Update README.md
Fix Visual Studio instructions. Add links for all dependencies. Fix grammar/omissions etc. Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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README.md
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README.md
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@ -3,7 +3,11 @@
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- [Visual Boy Advance - M](#visual-boy-advance---m)
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- [Note for Windows Users](#note-for-windows-users)
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- [Building](#building)
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- [Building a Libretro core](#building-a-libretro-core)
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- [Visual Studio Support](#visual-studio-support)
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- [Dependencies](#dependencies)
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- [Cross compiling for 32 bit on a 64 bit host](#cross-compiling-for-32-bit-on-a-64-bit-host)
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- [Cross Compiling for Win32](#cross-compiling-for-win32)
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- [CMake Options](#cmake-options)
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@ -15,14 +19,14 @@
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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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[](https://gitter.im/visualboyadvance-m/Lobby)
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[](https://travis-ci.org/visualboyadvance-m/visualboyadvance-m)
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[](https://ci.appveyor.com/project/ZachBacon65337/visualboyadvance-m-2ys5r)
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[](https://travis-ci.org/visualboyadvance-m/visualboyadvance-m)
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[](https://ci.appveyor.com/project/ZachBacon65337/visualboyadvance-m-2ys5r)
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# Visual Boy Advance - M
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Game Boy Advance Emulator
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Homepage and Forum: http://vba-m.com
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The Forum is here: https://vba-m.com/forums/
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Windows and Mac builds are in the [releases tab](https://github.com/visualboyadvance-m/visualboyadvance-m/releases).
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@ -61,9 +65,10 @@ make -j`nproc`
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```
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`./installdeps` is supported on MSys2, Linux (Debian/Ubuntu, Fedora, Arch,
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Solus and RHEL/CentOS) and Mac OS X (homebrew, macports or fink.)
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Solus, OpenSUSE, Gentoo and RHEL/CentOS) and Mac OS X (homebrew, macports or
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fink.)
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The Ninja cmake generator is also now supported, including on msys2 and Visual Studio.
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The Ninja cmake generator is also now supported (except for Visual Studio.)
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## Building a Libretro core
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@ -76,7 +81,7 @@ $ make
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Copy vbam_libretro.so to your RetroArch cores directory.
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```
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### Visual Studio Support
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## Visual Studio Support
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For visual studio, dependency management is handled automatically with vcpkg,
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just clone the repository with git and build with cmake. You can do this from
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@ -93,10 +98,13 @@ To build in the visual studio command prompt, use something like this:
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mkdir vsbuild
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cd vsbuild
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cmake .. -DVCPKG_TARGET_TRIPLET=x64-windows
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msbuild /m .\ALL_BUILD.vcxproj
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msbuild /m .\ALL_BUILD.vcxproj -p:Configuration=Release
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```
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### Dependencies
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This support is new and we are still working out some issues, including support
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for static builds.
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## Dependencies
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If your OS is not supported, you will need the following:
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@ -104,22 +112,22 @@ If your OS is not supported, you will need the following:
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- [make](https://en.wikipedia.org/wiki/Make_(software))
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- [CMake](https://cmake.org/)
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- [git](https://git-scm.com/)
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- nasm (optional, for 32 bit builds)
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- [nasm](https://www.nasm.us/) (optional, for 32 bit builds)
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And the following development libraries:
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- [zlib](https://zlib.net/) (required)
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- [mesa](https://mesa3d.org/) (if using X11 or any OpenGL otherwise)
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- ffmpeg (optional, for game recording)
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- gettext and gettext tools (optional, with ENABLE_NLS)
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- png (required)
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- [SDL](https://www.libsdl.org/)2 (required)
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- [ffmpeg](https://ffmpeg.org/) (optional, for game recording)
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- [gettext](https://www.gnu.org/software/gettext/) and gettext-tools (optional, with ENABLE_NLS)
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- [libpng](http://www.libpng.org/pub/png/libpng.html) (required)
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- [SDL2](https://www.libsdl.org/) (required)
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- [SFML](https://www.sfml-dev.org/) (optional, for link)
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- OpenAL (optional, a sound interface)
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- [wxWidgets](https://wxwidgets.org/) (required, 2.8 is still supported, --enable-stl is supported)
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- [OpenAL](https://www.openal.org/) or [openal-soft](https://kcat.strangesoft.net/openal.html) (optional, a sound interface)
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- [wxWidgets](https://wxwidgets.org/) (required for GUI, 2.8 is still supported, --enable-stl is supported)
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On Linux and similar, you also need the version of GTK your wxWidgets is linked
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to (usually 2 or 3).
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to (usually 2 or 3) and the xorg development libraries.
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Support for more OSes/distributions for `./installdeps` is planned.
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@ -136,9 +144,9 @@ may be `win32` which is an alias for `mingw-w64-i686` to target 32 bit Windows,
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or `mingw-gw64-x86_64` for 64 bit Windows targets.
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The target is implicit on MSys2 depending on which MINGW shell you started (the
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value of `$MSYSTEM`.) It will not run in the MSys shell.
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value of `$MSYSTEM`.)
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On Debian/Ubuntu this uses the MXE apt repository and works really well.
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On Debian/Ubuntu this uses the MXE apt repository and works quite well.
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On Fedora it can build using the Fedora MinGW packages, albeit with wx 2.8, no
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OpenGL support, and no Link support for lack of SFML.
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@ -149,7 +157,7 @@ broken, I will at some point redo the arch stuff to use MXE as well.
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## CMake Options
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The CMake code tries to guess reasonable defaults for options, but you can
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override them on the cmake command with e.g.:
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override them, for example:
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```shell
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cmake .. -DENABLE_LINK=NO
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