtons[i] = down;
|
||||
}
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -463,10 +463,10 @@ void inputProcessSDLEvent(const SDL_Event &event)
|
|||
switch(event.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
sdlUpdateKey(event.key.keysym.sym, true);
|
||||
if (!event.key.keysym.mod) sdlUpdateKey(event.key.keysym.sym, true);
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
sdlUpdateKey(event.key.keysym.sym, false);
|
||||
if (!event.key.keysym.mod) sdlUpdateKey(event.key.keysym.sym, false);
|
||||
break;
|
||||
case SDL_JOYHATMOTION:
|
||||
sdlUpdateJoyHat(event.jhat.which,
|
||||
|
|
Loading…
Reference in New Issue